Everything posted by Molly
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Molly's Chaos Druids
Could you post what's in the logger when this happens please, I'm not having any luck replicating it.
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Molly's Thiever
I'll message you this Saturday when I will have plenty of free time to test, thank you!
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Molly's Planker
Thanks for this suggestion, I'm going to be busy the next couple of days with work, but come Saturday I'll be working on adding a feature like this. Using a dose of stam pot every trip isn't optimal, I agree.
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Molly's Thiever
Not sure why I'm not able to receive messages, another user said that before as well. I currently am in need of an account to test blackjacking on, most of the code for it is written I just don't have access to an account right now to test it on for a few hours.
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Molly's Chaos Druids
It will be out Wed/Thurs, looking like Thursday because tomorrow my last few parts for my new computer will be here and I'll be setting that up finally. Bug Fixes: Stuck upstairs at Ardougne fixed. I also looked into the bug you guys had reported at Taverly, I couldn't replicate it however. I removed some unnecessary checks and fail safes with walking by adding custom links in the web walker, hopefully that will prevent the issue from arising again.
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Molly's Chaos Druids
Sorry I don't give out my Skype anymore, I prefer to be contacted via PM on the site. Just like the OP for a trial, they're automated. That bug appears to be a bug with web walking, is it happening on mirror mode only for you guys? Pathing in the dungeon is also web walker related, web is getting updates with every new client release so interactions with obstacles should become much better in due time. As far as switching attack styles, equipping new weapons etc that can be done, and I had been planning on working on a feature like that in another project of mine, it is no small job however and will take a bit of time. I'm taking a look at these bugs right now guys, starting with the one at Ardy as it will be the easiest to fix.
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Molly's Orber
Shouldn't need to be cancelled for you to buy. Sorry bout your luck, that's the risk of botting.
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Molly's Thiever
LIke the OP for a trial guys, they are automated. 200k+ gold per hour
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Molly Hobgoblins
Like the OP for a trial, they are automated.
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Molly's Planker
Post what the logger says please, it will say what the issue is.
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[Premium] Khal Zulrah | Lets have some fun! <3
Wow dick move.
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Molly's Orber
Sure, just authed you a trial. Like the OP and one will be given automatically.
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Molly's Chaos Druids
Need the log man, I added in a line of code that will tell me if the tabs were in fact detected. This will help me determine if they are being detected and not withdrawn or simply not detected at all.
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Super easy fix(Im a noob) Player doesn't interact with the bank
Yeah, I found that out as well long ago when I wrote my thieving script. Trying to bank at Draynor and was wondering why it wasn't banking lol. I only pointed it out because the snippet you posted doesn't filter, it just checks that the object has the action prior to interacting. Theoretically if you walk into the bank and grab a booth getObjects.closest("Bank booth") you could end up continuously grabbing the same booth and thus would never interact with it if it didn't have the option. Resulting in the script just endlessly looping.
- grounditems string[]
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Super easy fix(Im a noob) Player doesn't interact with the bank
Depending where you are banking keep in mind there are some bank booths that are closed, I think there is also one in Draynor bank that is sitting inside the bank. opposite the bankers that can't be used and it's named "Bank booth". I'd recommend grabbing objects around you and filtering them based on name such as "Bank booth" and checking to ensure the object has an action, in this case that action being "Bank". This will prevent your script attempting to interact with a booth that you can't actually use. Regular old sleep: sleep(random(150, 200)); Above code will sleep for a random time between 150 and 200 ms. Conditional sleep: new ConditionalSleep(Script.random(725, 925), 20) { @Override public boolean condition() throws InterruptedException { return getBank().isOpen(); } }.sleep(); Above code will sleep for a random time between 725 and 925 ms. However, every 20 ms the boolean will be evaluated and if true the sleep will end.
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grounditems string[]
You could always do: for(String item: lootItems){ if(groundItems.closest(item) != null) { //do some fun stuff } }
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Molly's Chaos Druids
Fixed pick locking door bug. As for adding Ardougne shortcut, I'm just waiting on the next client update which will include a fix for adding custom links in the web walker. I replicated it once, I couldn't see anything in the code that would cause this behavior to occur, I noticed however that this only happened when I didn't have the tabs next to my food. When placing the tabs next to food the it withdrew the tab each time. Let me know if this continues to be an issue for you and I'll look at what I can do as far as a fail safe. If you have placed your tabs next to your food and it still does this please let me know as well. As far as the walking issues you reported seeing, I wasn't able to replicate those. The talk of the looping at the gate thing however happens occasionally in another script of mine and through some testing I figured out it was an issue with web walking. I did report the issue to devs so they hopefully will have it fixed come next client release. I could add this yes. I'd have to figure out a clever way of doing it however because the first thing that comes to mind is simply checking if you're in combat and another player is interacting with you, however, I think if a player attempted to attack you while a druid was attacking you it could possibly cause the bot to think that player was inf act attacking you, this could be problematic. For the time being, till I test a few things, I'd recommend having a glory equipped and a relatively high eat hp so the script will teleport when out of food and at least you won't die. I'll be trying to figure something out for this however. Also, I've been working on adding looting bag support, it's going well and I just need to add a few more things then I can start testing. Unfortunately, I will not be able to push it till this Wednesday/Thursday as my girlfriend and I have plans for this Sunday(Valentine's Day) and a good friend of mine is in town visiting tonight and tomorrow. During my free time Mon/Tues after work I'll be testing the looting bag method so I can push the update for you guys ASAP. I apologize for the delay, trust me when I say that I'd love to get this out this weekend, it would help my botting out as well =p. Let me know of anymore issues you guys experience! Pushing an update now.
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Molly's Thiever
Could you copy and paste the rest of the log so I can see if there's anything else? Does it work without choosing to steal cake? Going to take a look at it now. Edit: Fixed
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Molly's Chaos Druids
These issues will be taken care of after I get off work tonight, it's currently 6AM here and I need to sleep.
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Molly's Tanner
Pushed fix, will be live in version 1.2
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Molly's Chaos Druids
An option on the gui wouldn't change anything, it detects them by default and uses them if you have them and are using Taverly. Is it always not bringing them? Or does it just happen sometimes?
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Molly's Tanner
Will be fixed tonight after I'm off work and will give you another trial, thanks for posting.
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99 slayer in 4 streams or less on twitch
154 hours is not realistic at all starting from 1. Pretty sure it took me around that for just 92-99 and that is taking into account that I cannoned every task possible. Even if you got dags or smoke devils when high enough level literally every task you would not hit 99 in 154 hours.
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Molly's Tanner
Just like the OP, they are distributed via a Chrome extension.