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Molly

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Everything posted by Molly

  1. Did this just happen once? There is no part of the code that calls for the bot to deposit gear. This might have been caused by lag and the bot accidentally clicking the deposit worn items button.
  2. Molly replied to Molly's topic in Money Making
    You probably don't have one of the required items, post what the logger says.
  3. Pushed a fix.
  4. This is web walking related. The dev for web walking posted today that many issues will be addressed shortly, this will hopefully be one of them. If you use falador teleport tabs this issue will not arise and your exp/profit will increase as well.
  5. That's a great suggestion! Thank you, I really appreciate it.
  6. Like the OP for a trial.
  7. Molly replied to Molly's topic in Thieving
    Happy to see that, you got 99 with this script? You have a trial now.
  8. Molly replied to Molly's topic in Money Making
    Spoke with this user the day he posted via PM, as he also messaged me. I told him what the issue was but he never responded, I assume that means the solution worked for him. Just posting now for clarity as it doesn't look good his post being the last on this thread with no reply.
  9. Not really. It will teleport if it's below the hp to eat and does not have food, it will also regear and head back to Edge if it does die. The problem with anti-pk support is there's no real proper way of adding it from what I can tell. What I would need to do is add a check to see if a player is interacting with you, and if true then you teleport away. The issue with that is if a player clicks you and selects "follow" that check will throw true and will cause you to teleport away. I feel this could not only cause issues with botting at Edgeville becoming inefficient but it could also lead to more bans. Another player simply following you and you teleport away looks very bot-like whereas a pker killing you, likely fairly quickly, does not.
  10. Molly replied to Molly's topic in Money Making
    Those are both web walking related. The issue with the wilderness warning can be resolved by manually entering and exiting the wilderness a bit and then the interface will have an option to permanently disable it. I'll see what I can do as far as adding custom behavior into the web walker to solve these issues.
  11. Reverted to old walking method until I have some time to write a better work around for using the alternate route in Taverly dungeon. The walkPath method seems to perform inconsistently so I'll write my own.
  12. Molly replied to Molly's topic in Thieving
    Like the OP for a trial guys.
  13. Molly replied to Molly's topic in Money Making
    They're being displayed correctly on my end. Sure, just gave you one.
  14. Just gave you a trial.
  15. Added a work around for Taverly dungeon walking, should now take an alternate route. This will be live in v1.7, pushing now.
  16. Yes. The issue is fixed in v1.6, which I have pushed. It does not look like the SDN has been updated yet, that however is not within my control, we just have to wait for the SDN manager to push updates. Addressed above.
  17. Molly replied to Molly's topic in Money Making
    Like the OP for a trial.
  18. Added something to possibly address this, not quite sure what is causing it but I changed how looting works as it looks like that may be the root of the issue. Like the OP for a trial. Fixed 1-4. 5 is a web walking issue, problems with certain doors in areas where alternate paths exist has been causing issues with the web walker. Myself and several other users have let the devs know about this and they are working on it. If there isn't a new client release with this fixed tomorrow I'll add a temporary work around. Addressed above. Pushing v1.6 right now.
  19. That first one shouldn't ever be happening. Does it do this on it's way to or from bank? And does it commonly do this? Did it die and was on it's way back? Taking a look at the glory issue right now. Yes I can do that. Edit: Glory issue fixed, stam pots added.
  20. Like the OP for a trial.
  21. Thanks for this!
  22. Molly replied to Molly's topic in Thieving
    Doing some investigating into this.
  23. Molly replied to Molly's topic in Money Making
    That's an issue with web walker, devs have been informed and are working on it.
  24. Molly replied to Molly's topic in Thieving
    That sounds like game lag.
  25. Molly replied to Molly's topic in Thieving
    Just need a blackjack equipped and start at Nardah or Pollnivneach.

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