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Molly

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Everything posted by Molly

  1. Sure man, just like the OP for the topic of any of my scripts for a trial. Nice proggies! I'll keep an eye out for that bug and double check my code as well to see if I can find what's causing it.
  2. Molly

    Molly's Orber

    Can't get the aforementioned issue to happen again, think it was a fluke. Testing a bit longer however just to make sure, let me know if any of you have the issue. Edit: Fixed an issue I found with banking, added a death counter to the paint. Live version will be 9.0.
  3. I'd recommend looking into using a proxy or VPN, as well as mirror client to reduce your chance of ban. Botting weekends, Friday after Jagex business hours until Monday before business hours is a good strategy as well.
  4. Under the settings tab on your bot select show logger.
  5. If that happens again could you please post your logs for me?
  6. Molly

    Molly's Orber

    Guys, there is a reason I have a bug report form in my OP, when you have issues it's imperative you fill out that form and post it here. I will look into the issues you have described and see what's going on, but without a proper report with logs finding the issue is often times much more difficult than need be. Edit: Was able to replicate the issue with not walking to safe spot at earth altar, it rarely happened but it did happen. Problem with players attacking the bot I didn't have luck with, couldn't get anyone to attack me. I entirely rewrote the method I use for handling enchanting, it has a few more checks in it now and should be more responsive. Live version will be 8.9. Edit x2: The bot appears to sometimes get stuck standing still if it's attacked on it's way to the altar, looks like a web walking issue as reported here:http://osbot.org/forum/topic/104224-webwalking-freezes-when-player-is-attacked/#entry1168539 I'll have a work around for walking to the pillar that can be enabled via a checkbox on the Gui out tomorrow night. Unfortunately it's late here now and I need to get some rest before work.
  7. Molly

    @Molly

    Thanks for the info!
  8. Molly

    @Molly

    Yeah, definitely not me sorry lol. As they said it probably has to do with the auto trial chrome extension I use.
  9. Molly

    Molly's Thiever

    Level 41 bandit thieving added.
  10. If you wouldn't mind could you post your logs when the looting bag issues occur please?
  11. 3.4 is live right now, I just checked.
  12. If you still have issues in 1.8 let me know, I have been testing with my maxed main so you might be correct about that reducing the chance for it to happen, since it kills them pretty quick. I'll have to test it with maybe like a rune scim rather than whip.
  13. What is the "double clicking problem"? Also, about to push an update that should make the bot able to handle combat after looting better. I noticed that occasionally the bot would not correctly interact with the target that it was fighting before looting, this update will force the script to attack the target it had prior to looting assuming the target is not under attack by another player and your player is not already under attack. Live version will be 3.4.
  14. I tested it just now and only had this occur twice in 15 minutes. It occurs if your prior target gets trapped for example behind a rock and comes out and hits you just after you attempt to attack a new target. Also, I'd rather not add a delay for looting if I don't need to as I think this would have a fairly large impact on performance. That being said, I am about to push an update that forces the bot to re-attack the target it was in combat with prior to looting, assuming the player is not being attacked and nobody else is attacking your prior target. Going to test it for about 10 more minutes before I push but I haven't had an issue yet. Edit: Had it attempt to attack a target whilst being under attack only once in 20 minutes, this occurred when the bot looted and right after the old target was under the player, for some reason it didn't correctly detect the target as being there. I'm pushing the update now, I don't think that occurrence is cause for concern as it would be an extremely rare thing to have happen. Live version will be 1.8 Yes, consistent decent money for the cb exp you're getting, if you get some brine sabre drops then its great.
  15. Molly

    Molly's Orber

    Dying where? There's a chance to die on the way to the obelisk if a black demon hits high enough, if you're dying from that you should use the option to bring a food and make sure your account's hp is sufficient before trying to use this script. The script has detection for being attacked by another player that will cause it to teleport away, or run if teleportation fails. Problem is if you get tb'ed, even if you run you're an easy target for a player with decent range and some binds. At low hp you can also simply get one hit with a spec.
  16. The bot uses a check to determine if the player is in combat prior to using the looting bag, and subsequently runs the check each time it tries to deposit an in item in the bag. The check also looks to see if the player is below the hp set to eat at as well as if another player is attacking the bot, if the checks returns those things are true at any point the bot will then stop using the bag and do what it needs to do. I just added another combat check in there just to be safe but I haven't been able to replicate that issue yet. That being said I may just rewrite my looting bag method this weekend because its fairly old code and probably not as efficient as I could write it to be now.
  17. I can add that this weekend, just added it to my to-do list. As for the SDN, the updates are not automatic. Each update is reviewed by an SDN manager(Alek being the only on at this time I believe) to make sure there is nothing malicious in the code and that the code is up to OSBot's standard.
  18. If this still happens in version 3.3 please let me know, I just checked at it looks like version 3.2 is still live. I pushed 3.3 last night however the the update has not been reflected on the SDN.
  19. Molly

    Molly's Thiever

    Will be added this weekend.
  20. Looks like you received one when you liked the thread, hope you enjoyed the trial! Replied in the PM you sent me.
  21. Molly

    Molly's Orber

    Yes, and yes. Glories are actually required to run this script. Sure, you have a trial now, not sure why it didn't go out when you liked the thread but I manually gave you a 48hr one just now. As far as exp p/h I'm not sure as I've never really run it for exp, however enchant air orb gives 76 exp, if you average 500 orbs p/h thats 38k xp/ph.
  22. You might notice when the bot loots during combat that it attempts to attack a target whilst actually still in combat, this will be fixed tonight after work. This problem arises due to how looting is handled in the script. edit: Pushed looting/combat update. Live version is 3.3.
  23. Reworking looting method tonight after work. Edit: Pushed update, live version will be 1.7.
  24. Just pushed and update to fix this, implemented a new combat method. Live version will be 1.6.
  25. Like OP for trial guys, let me know if you didn't get one. Just got back from vacation, testing my new combat method then pushing update. Edit: Pushed v3.2, combat update as well as low memory walking option for Edgeville.
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