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SAHI

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Everything posted by SAHI

  1. SAHI replied to Empathyfaith's topic in Spam/Off Topic
    lol
  2. SAHI replied to Jordy's topic in Spam/Off Topic
    yes ge
  3. SAHI replied to Swaq's topic in Spam/Off Topic
    i remember playing minecraft
  4. horrrrrnnnnyyyy
  5. lol
  6. SAHI replied to TheScrub's topic in Archive
    scrub what is the loot list you used at mossies?
  7. pitolouwas druidkillah is a very good script for druids
  8. bought another bond very fast very reliable keep using this guy very nice person always there when needed... will continue to use
  9. bought a bond very fast very smooth will use again. I went first.
  10. SAHI replied to Swizzbeat's topic in Spam/Off Topic
    .
  11. SAHI replied to Stark's topic in Projects
    Here is a list of every city on runescape A Al Kharid Ape Atoll Ardougne B Bandit Camp (Wilderness) Barbarian Village Brimhaven Burgh de Rott Burthorpe C Canifis Catherby D Dorgesh-Kaan Draynor Village E East Ardougne Edgeville Entrana Etceteria F Falador Fremennik Isles G Goblin Village Gu'Tanoth H Harmony Island Hemenster I IcebergJ Jatizso Jiggig L Lletya Lumbridge Lunar Isle M Meiyerditch Menaphos Miscellania Mort'ton Mos Le'Harmless Moss Giant Island Mountain Camp Musa Point N Nardah Neitiznot P Piscatoris Fishing Colony Pollnivneach Port Khazard Port Phasmatys Port Sarim Prifddinas R Rellekka Rimmington S Sanguinesti region Seers' Village Shilo Village Sophanem T Tai Bwo Wannai Taverley Templates Tree Gnome Stronghold Tree Gnome Village Troll Stronghold (area) Tyras Camp TzHaar City U UzerV VarrockW West Ardougne Witchaven Witchhaven Y YanilleZ Zanaris and here is a location of every dungeon on runescape im not sure of what you have or dont have... Asgarnia Edit Asgarnian Ice Caves Dwarven Mines Falador Mole Lair Melzar's Maze Mouse Hole Taverley Dungeon Kandarin Edit Ancient Cavern Ardougne Sewers Clock Tower Basement Eagle's Peak Dungeon Elemental Workshop Goblin Cave Mogre Camp (Port Khazard) Observatory Dungeon Temple of Ikov Tower of Life Basement Underground Pass Waterfall Dungeon White Wolf Mountain Caves Witchaven Shrine Dungeon Yanille Agility Dungeon Karamja Edit Brimhaven Dungeon Crandor and Karamja Dungeon Jogre Dungeon Kharazi Dungeon Kharidian desert Edit Enakhra's Temple Kalphite Lair Smoke Dungeon Sophanem Dungeon Water Ravine Dungeon Misthalin Edit Digsite Dungeon Dorgeshuun Mines Draynor Sewers Dungeon of Tolna Edgeville dungeon HAM Dungeon Lumbridge Swamp Caves Saradomin Shrine (Paterdomus) Stronghold of Security Tunnels of Chaos Varrock Sewers Morytania Edit Abandoned Mine with Tarn's Lair Barrows Experiment Cave Shade Catacombs Slayer Tower Fremennik Province Edit Brine Rat Cavern Fremennik Slayer Dungeon Lighthouse Feldip Hills Edit Jiggig Burial Tomb Ogre Enclave Wilderness Edit Deep Wilderness Dungeon King Black Dragon Lair Lava Maze Dungeon Other Edit Ape Atoll Dungeon Dorgesh-Kaan South Dungeon Dungeon (Player-owned house) Entrana Dungeon Evil Chicken's Lair Grand Tree Tunnels Jatizso Mines Lunar Isle Mine Miscellania & Etceteria Dungeon Mos'Le Harmless Caves Underwater Tunnel Waterbirth Dungeon Not ure which ones have monsters in or whatnot
  12. SAHI replied to Stark's topic in Projects
    will this work for dungeons as well such as getting to freminik slayer dungeon and brimhaven dungeon? and tzhaar dungeon? and also tree gnome stronghold would be nice...
  13. what are the reqs for this script?
  14. absolutley flawless script for fletching and the herb identifying not used the others yet but if they are anything like the fletcher and herb identifier they are flawless... i have already pointed out some issues to mrsdefnerd and these will be sorted all in all a freeeeeking amazing script. TOP SCRIPTER. Thanks Sahi
  15. stark this is not the case with this script it has option to do anything but if there were also pre made perfect scripts like ATMERCHER AND YOUR GDK i would prefer to use them for jobs such as that however GMC Superscript looks like a good script and would be very beneficial to do the smaller jobs such as tan hides and also if someone has a money making idea they want to keep themselves then they can make thier own little script to this. Therefore it is a good idea for the GMC superscrript to be released personally i dont think it would have much of an impact on any of the other premium script sales. I can see where you coming from saying it will have an affect on a few sales but i dont think people will be able to make a script like your GDK script through this super script. If they did it would take them a hell of a long time. I am trying to look at it on both sides of a script developer and makers side and also a script user side however i dont think the impact upon script developers will be too much of a hit. It just gives script users more freedom thats all. Hope this sums up my feelings as i am a big fan of you Stark and also a big fan of Dashboard.
  16. it isnt a fix needed for wild gate the fix is needed that it clicks on the two button option here is a link to show what i mean... http://prntscr.com/1itxdv
  17. SAHI replied to Laz's topic in Releases
    ehhh it failed a few randoms and got me killed on one of the randoms not sure which though deffo filed sanhwich lady though.
  18. SAHI replied to Divine's topic in Archive
    Divine your combat script needs updating again in stronghold it doesnt recognise or go down the stairs to the new levels in stronghold of security once it goes through the portal it just stands in the rewards room, once i manually took it down to the ankous level it just started walking to the bank I had bones to peaches tabs in my inventory (had the option of bones to peaches tabs enabled) and it banked the bones to peaches tabs... NEEDS FIXING... Also could you add some more monsters like thzaar? that would be good for training and money making thanks... Sahi...
  19. 25sittin25m can you do a strength one as i dont really wanna get my def up with my zerker
  20. SAHI replied to Divine's topic in Archive
    the cb gui u need to start the script when logged off you morons... HAS THE BONES 2 PEACHES OPTION BEEN FIXED YET? Thanks SAHI.
  21. SAHI replied to Divine's topic in Archive
    Divine here are some things that still need fixing... Bones to peaches tabs... using when out of food and have bones in invent Bones to peaches tabs not banking them when wanting to be used... Lumbridge cow killer... does not recognise that the gate is shut. so bot either stops in cow field or doesnt get into the cow field. These are only improvements so far i think. The bones to peaches is a must fix though... please do this asap... FOR ALL HAVING GUI PROBLEMS READ THIS NOW!!!! YOU HAVE TO START THE SCRIPT LOGGED OFF/LOGGED OUT IN THE BANK LOCATION OR INBETWEEN THE BANK LOCATION AND THE MONSTER YOU WANT TO KILL WITH THE AMOUNT OF FOOD THAT YOU WANT IN YOUR INVENT. THE GUI WILL THEN POP UP WHEN THE SCRIPT LOGS YOU IN AND YOU CAN SET THE SETTINGS YOU WANT HOPE THIS HELPS WITH THE GUI PROBLEMS!
  22. SAHI replied to Stark's topic in Archive
    hi stark on death walk if you have been killed it just gets stuck at lumby and world hops i will attach a photo for you to see this...

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