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Tyluur

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Everything posted by Tyluur

  1. Tyluur replied to Tyluur's topic in Archive
    Uhm take a look at my screenshots in this thread on this page and the last one. Ive babysat this bot for 6+ hours. wont run flawlessly at all unless you baby sit and interfere with the bot to set up again so that it works...................................... Well that's obviously not true if you look at the progress reports. Like I said I interfere for them to keep going. Sometimes itll be on the island with snapes and jst get a full inven sometimes sit ther and say banking equipment............. but it wont travel back to bank it And when it does bank itll drop the cash and never bank all the snapes just sits there saying picking snape grass with the coins left on the ground....... Nuff Said. If you had seen my post you would have realized it was because of the npc ids being changed, which I never experienced so I would not have fixed. All the issues which I experience are fixed, and if they can be reproduced, I will fix them. So just run the bot for like 1-2 hours and you'll see the bugs that are happening.???????? I mean how can it run for like a little bit but then bug out?? I don't think its the ID's being changed I'll shoot you a pm when the bot gets stuck for me and youll be on for the next 20-30 minutes mate??? Running the bot now with 150K, I'll see what issues I come across if any. EDIT: System update EDIT#2: Found the issue where the coins item id was changed, now finding coins by name instead of id. EDIT#3: Changed everything to using names except for Jarvald since their names are the same.
  2. Tyluur replied to Tyluur's topic in Archive
    Uhm take a look at my screenshots in this thread on this page and the last one. Ive babysat this bot for 6+ hours. wont run flawlessly at all unless you baby sit and interfere with the bot to set up again so that it works...................................... Well that's obviously not true if you look at the progress reports. Like I said I interfere for them to keep going. Sometimes itll be on the island with snapes and jst get a full inven sometimes sit ther and say banking equipment............. but it wont travel back to bank it And when it does bank itll drop the cash and never bank all the snapes just sits there saying picking snape grass with the coins left on the ground....... Nuff Said. If you had seen my post you would have realized it was because of the npc ids being changed, which I never experienced so I would not have fixed. All the issues which I experience are fixed, and if they can be reproduced, I will fix them.
  3. Tyluur replied to Tyluur's topic in Archive
    Uhm take a look at my screenshots in this thread on this page and the last one. Ive babysat this bot for 6+ hours. wont run flawlessly at all unless you baby sit and interfere with the bot to set up again so that it works...................................... Well that's obviously not true if you look at the progress reports.
  4. Tyluur replied to Tyluur's topic in Archive
    There's a spot in the island where you're safe from both monsters on both sides; it goes there. Idk whats up with the paint for you though, how are you starting it? Mate thought there was a bug somewhere and I'm right. http://gyazo.com/6b35af56b613a93bf806588092b3948b at some times its turned out to jst stop and not even like travel back to bank at all but this time it jst dropped coins and apparently was sitting still trying to pick more snapes mate. please fix @Tyluur thanks mate! http://gyazo.com/a59682a3b24567c3f5600d221cf65f7d again another bug.... this time apparently it tried banking equipment while on the island....... Tyluur can you please fix mate? http://gyazo.com/fed383e207ce4f5517b98b0a9e9dc730 happaened yet again........................... Not really...... for 6.50 I was expecting it to be a bit better and be more fluid like and smoother but its not frankly. It does overclick and double-triple click a lot when dropping coins or taking the snapegrass from the ground and has quite a few bugs i've posted where it just gets stuck sitting there doing absolutely nothing.......... OK that has to do with the npc ids being changed. I will fix
  5. Tyluur replied to Tyluur's topic in Archive
    There's a spot in the island where you're safe from both monsters on both sides; it goes there. Idk whats up with the paint for you though, how are you starting it?
  6. Tyluur replied to Tyluur's topic in Archive
    Being hit by the rock crab is fixed now, just waiting for the update to be pushed on the SDN.
  7. Tyluur replied to Tyluur's topic in Archive
    Thanks, this is what I needed. So it was in combat with a crab on the south side or the north side?
  8. Tyluur replied to Tyluur's topic in Archive
    After the update my script is running fine. It might be that I updated something on my computer though, so I'll push the new version soon.
  9. Tyluur replied to Tyluur's topic in Archive
    The lure that is happening I think is luring players south, which I just fixed now. If anyone knows any other lures please PM me. I'm running this script on my account, too, so I experience whatever problems you are experiencing.
  10. Tyluur replied to Tyluur's topic in Archive
    Look at the map on the first page.
  11. Tyluur replied to Tyluur's topic in Archive
    You can enable user interaction then hover over the paint for it to disappear. I was making tons of money from this when I was the only person who had it and the prices were still high, but people insist on selling lower and lower, so the profit has decreased.
  12. Tyluur replied to XanarchyX's topic in Archive
    Become a Zerker. I've tried it; pures get demolished by them.
  13. Tyluur replied to Tyluur's topic in Archive
    http://forums.zybez.net/runescape-2007-prices/97-snape-grass
  14. Tyluur posted a topic in Snippets
    Since someone released a half-assed price checker, I figured I'd release a proper one. http://pastebin.com/Jj3BgUFL
  15. Tyluur replied to Tyluur's topic in Archive
    I'll work on that soon.
  16. Tyluur replied to Tyluur's topic in Archive
    How the paint will look. Also, the paint will be invisible if the mouse is hovering over the paint.
  17. Tyluur replied to Tyluur's topic in Archive
    Update has been pushed, waiting for it to be added to the SDN. The script will go for the last snape grass and won't be hit by the rock crab, which as a result will improving the snapes picked per hour. A new paint has been added. The bot will only walk towards the snape grass if it is not onscreen, otherwise it will directly press 'Take'.
  18. Good shit homie.
  19. Already wrote mine.
  20. If you were killing chickens for experience, I doubt you made any serious progress.
  21. Tyluur replied to Tyluur's topic in Archive
    Any suggestions on how to improve this?
  22. Tyluur replied to Tyluur's topic in Archive
    New paint looks pretty nice!
  23. Tyluur replied to Tyluur's topic in Archive
    Snape grass would never sell if it was $3.
  24. I'm already developing one.

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