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Everything posted by ProjectPact
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I am using Pwl3's acc and we are finding the issue! Will post an update soon! I have an idea to fix this problem!
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Just forced myself to disconnect and allowed OSBot to relog me in after a few minutes automatically and started back up perfectly. What settings were you using? I have tried multiple times to recreate this bug (My script has been running over 3 hours with no problems whatsoever, and my falconry went for 8 hours yesterday before me switching it to chins.) Here is my log: (Shows the bot working fine, then me logging out and the bot trying to reconnect, and then me picking up exactly where I left off checking and setting traps. [1-DEBUG-01:54:24.401 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2499,2908,0" is active (default trap types)... [1-DEBUG-01:54:24.402 >TrapSpots.isActive] [TrapSpots]: Spot "2499,2908,0" contains the object 9385 (Box trap) [1-DEBUG-01:54:24.404 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2497,2910,0" is active (default trap types)... [1-DEBUG-01:54:25.694 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2497,2910,0" is active (default trap types)... [1-DEBUG-01:54:25.697 >SetupTask.run] Spot 2497,2910,0 turned inactive [WARN][Bot #1][03/09 01:54:32 AM]: Event executor is taking too long to suspend; terminating now... [INFO][Bot #1][03/09 01:54:32 AM]: Started random solver : Auto Login [INFO][Bot #1][03/09 01:54:39 AM]: Random solver exited : Auto Login [WARN][Bot #1][03/09 01:54:48 AM]: Event executor is taking too long to suspend; terminating now... [INFO][Bot #1][03/09 01:54:48 AM]: Started random solver : Auto Login [INFO][Bot #1][03/09 01:55:03 AM]: Random solver exited : Auto Login [WARN][Bot #1][03/09 01:55:10 AM]: Event executor is taking too long to suspend; terminating now... [INFO][Bot #1][03/09 01:55:10 AM]: Started random solver : Auto Login [INFO][Bot #1][03/09 01:55:16 AM]: Random solver exited : Auto Login [1-DEBUG-01:55:20.755 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2497,2908,0" is active (default trap types)... [1-DEBUG-01:55:20.760 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2497,2910,0" is active (default trap types)... [1-DEBUG-01:55:20.761 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2499,2910,0" is active (default trap types)... [1-DEBUG-01:55:20.763 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2499,2908,0" is active (default trap types)... [1-DEBUG-01:55:20.769 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2497,2908,0" is active (default trap types)... [1-DEBUG-01:55:20.770 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2497,2910,0" is active (default trap types)... [1-DEBUG-01:55:20.772 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2499,2910,0" is active (default trap types)... [1-DEBUG-01:55:20.774 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2499,2908,0" is active (default trap types)... [1-DEBUG-01:55:20.776 >TrapSpots.computeMaxTraps] [TrapSpots]: Has tile? 2497,2908,0 [1-DEBUG-01:55:20.776 >TrapSpots.computeMaxTraps] [TrapSpots]: Has tile? 2497,2910,0 [1-DEBUG-01:55:20.776 >TrapSpots.computeMaxTraps] [TrapSpots]: Has tile? 2499,2910,0 [1-DEBUG-01:55:20.776 >TrapSpots.computeMaxTraps] [TrapSpots]: Has tile? 2499,2908,0 [1-DEBUG-01:55:20.776 >TrapSpots.computeMaxTraps] [TrapSpots]: We found all 4 tiles we need: [1-DEBUG-01:55:20.776 >TrapSpots.computeMaxTraps] 2497,2908,0 [1-DEBUG-01:55:20.776 >TrapSpots.computeMaxTraps] 2497,2910,0 [1-DEBUG-01:55:20.777 >TrapSpots.computeMaxTraps] 2499,2910,0 [1-DEBUG-01:55:20.777 >TrapSpots.computeMaxTraps] 2499,2908,0 [1-DEBUG-01:55:20.777 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2497,2908,0" is active (default trap types)... [1-DEBUG-01:55:20.779 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2497,2910,0" is active (default trap types)... [1-DEBUG-01:55:20.780 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2499,2910,0" is active (default trap types)... [1-DEBUG-01:55:20.781 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2499,2908,0" is active (default trap types)... [1-DEBUG-01:55:20.892 >TrapSpots.isActive] [TrapSpots]: Checking if spot "2497,2908,0" is active (default trap types)... [1-DEBUG-01:55:20.894 >TrapSpots.isActive] [TrapSpots]: Spot "2497,2908,0" contains the item 10008 (Box trap)
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Logins are handled by OSBot!
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Do you have skype buddy? Add me "imsomoist" I'll try helping you out!
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hmmm, that means: if (spot == null) { warning("No spot could be found!"); return; } Your spots became null after you logged out. Has this happened before or was this the first time? I've got progress reports for over 24 hours without this happening. hahha I'm definately looking into this!
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I've never heard of this? haha :p But you're saying the bot logged out and then logged in and wouldn't interact with the traps?
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And this is after OSBot's breaks handler? And are you mirror mode or injection? EDIT: just testing break handler and it worked perfect
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Done! And you aren't found in the database until you start the script
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Okay guys, here is a little update for ya! * I have fixed the evil magic bug that would hop back and forth between the magic tab and your inventory when determining if you could cast a spell. * I have updated the Advance Mouse Hover even more to work while setting up traps now as well instead of it just activating when checking or dismantling. * created a new custom check to verify if we are safe in the wildy, or not. * fixed a bug that would teleport using your dueling ring twice in a row when trying to get to Castle Wars working on other updates right now as well and will update this post when I complete another update.
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Glad you like it brotha! If you ever wanna turn the hopping off when a player is setting traps up next to you, just turn off the checkbox that says, "Smart Hop" and you won't hop if a player is trapping next to you. Also, don't forget to check out the newest update, Advanced Mouse Hover. Will increase your catches per hour. I will also be updating this in the next release to be even better!
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New update should be coming out this morning! I have to fix a few things to stop a nasty bug I found when teleporting.
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There should be a detection for it, however I think they did release a new update for it! Let me know!
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Found a bug that opens and closes the magic tab multiple times. Will be fixed tomorrow in version 2.2
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Version 2.1 has been pushed! Bug fixes: * fixed an inventory check * fixed a bug while trying to smart hop when you are under attack * fixed a bug that would think you were under attack when an NPC hits you when you are walking past it (going to black chins)
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Version 2.0 is live!
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There is a setting that says "Pre-set pattern" which is the most popular trap layout patterns, or if you deselect it, the bot will generate a random pattern for you to help with anti-ban. There is no feature yet for you to actually create your own, however that is something I will be adding
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if you could give me more detail that would help me out... a lot! hahaha I don't know what you're having problems with. If you have skype, please pm me your username and I'll add you so I can help you out ASAP
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Done Done The update will happen automatically when an OSBot admin pushes it! I will announce when the update happens for you so you can restart your bots and activate the update! Usually they do it once a day, but it hasn't been done today for some reason? But hold on tight, it will be here in no time!
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Wow I like this!
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Version 2.0 has been pushed! Will edit this again in a second and write the change log Edit: Here are a list of some improvements and updates in v2.0: * increased the speed of trap hunting (if you encounter any errors or bugs let me know) * added an advanced mouse hover which can be toggled on for box traps and bird snares. (This feature allows your mouse to hover the inventory slot where your bird snare or box trap will appear when you either check or dismantle a trap. Increases catches/ hr!) * fixed a bug that would double click the trap if you accidentally misclicked it the first time * cleaned up the GUI tabs a lot so they aren't bouncing around the panel * I made dueling rings become back up if you don't have runes/ tabs/ or glory and you are in the wildy trying to either deposit or get more traps while black chin hunting. (You will teleport to the dueling arena) * I also made dueling rings become a backup if you are ever attacked in the wilderness and don't have runes/ tabs/ or glory (You will teleport to the dueling arena) * fixed a bug that would make you teleport when you were attacked outside of the wildy by an NPC * fixed low CPU mode to actually force OSBot's client into low CPU mode which helps a lot!
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Will be finishing up version 2.0 tomorrow! More improvements, bug fixes, speed enhancements , and features on the way!
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Have you tried running the script in low CPU mode and running the client in low CPU mode as well (which can be found on the top right hand corner of the bot under settings, then options, then advanced. Hope this helps!
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Only because 1.9 is a HUGE update with anti-pk support! Please leave some progress reports! (remember, if you are doing black chins, wear your glory with multiple charges) I will eventually add it to where if you run out of glories and have another in your bank, to get that out and put your old one back. As of now, just buy one that has 6 charges. OR get teletabs or runes to teleport to either falador or varrock (depending on which one you're closer to, or which runes you have.