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Khaleesi

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Everything posted by Khaleesi

  1. Khaleesi replied to Khaleesi's topic in Minigames
    Have fun!
  2. Enjoy!
  3. Enjoy!
  4. Enjoy!
  5. Enjoy! You already have an expired trial
  6. Enjoy!
  7. Sure! Enjoy
  8. Strange works fine here and for everyone I know who is running. Like I said, disable the doors in the house option, maybe that will do the trick for you ๐Ÿ˜‰ Will also take a look why it's not doing that itself, maybe some issue bcs the new interface. Will have a look at it!
  9. Fixed screen mode? try to disable doors You can use Gyazo or imgur links for images ^^
  10. Khaleesi replied to Khaleesi's topic in Minigames
    Enjoy!
  11. https://osbot.org/forum/forum/210-refunds-appeals/ Banns are not really a reason for refunds though ... Banns are the repsonsibility of the user Use more breaks, mirror mode, so many optins decrease bann rates
  12. Try it out! Enjoy
  13. hmm good question, will take a look at it! Could be that mirror causes this, not sure though
  14. Sure is! Enjoy
  15. Khaleesi replied to Khaleesi's topic in Agility
    Typical mirror mode ... Restart mirror mode ^^
  16. I'm working on some other things first, so not sure what the ETA will be atm
  17. Nice pet!
  18. Ok so for this function: @Override public boolean canProcess() throws InterruptedException { return script.getGroundItems().closest(GroundID) != null && script.getGroundItems().closest(GroundID).isOnScreen(); //script.getGroundItems().closest(GroundID).isVisible() ; } You are loading a new item 2 times, if you would be walking it could be loading different items or even return Null on the isOnScreen method. + You should check in here if your inventory is full or not. A better way is to load it once and check on it. is this @Override public boolean canProcess() throws InterruptedException { if(script.getInvenotry().isFull){ return false; } grountItem item = script.getGroundItems().closest(GroundID); return item != null && item.isOnScreen(); } __________________________________________________________________________________________________________________________________________________________________ For the next Part: @Override public void process() throws InterruptedException { script.currentState = Status.LOOTING; GroundItem loot = script.getGroundItems().closest(GroundID); //if (GroundID != null && !script.getInventory().isFull()) if (!script.inventory.isFull()){ loot.interact("Take"); sleep(random(999,1777)); } } You are not Null checking if there is loot on the ground. (Commented out) Also move the inventory check to canProcess, else it might get stuck in trying to loot but your inventory is full so it will never loot. @Override public void process() throws InterruptedException { script.currentState = Status.LOOTING; GroundItem loot = script.getGroundItems().closest(GroundID); if (loot != null){ loot.interact("Take"); sleep(random(999,1777)); } } Try to consider using Conditional sleeps instead of a random sleep. This might click the loot multiple times for no reason. You could do this instead: @Override public void process() throws InterruptedException { script.currentState = Status.LOOTING; GroundItem loot = script.getGroundItems().closest(GroundID); if (loot != null){ if(loot.interact("Take")){ int prevAmount = script.getInventory().getAmount(loot.getName()); new ConditionalSleep(random(5000, 7500)) { @Override public boolean condition() throws InterruptedException { return script.getInventory().getAmount(loot.getName()) > prevAmount; } }.sleep(); } } } I Hope this helped you ^^

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