jens4626
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Posts posted by jens4626
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Account 4 and 7 have been sold!
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Account 1, 9 and 10 have been sold!
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Account 12 have been added!
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Account 10 have been sold!
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All accounts comes with nmz questline, avas quest, regicide quest, and have done magic arena.
All accounts only comes with untradeables.
All accounts have quashed bans from 2016-2022.Some accounts will be sold with membership - it will be showing at the account.
I am OO on all accounts.
I'm not that active on forum so feel free to contact me on discord:
Jens#6857Account 1:SOLDAccount 2:SOLDAccount 3:
This account has zulrah petAccount 4:SOLD
This account will come with 14 days membershipAccount 5:
This account has zulrah pet + 14 days membershipAccount 6:
This account will come with 14 days membershipAccount 7:SOLD
This account will come with 14 days membershipAccount 8:
This account has zulrah pet + 14 days membershipAccount 9:SOLDAccount 10:SOLD
This account will come with 14 days membershipAccount 11:SOLDAccount 12:
Upcoming zulrah account. Already done all regicide questline, nmz quests with rock cake, avas and got ma 2 cape! Ready to be leveled up in nmz!
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1. OSRS Script Factory Pro Edition
2. Khal Tempoross
3. Khal Undead Druid
4. Perfect Fighter
5. KO Crazy Archy -
On 11/9/2021 at 4:00 PM, ez11 said:
update v2.15: when worldhopping the script will now hop directly on the spot if its not under attack instead of first walking to the aggro reset area.
What setting are you using? There are multiple activity levels which are explained in the original post, some will attack crabs that are walking around others will only auto retaliate.
I believe I used the anti crash. Sadly I received 2 temp bans, on 2 / 4 accounts. Might be because of this script due to reports from crashing people due to a lot GIM at ammonites.
Would it be possible to have the script use custom tile for resetting?
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5 hours ago, iFletch said:
Looking for an 89 agility account
I have an account with 99 agility but it got a temp (2 day) ban.
Would that be something for you?
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Another thing I notice is that it onlys attacks crabs that are wandering, when there is a person around. Could you also add so it attacks wandering crabs after 15 seconds even though, no other persons are around? Because it sometimes takes quite a while before the wandering crabs despawns, and there a lot of time wasted, before it begins to get xp?
This example there is one that isn't wandering, but sometimes you can be unlucky and all are wandering:
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59 minutes ago, ez11 said:
Well the big issue is that you are hopping when getting crashed at ammonite crabs, which has always been bad and only seemed to get worse. Currently the script just combines worldhopping with resetting aggro, since usually at less popular spots its not a big issue with having to hop multiple times. I could change it to only actually walk away from the spot if its actually under attack and cannot hop right there, but im not sure if thats actually a benefitial change.
But I guess if no one else brings up any argument against changing that I will push the change next week.
Currently a world hop takes 1 minute each world because it have to run all the way to reagro area, and then hop world and walk all the way back. If spot is taking it will do it again over and over. So I do really believe it is necessary to fix it.
Please do let me know once this has change, cause I will stop using it untill it have been changed.
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I just started using the script, and I am a bit surprised of how not efficient the script is doing ammonite crabs.
I have a few things I really do hope you would like to do something about.
1. When at North East spot B I notice that when I have selected "Hop when crashed" it will hop world if someone just walks nearby the spot, and therefore have to hop really often.
2. The next thing is that it has to reset agro every time it gets crashed. Why not just walk 5 tiles away, and hop world, instead of 30-50 tiles, then hop world and if that world is taken, it will have to wall all the way back again..
3. North West spot B is the same issue, so I assume its just simply not that decent at world hopping.
I really really hope this is something you will look into asap..
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Dwarf Cannon fails to inspect railing
Mirror mode
another bug it wont take the remains, just stands there.
Another bug:
[INFO][Bot #1][11/04 07:45:04 PM]: running quest: Dwarf Cannon; current stage: 7
[INFO][Bot #1][11/04 07:45:04 PM]: using toolkit on broken multicannon
[INFO][Bot #1][11/04 07:45:04 PM]: walking to position [x=2566, y=3460, z=0]
[INFO][Bot #1][11/04 07:45:04 PM]: destination: [x=2566, y=3460, z=0]
[INFO][Bot #1][11/04 07:45:04 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][11/04 07:45:04 PM]: webwalkevent status: FINISHED
[INFO][Bot #1][11/04 07:45:05 PM]: position: [x=2566, y=3460, z=0]; next: Dwarf Cannon; queue: 3; member: true; mirror: true; input: false, resized: false
[INFO][Bot #1][11/04 07:45:05 PM]: running quest: Dwarf Cannon; current stage: 7
[INFO][Bot #1][11/04 07:45:05 PM]: using toolkit on broken multicannon
[INFO][Bot #1][11/04 07:45:05 PM]: walking to position [x=2566, y=3460, z=0]
[INFO][Bot #1][11/04 07:45:05 PM]: destination: [x=2566, y=3460, z=0]
[INFO][Bot #1][11/04 07:45:05 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][11/04 07:45:05 PM]: webwalkevent status: FINISHED
[INFO][Bot #1][11/04 07:45:05 PM]: position: [x=2566, y=3460, z=0]; next: Dwarf Cannon; queue: 3; member: true; mirror: true; input: false, resized: false
[INFO][Bot #1][11/04 07:45:05 PM]: running quest: Dwarf Cannon; current stage: 7
[INFO][Bot #1][11/04 07:45:05 PM]: using toolkit on broken multicannon
[INFO][Bot #1][11/04 07:45:05 PM]: walking to position [x=2566, y=3460, z=0]
[INFO][Bot #1][11/04 07:45:05 PM]: destination: [x=2566, y=3460, z=0]
[INFO][Bot #1][11/04 07:45:05 PM]: WebWalkingEvent; We have reached the final destination!
[INFO][Bot #1][11/04 07:45:05 PM]: webwalkevent status: FINISHED
[INFO][Bot #1][11/04 07:45:13 PM]: position: [x=2565, y=3461, z=0]; next: Dwarf Cannon; queue: 3; member: true; mirror: true; input: false, resized: false
[INFO][Bot #1][11/04 07:45:13 PM]: running quest: Dwarf Cannon; current stage: 7
[INFO][Bot #1][11/04 07:45:30 PM]: position: [x=2565, y=3461, z=0]; next: Dwarf Cannon; queue: 3; member: true; mirror: true; input: false, resized: false
[INFO][Bot #1][11/04 07:45:30 PM]: running quest: Dwarf Cannon; current stage: 7
[INFO][Bot #1][11/04 07:45:44 PM]: position: [x=2565, y=3461, z=0]; next: Dwarf Cannon; queue: 3; member: true; mirror: true; input: false, resized: false
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Trick or Treat
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Need 4-5 accounts for the time being - MUST BE HAND DONE!
Send me a price in DM or add me on discord: Jens#6857
Quests
Avas:
Varrock museum mini quest
The Restless Ghost
Ernest the Chicken
Priest in Peril
Animal magnetismNMZ:
Grand Tree
Tree gnome village
Vampire Slayer
Lost City
Fight Arena
Fishing Contest
Cook's Assistant
Recipie for disaster + RFD: Dwarf (plus 1 extra rock cake!)Magic cape 1 (give me a price for upgrade to magic cape 2)
Skills
9-18 Slayer
1-31 Crafting
1-36 Woodcutting
1-10 Fishing
1-10 Cooking
8-70 Magic
1-70 Range
1-60 Defence
1-43 Prayer -
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New accounts have been added!
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On 5/30/2018 at 11:24 PM, Apaec said:
You've made some very awesome progress... certainly seems like you've got your moneys worth! As for progressive mode, i'm not sure what you mean by this. Was this the attack style switching system? If so, it's on my 'would like to add' list (and has been for a while). I just haven't found the time or add this as i've been focussing on more pressing updates and rewrites to other scripts in my collection!
If you'd like a trial, please let me know!
Still haven't had time to add progressive mode?
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Back, all 3 still for sale
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iChaosAltar
in Magic & Prayer
Posted · Edited by jens4626
A bit messy startup tbh. It doesn't have a save/load, and first time starting going to the altar it will open the logout interface. But once it detects a PKer it will try open the world hopper instead = 100 % death upon script start.
E: I'm gonna stop using it after so 2 deaths already.
1. Upon level up it will get 1 prayer point, and the script will enable project from magic just for that 1 prayer point lol - in this time it will be more vunerable to pkers.
1a. Why even use project magic in the first place? The script doesn't even support food, and doesn't run away from pkers, so why use mouse movements on it?
2. You should add option to shuffle world. Pkers realised that the script world current world +1 so its easy to track again.
Really outdated script I would say.