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OSBot :: 2007 OSRS Botting

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FrostBug

Scripter III
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Everything posted by FrostBug

  1. Gonna need more info. Try going thru the troubleshooting section in the OP; and if that doesn't help you, post a screenshot of where it stops with the log from when it stopped (more than 1 entry).
  2. Same procedure as here
  3. FrostBug replied to FrostBug's topic in Minigames
    Yes
  4. But 'Crypt Rat' is the only enemy in barrows that drops bones.. It's somewhat uncommon that you'll fight this exact enemy.
  5. Stop being silly; all of you. You should under no circumstance use exists() in this scenario.. It's an expensive method, and the fire will always exist if it isn't null since he just retrieved the instance.
  6. 1) What I can't reproduce is that it doesn't log out immediately, but stands AFK. When I try it immediately logs out with an error message in the client logger. The thing with the script still running is a bit of a client bug. The script isn't still running, just the client buttons haven't updated to reflect that it's stopped :E. Could you check the log files for such a run? (In the OSBot data directory) 2) There is no function for force-spawning a brother, so it sounds like a bug. Could I ask you to make a GIF or something of it, if it occurs again? So I can see where and at what angles it may occur.
  7. Well, calling any method on a null reference will throw a NullPointerException; and exists() is a method. So the irony of doing something like !fire.exists() && fire == null can be appreciated, since it can never pass, and will throw errors whenever there's no fire.
  8. I laughed Thanks
  9. Thanks for the feedback. 1) I can't seemingly reproduce this problem. It IS made to log out with an appropriate error message if the spade is missing, and it does so correctly when I test it. Is there anything else in your logger? 2) That is a little vague; misclicks are bound to occur, but angles can maybe be tweaked. Is there any place or action in particular?
  10. That's fine rly.
  11. Read the logger
  12. FrostBug replied to FrostBug's topic in Minigames
    I'll remove it with the next update to avoid confusion. It was for the originally planned 1 def support; but that was later dropped.
  13. No Sure; 24h
  14. FrostBug replied to FrostBug's topic in Minigames
    Can't reproduce. Can you please post a gif or similar of this happening, with GUI visible
  15. FrostBug replied to FrostBug's topic in Hunter
    No.
  16. FrostBug replied to FrostBug's topic in Minigames
    Seems to be a client bug that occurs when your inventory is empty upon login, and prevents reading the inventory content. I will report it as a client bug asap. For now it can be manually fixed by doing either: 1. Ensure you have at least 1 item in your inventory when you start the script 2. Withdraw and re-deposit 1 item from the bank before starting the script Thanks for reporting it
  17. Sounds like a missing hotkey
  18. Probably currentamulet is null. Please group your logic together; you're shooting yourself in the foot by mixing different logical operators without grouping them. It also looks like you've misunderstood the framework you're using, seeing as you're performing interactions in a method called getState; I would consider going over it again.
  19. Absolutely amazing! @jesenican for mod, admin and dev!
  20. Make sure the setup doesn't require more than 28 items in utilities+teleport items+food+potions+equipment swaps (can be verified on the layout tab) Alternatively disable inventory organizing
  21. Keep ring of dueling in inventory

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