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Everything posted by DylanSRT
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@Gunman @ProjectPact Thanks guys!
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First of Six Achievement Bots Coming Buy it here Video of 23 Tasks Done on one of my birdhouse bots: Features -Completes all 24 Easy & Medium Achievements for Lumbridge/Draynor -Determines all doable tasks by filtering based on completion, skill reqs, & quest reqs -Generates required item list, checks bank, then buys any missing items from GE -"Ironman mode" allows you to only complete tasks for which you have the required items in your bank already (No GE) -Automatically determines the most efficient order to complete tasks -Supports Teleports & Food -For tools like Axes, Pickaxes, Light sources, etc it will automatically find the best item you can use in your bank, or otherwise buy a bronze one -Hard/Elite Achievements will be added after I finish Easy/Med for the other diaries, excluding stuff like boss fights most likely -Highly informative dynamic GUI shows you quests, skills, & items you are missing Task Already Completed - Task Can Be Completed - Missing Required Quest or Skill -Task Status Window will pop-up when the bot starts doing tasks 1. Allows you to see the order the tasks will be done 2. Logs the status of each task (Done, In Progress, or Failed: Reason) 3. Allows you to manually skip the current task in case you come across a bug Achievements Coming Soon Now that I have the template for these bots done, I should be able to release the rest much quicker They will most likely be in this order: 1. Desert 2. Morytania 3. Kourend 4. Fremmenik 5. Western Provinces After doing easy/med for all of them, I will start working on hard & elites I'm going to give a very special surprise script to those who purchase all of the diaries Malcolm will be doing the rest of the diaries
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Been really busy lately, but I'm hoping within 2 weeks
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If it were up to me I would add 10+ different things to train while bank-standing. However, Token (Script Officer) forbid me from training too many skills on this bot. He said it would lead to people asking for too many things. So can only do farm with it . PM me though if you want me to make you a private script. It can train anything you want in the down time.
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lmao, I feel a bit stupid. This is like the 20th time you have showed me something that makes my life so much better. I will delete this now. Edit: Apparently I'm also too dumb to figure out how to delete a topic, cba
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A fix for the buying seeds feature will be coming out on next update. I had a failsafe in the script which stops the script if Olivia is null, indicating that you are not in Draynor. But, it seems that this malfunctions during the hopping process so I removed it. Thanks for the input. See my post above for other updates coming this week. With regards to adding delays, I really don't think it is necessary. I now have 7 accounts with 90+ Hunter, 5 of them have been running basically non-stop for 2 months. None of them have been banned. Just make sure to use mirror mode. I'm really hoping the bot doesn't get so popular that they start cracking down on it, because atm it seems that it is literally unbannable. Many farming features will be released soon. I am prioritizing farming contracts first because it has the potential to provide a lot of gp.
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I already wrote the code for implementing mounted pendants, but I do not have an acc with high enough cons to build one at the moment to test it. So I need one thing from you (or anyone else) who has one in their house. 1. Please take a screenshot of you right clicking on the mounted dp (so I can read the name and actions clearly) 2. Please let me know if there is any secondary window that pops up after you interact with the mounted dp. If so, take a screenshot of this as well. Hover your mouse on the Fossil Island option so I can see what the action is in the top left corner. If someone gives me this info, mounted glories will be implemented within 24 hrs. I wrote it so it will prioritize runes over tabs, but it can use either depending on what you have in bank. With this update will also come a new option which will empty all birds nests in your bank (I get so many fucking nests using this on 5 accs that I got tired of emptying them manually ). I also made it so it doesn't deposit the clockwork just for you lol. There was a reason for this earlier but it's complicated to explain. Farming Beta will be coming out soon as well.
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This isn't a bug, but I wasn't sure where to put suggestions. It would be nice if there was a way to change the current bot on the client to another account. Since mirror mode uses a lot more CPU, I don't like having too many different clients running at the same time. It would be nice to be able to cycle through accounts on one bot instance which you can't do right now because of the CLI limitations.
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okay then I will shift the focus to farming contracts first.
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I am working on that now. I will be releasing it in phases. First phase will only have the 5 basic plots. Do you guys want allotment support in addition to herb patches? I could theoretically make it so that you can plant watermelon seeds and harvest watermelons, then fill up the compost bin with those watermelons. Then, empty the bin on your next run. So you could have a never-ending supply of supercompost/ultracompost. I will be releasing initially with only basic transportation methods without addtional unlocks like teleport runes. But eventually, it will support many different types of quest teleports etc.
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You are partially correct actually, you have to have all 4 birdhouses set-up before you run the script for the first time. This is because the script looks at number of clockwork in your inventory to determine when to move on to the next birdhouse. So if you don't have a birdhouse set up in one of the spots already, you won't receive a clockwork after emptying it. However, after the first time you complete a trip using the bot, the script will save the time when you last completed a trip. So, it won't matter whether the birdhouse is ready to pick up or not because the bot will know when you last completed a trip and will engage the break handler if that time was less than 50 mins ago. The bot will fully take care of breaks by itself, do not turn on the break handler. Just make sure that your login info is correct on the bot window!
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No idea what the avg gp/nest rate is and also your nests/hr rate changes too as your level gets higher. It is somewhere around 1m/24 hours (1 hr in-game) at lvl 60. If you're going to be running it 24/7 though, you will make tons of gp.
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Running five bots at once atm, trying to get 7 days, they have already gone from 30-48 Hunter:
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24 Hour Progess report from Pudsy (if you can't see pics, disable ad blocker): 118k exp and 1.3m in only 1h 20 min in-game time. Not bad. "I think it's fixed, haha! Ran for 24h no issues before manually stopping to update my computer. Feel free to use these in your topic to win back some of the people that got spooked. I'm going to try to work on getting an insane progress report for ya."
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Hey Anthony, I did read your message and I fixed that problem a while back. Added the method below to count how many seeds you have. Before it would check for the name of the first seed it found in your inventory and then get the amount of that seed. So if the first seed in your inventory had less than 40, it would not go on the trip. Try it out and see for yourself. private long getSeedAmount() { return inventory.getAmount("Barley seed") + inventory.getAmount("Hammerstone seed") + inventory.getAmount("Yanillian seed") + inventory.getAmount("Asgarnian seed") + inventory.getAmount("Krandorian seed") + inventory.getAmount("Jute seed") + inventory.getAmount("Wildblood seed"); } His issue was caused by the hammer problem. If the script doesn't have 10 empty slots it will not go on the trip. The changes I made: 1. It will now not withdraw a hammer and chisel if you already have one in inventory (I already had a check for this when I had while loops, but when I removed all while loops, I forgot to add one here). 2. It will now deposit all chisels and hammers in the case where your inventory doesn't have 10 slots empty (just in case)
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Hey Man, I put in a fix for this yesterday after Pudsy pointed it out. On my test account I only had one hammer and chisel in bank so I didn’t realize this was an issue. While the change is pending you should be able to run the script fine if you only have one hammer and chisel in the bank. Thanks for the feedback
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@Space @Pudsy @Jackthedon @MillSup @bluelighty @duinroosjes @Antonio Kala @RoundBox Hey guys, Thanks for being patient. I'm 99% sure that I fixed the bug which causes the script to try to do a bunch of things at once and move the camera erratically. Also, the issue with a million windows popping up is fixed too (it was intended to stop the script after one window popped up, but I forgot one line of code). The fixes are live on the SDN now. I have taken note of all of your names and I will give all of you 1 week trials to any script I release in the future, for the inconvenience (currently working on Achievement Diary bot). I left my recorder on this morning before work and below is 16 runs in a row sped up 500% (the bot is still running but the video file was pushing 15gb so I stopped the recording). Also, note that this video was recorded on my 50 att maxed pure, which just goes to show how confident I am that I won't be banned. Just make sure to use mirror mode. Please try the bot again. Also, if you find that it is working well, please post a screenshot of your gains because the forum is filled with negative stuff atm.
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I doubt it will be banned, but I understand your concern. I put in a massive change last night getting rid of all of the while loops. It seems that this is what was causing all of the odd behavior. Even though they are scripted properly, for whatever reason they bug out after a while and it starts to run like all of the loops at the same time. I think it may be related to SDN because like I said, I've never had these issues before testing the script on my comp. I am very confident when this change goes live it will fix the issues with it trying to do a million things at once and moving the camera and such. I'll let you know when it is up on SDN Hey Newbie, there is a fix coming for this behavior. I submitted it last night but it needs to be approved. I'll let you know when it is.
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It's got to be some sort of weird one off occurrence. Try running it one more time please . Like I said, I'm going to leave my screen recorder on while I go to work tomorrow so I can show you how it is supposed to run flawlessly.
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I am a bit befuddled by the errors you said you were experiencing as most of them should not even be possible. For example you said "If your digsite pendant runs out of charges it throws an error thinking you haven’t unlocked the teleport. Proceeds to walk to the next location even though there are 200 digsite teleports with all fossil island mushrooms unlocked.". But in the script, the only way for the option change notice to be initiated is if your chatbox contains: "You have not yet unlocked that destination". There are no other ways for that to occur. I'm not doubting you by any means, I just cannot understand how this is even possible. Especially because my bots run fine. Can you try running the script one more time on a freshly opened client and tell me if you run into the same issue? If you are using mirror mode, I have found that after a while of using the same client, it can lead to odd issues occurring. state = "Using Digsite Pendant to tele to Fossil Island"; if (equipment.interact(EquipmentSlot.AMULET, "Fossil Island")) { Sleep.sleepUntil(() -> fossilTele.contains(myPlayer()), 5000); if (chatbox.isVisible() && chatbox.contains(Chatbox.MessageType.GAME, "You have not yet unlocked that destination.")) { useDP = false; optionChangeNotice(); } }
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@Space Quick question for you while I am trying to recreating your issues, did you ever pause the script at any point when these issues happened? Thanks I'm going to record a video of one of my bots running 10 or so trips in a row, so maybe you can pinpoint what your bot is doing differently and when. Or if there are certain settings that are different.
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Hey Space, appreciate the feedback, I made an oopsie with the code for the pop-up error window. It was like 5 am in the morning and I forgot to add one line which actually stops the script when the window pops-up (d'oh). I just put in a change for this and when it is live (hopefully within 24 hours), it will stop the script as soon as one window has popped up. I started a bot when I pushed the first updates (Early Saturday morning) and it is still running fine right now. So, I am a little bit confused as to why you are having these issues, but I really appreciate your thorough input. In terms of the other issues you reported, it seems like it is getting stuck in a while loop somewhere. My next update will be eliminating all while loops in the script as this seems to be causing a lot of the issues. I will keep you updated, just bear with me here. The script is still new and once we have fixed all the issues I am confident that it will run very smoothly. Like I said before to other people, I will personally send you your money back through PayPal, if you lose all faith in the script..
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Thanks for your thorough input in your pm Pudsy. I figured I would respond on here because other people might have the same issue with running multiple scripts. The script uses multiple static variables to pass information between classes (primarily the break handler). This means that only one instance of that static variable is created which is shared across all instances of the class. This can be overcome by using a new osbot client for each bot you are running. Try that and let me know if you run into the same issue. I am looking at alternatives to prevent this from occurring I will pm you a more thorough explanation but I wanted to write this on the forum so others can see.
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Hey man I really appreciate the thorough input, this is how feedback should be given. It's really weird because mine works perfectly, so there must be some sort of user difference here. I am going to figure this out and make some major changes to the script today. Primarily, instead of saving the time after a trip is completed, I will make it so that it has a different counter for all 4 traps. This will prevent issues regarding only completing some of the birdhouses and getting stuck somewhere. I think I am also going to need to move away from WebWalking and do custom walking routes instead, as it seems to be messing stuff up. I will also be implementing a failsafe that if you have been logged in for ~20 minutes, the script will stop (because this means something must have messed up). Give me some time to make these changes today and I will let you know when it is implemented in SDN. You have my word that if you are not happy with how the script is working after I fix these issues, I will personally refund you. I want my customers to be happy.