There are some tiles around this area where the bot gets stuck. It's been a problem since I started using this script like two months ago or so. Happens on all three walkers. You should be able to reproduce this bug simply by having full inv and standing in this tile while starting the script. I think in practice it only happens if the bot is taking a break while the character is running through this position.
Definitions loaded: 13657
Preset helper loaded
23 APIs loaded
Script is up to date! v0.48
-- loading rs map --
Added al-kharid gate (payment)
loaded 9514 waypoints in 630ms.
Added 140 global compass waypoints
---------- Perfect Fisher 0.65 ----------
31 fishing locations loaded.
Built the anti-drop list.
Web walking 1.1 to [x=2957, y=3145, z=0]
next nearest is [x=2956, y=3145, z=0]
Web walking 1.1 to [x=2957, y=3145, z=0]
next nearest is [x=2956, y=3145, z=0]
Web walking 1.1 to [x=2957, y=3145, z=0]
next nearest is [x=2956, y=3145, z=0]
Web walking 1.1 to [x=2957, y=3145, z=0]
next nearest is [x=2956, y=3145, z=0]
Web walking 1.1 to [x=2957, y=3145, z=0]
next nearest is [x=2956, y=3145, z=0]
Web walking 1.1 to [x=2957, y=3145, z=0]
next nearest is [x=2956, y=3145, z=0]
Web walking 1.1 to [x=2957, y=3145, z=0]
next nearest is [x=2956, y=3145, z=0]
Web walking 1.1 to [x=2957, y=3145, z=0]
next nearest is [x=2956, y=3145, z=0]
Web walking 1.1 to [x=2957, y=3145, z=0]
next nearest is [x=2956, y=3145, z=0]
...
Would love to see this bug fixed. Other than this it runs pretty flawless all day.
Also would love to see a feature to stop the script if money in inv is less than 60 coins.