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Eagle Scripts

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Everything posted by Eagle Scripts

  1. The asterisk describes what ‘fully customizable’ actually translates to so I don’t necessarily agree with you here. That being said, let’s not start a discussion concerning that. Bottomline is that there are always single individuals whom’d like to see features being added, no matter which ones are already present. We, scripters, have to draw a line at some point in terms of what features to add to public available scripts.
  2. The vast majority of this script’s users desire to do each run, including tree runs, as efficient as possible. Not paying trees for their protection will not result in the most efficient harvesting. Due to the demand for this ‘inefficient’ way being low, it’s currently ‘not worth it’ for me to include such a feature — sorry!
  3. All right, fair point. Let me rephrase; the script currently only supports to do tree runs by paying for their protection. I’m currently not interested in adding support to support not paying for their protection .
  4. If you're doing trees, those are required as payments.
  5. Sure thing. Both trials granted .
  6. It’s awaiting beta approval as we speak, keep an eye out for my posts. Bear in mind that AIO Mahogany Homes will be a separate script from AIO Construction.
  7. Are you sure you have the baskets of the items instead of the singular ones? Also; are you using fixed mode?
  8. Sure thing. Trial granted .
  9. V1.038 Has been pushed. - Added support for OSBot's new UI
  10. V1.33 Has been pushed. - Added support for the new OSBot UI
  11. V2.33 Has been pushed. - Added support for new OSBot UI
  12. Sure thing. Trial granted .
  13. Sure thing. Trial granted .
  14. Not as of this very moment — sorry! Sure thing, trial granted. As for the mythical capes; please refer to my answer above as well .
  15. V1.32 Has been pushed. - Attempted to fix Combat Evading crashing the Canifis patch
  16. That's all good, we could even just do a screenshare on Discord. Please message me on Discord . The first bug could be caused because the farming script uses some loops which might've messed up the ScriptExecutor. It's a rare bug I'd say. As for the second bug, that's correct. The game filter should be active, does the script not pause when this is not the case?
  17. That's correct!
  18. Sure thing. Trial granted .
  19. I'll have to look into the TraversingMethod information not displaying correctly. As for your issues; could you join the Discord and send me a message so we could schedule a Teamviewer call?
  20. I'm not entirely sure what you're asking and from whom .
  21. I believe that they are currently not included by heart. I could potentially add the ring or both of them if you could supply me with an account that has access to them.
  22. Sure thing. Trial granted .
  23. Standard teleports as in spellbook teleports? That's correct, those are not supported. Is there any chance you could get me a recording or GIF of your issue and contact me on the Discord? (See the link in the OP)
  24. This script is currently not available -- sorry!
  25. Could you tell me what traversing methods you're using?
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