Everything posted by AngryKey
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Script loop Interrupt
2.5.38 mirror mode npc.getInteracting() myPlayer.getInteracting() Causes the script to loop abnormally(Probability) (2.5.35 stable) Return to work: activated RandomEvents and Autologin and WelcomeScreen
- [Stable] OSBot 2.5.38
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Mirror Client disappear !
win7 x86 I did a lot of experiments. Found a problem in the comparison String... Int... may have an error !!! inventory.interact("Eat","Lobster","Shark") //Mirror Client disappear ! high probability inventory.interact("Eat","Shark")||inventory.interact("Eat","Lobster") //everything is normal
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Mirror Mode/Client Closing?
The same ?
- Logout sleep
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Logout sleep
thank!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! thank thankthank
- Logout sleep
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Logout sleep
Is there any other way?
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Logout sleep
1.Boss exists, I will logout 2.Wait 10 minutes // The script sleeps for 10 minutes while it is running. 3.login again 4.Attack other monsters 5.Boss exists, I will logout (repeat)
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Logout sleep
Any method can be! help!!!!
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Logout sleep
NPC monster=this.npcs.closest("boss"); if(monster!=null&&!myPlayer().isUnderAttack()){ this.logoutTab.logOut();//logout } hello! but will automatically login I want it to wait for a while to login what should I do.
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Delay login HELP
how to using "norandoms"
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Delay login HELP
public int onLoop() throws InterruptedException { NPC monster=npcs.closest("monster"); if(monster.isVisible()){ Time=System.currentTimeMillis(); logoutTab.logOut;//logout game } return 0; } public void onStart() { bot.getRandomExecutor().registerHook(new RandomBehaviourHook( RandomEvent.AUTO_LOGIN) { public boolean shouldActivate() { if(this.client.getLoginStateValue()==10&&System.currentTimeMillis()-Time>20000){//Delay login return true; } return false; } }); } Before 2.4.96 is perfect. 2.4.99 Removed "RandomBehaviourHook". What should I do?(please give the sample)