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Toph

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Everything posted by Toph

  1. Aww it's so cute.
  2. Most likely you won't be reset. I haven't heard of people being reset in a while. Just don't bot for a while.. Don't want that perm ban (which they will do next time you're caught)
  3. Access it by clicking on Store. This script is down right now. I'm willing to do small bug fixes, but not wanting to do large updates, and admins are keeping it off the store until I take that back. I'm waiting for the payment system to be updated.
  4. Toph replied to Toph's topic in Spam/Off Topic
    Another gorgeous shot.
  5. Toph replied to Toph's topic in Snippets
    Feel free to change it and I'll update the main post with credit given
  6. It doesn't matter whether I read from the interface or IDs I get the same result I know. That's why I'm saying read interface instead of getting IDs. Getting all 110 IDs may take weeks. Getting all the interface text will take like an hour of copying from the wiki.
  7. Why not just read the text from the clue interface? Instead of getting all 110 IDs. This leaves only the what ~10 map clue IDs.
  8. This will return the character that your fairy ring interface shows. public char getRingPosition(int ring) { int s = script.client.getConfig(816); int a, b, c; int shift = (1 << 6) - 1; s = s & shift; c = s >> 4; s -= c << 4; b = s >> 2; s -= b << 2; a = s; switch (ring) { case 0: switch (a) { case 0x0: return 'a'; case 0x1: return 'd'; case 0x2: return 'c'; case 0x3: return 'b'; } break; case 1: switch (b) { case 0x0: return 'i'; case 0x1: return 'l'; case 0x2: return 'k'; case 0x3: return 'j'; } break; case 2: switch (c) { case 0x0: return 'p'; case 0x1: return 's'; case 0x2: return 'r'; case 0x3: return 'q'; } break; } return 0; }
  9. Toph posted a topic in Snippets
    For some reason, OSBot doesn't have this already. So here: public boolean selectMenuOption(String action, String noun) throws InterruptedException { if (!client.isMenuOpen()) return false; boolean found = false; int index = 0; List<Option> menu = client.getMenu(); for (; index < menu.size(); index++) { if (menu.get(index).action.equals(action) && menu.get(index).noun.contains(noun)) { found = true; break; } } if (found) { int x = client.getMenuX(); int y = client.getMenuY() + 21 + index * 14; return client.moveMouseTo(new RectangleDestination(x, y, client.getMenuWidth(), 10), false, true, false); } return found; } Clicks a menu option from a currently visible menu.
  10. It's still not working@?#?@#? Premium writers are continuously underpaid and it is unclear why. They have yet to release a more clear payment system. All we see are sales numbers and the payments we get. The numbers for payments do not match up with sales, with some people like me being short about $100. I personally am not updating any scripts until this is resolved. Sorry users, complain to admins if you don't like this.
  11. Meh. Not that important. Fix script writer payments first.
  12. Mouse and camera movement at the same time is actually really nice. Been wanting that for a while.
  13. I am temporarily not updating the script for 2 reasons: 1: Finals 2: Admin's unclarity about payments. I have no clue how much I'm going to be paid even though I can see how many sales I get. Other script writers are doing the same thing. I won't keep working when I have no clue how I'm getting paid.
  14. Toph replied to Toph's topic in Archive
    The most current version is obfuscated, yes.
  15. Probably yeah.
  16. Toph replied to Toph's topic in Archive
    Hm okay. I'll have to do something to stop it from trying for those. Currently it checks if you can reach them, which should be false in your case, so not sure why it's doing that. Guess I'll also make it check if you're within a few tiles from it. Though that would lead to it not picking up some of them. Edit: Check v0.41.
  17. Toph replied to Toph's topic in Archive
    v0.4 has been uploaded
  18. Toph replied to Toph's topic in Archive
    I'll be uploading a version with eating, logging out if low HP, and hopefully smarter detection of when to click the next obstacle. The previous version would wait to see if you're moving OR animating, and then wait a max of 10 seconds for you to stop. This version waits if you're animating, then waits a max of 10 seconds for you to stop. This should stop it from doing nothing for 10+ seconds because it misclicked and ran somewhere. If that 10 seconds needs to be extended, someone tell me (time an obstacle and tell me if it's more than 10 seconds from click to finish).
  19. Toph replied to Toph's topic in Archive
    Working on them now thanks to a borrowed acc
  20. Dammit Jagex. Stay away from my users..
  21. PLEASE BE CAREFUL. No matter how good a script is, when Jagex is watching like crazy (like they are at NMZ right now), your account will​ get banned if you don't look legit! Its better to go a week without training then get permanently banned.
  22. Toph replied to Toph's topic in Archive
    Trying to work with Zach to get a more reliable clicking method. These rooftop objects are actually rather large invisible objects, and have a relatively small clickable area for their large model. As soon as I can get a more reliable clicking method, it should fix that fally problem. I'll add relekka support if someone can loan me an account that can do it
  23. Toph replied to Toph's topic in Archive
    Adding in food today also fixing the falling and not resetting problems hopefully. I'll have a lot more time to work on scripts come Dec 13th when my finals are finished.
  24. Toph replied to Toph's topic in Archive
    It should walk closer now in v0.36. I'll have to work on the parts where you can fail more in depth later. Right now it *should* walk back to the starting point on the ground, but it might not always yet.

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