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OSBot :: 2007 OSRS Botting

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Isolate

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Everything posted by Isolate

  1. Isolate replied to Isolate's topic in Scripting Help
    thats what i'm trying to understand how to do -.-" so if i start a new quest one of them will change? + is this all the configs? thanks! ill check these out how did you find this though? i do not appear to have 144. the main problem i have is not understand this table of values that shows up. so when i start doing something a value appears? and then does it stay until the next change or only appear whilst i complete that part of something
  2. Isolate replied to Tunechi's topic in Archive
    how does this work plez explern oh you mean buying?
  3. Isolate replied to Isolate's topic in Scripting Help
    this is all i see and i don;t really get it
  4. Isolate replied to Isolate's topic in Scripting Help
    ahh thank you im assuming alot so ill try and work out quest ones?
  5. Isolate replied to Isolate's topic in Scripting Help
    elaborate plez
  6. Isolate posted a topic in Scripting Help
    is there a way of detecting quest completion status? I remember using a widget explorer and and there was one for every single quest. it had a quest name and then something like |~~~~~~~~~~~~~~~~~~~~~~| and i was wondering if you can detect how much of a quest is done?
  7. Going to stick with the normal way i code then. your API is silly enough as is, im not changing my whole style for it.
  8. i'll try that EDIT: nope error still
  9. Yes i am logged in
  10. Edit: Going to stick with the normal way i code then. your API is silly enough as is, im not changing my whole style for it.
  11. can i please be added to the waiting list :3 i added you on skype to talk about request :3
  12. Isolate replied to Basic's topic in Archive
    +1 would be something fun to do
  13. Isolate replied to Isolate's topic in Archive
    53/60/41 i dont have the gear
  14. Isolate posted a topic in Archive
    Need it done on an account. not sure how much its worth to do.
  15. well technically none of those ints,images can be classified as "final" because they are not set.
  16. sorry i woke up and he was the first post on nearly all catagories of local script.... love the time stamps though (yes i know he could have done it over time or some shit but it looks funny from my point of view and yes im over tired so nearly everything seems funny to me atm)
  17. sure if you need 1 i have one for you, cant seem to find your skype acc is 44, 61, 41 add my skype if you need it still: isolatepb
  18. Isolate replied to a post in a topic in Scripting Help
    Use a radiobutton and then Boolean BuryBones = false; so private void radioButton1ActionPerformed(ActionEvent e) { if(BuryBones = false){ BuryBones = true; }else{ BuryBones = false; } } so when its false the first time it gets ticked and becomes true, than if they click it again its unticked again and false again so if(Inventory.contains("Bones"){ if(BuryBones){ /*Bury Bones*/ }else{ /*Drop Bones*/ } } (code might not be exact from this API but logic should work
  19. if so id like to know also, 99% fof my accounts are all 62 coins overdrawn
  20. Isolate replied to BurritoBug's topic in Scripting Help
    hmm way i could think of: on start disable all randoms but then have general listeners or something your script'd recognise. then have a function where it'd pick them up and then reactivate the random events whilst the trigger was present. then turn them off again when its done
  21. i don't mind all that much when, you post a price ;)

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