Everything posted by Acinate
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[Woodcutting] Varrock Tree and Oak Tree Chopper/Banker
Very good to level low level accounts to Yews while making ~250k on the way. Aprox 15 hours to 60 using both these scripts, (1 day, 1 Night). Quick Oak chopper proggy: Varrock Normal Trees SRC: Varrock Oak Trees SRC: Download for BOTH Scripts: http://www.filedropper.com/woodcutting P.S. - How can I compile .class into a .Jar As always code criticism is suggested, thanks! Suggested starting locations, enjoy
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[Agility] Canifis Rooftop - Supports Marks [Source]
Hello , here is a working Canifis Rooftop Agility I've only put a couple hours in this so it is kind of messy, and the Lap counter does not work properly. It gets around 13kxp/hr I'm not very good with methods, however I think this can be created more efficiently by created a Method uses AREA and ENTITY Arguments for each case. Enjoy, and feel free to share ideas to improve the script, thanks! Download: http://www.filedropper.com/canifisagility EXTRACT INTO "C:/*/OSBot/Scripts"
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Hovering entity's option
I like this for(int i = 0; i < 100 && !myPlayer().isUnderAttack(); i++) { sleep(20, 40); } Good job
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[RANGED] Var Sewer Skeleton Owner [UNSTOPABLE]
:P , it is fresh account. Thanks, looking for some feedback on the methods I've used. Improvements are always nice
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[RANGED] Var Sewer Skeleton Owner [UNSTOPABLE]
Start South of the Skeletons over the River in Varrock Sewers. Can be used from 30+ range. 30 15k /hr (No breaks) 50 20k /hr (No breaks) 60 25k /hr (No breaks) 30 - 70 Range takes 5 normal days WITH breaks. Safemode keeps player in a position to get the best XP/HR as well as preventing character from running around the river. It's not perfect, but it gets the job done :-) Download it here: http://www.filedropper.com/ranged Extract into OSBOT/Scripts"
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Useful ranging tactic
So this works well while safe spotting a group of NPC's as it will randomly sleep for a little while and then prepare to attack the next enemy, maximizing range experience. Check if you are ranging the same target method: (Works only solo or multi-combat zones) public boolean isSkeleton() { NPC Skeleton = npcs.closest(Skeletons, "Skeleton"); if (Skeleton.isUnderAttack()) { return true; } else return false; } You should be able to make a case alone to Target the NPC, if not: case KILL: log("case KILL:"); NPC Skeleton = npcs.closest(Skeletons, "Skeleton"); NPC FarSkeleton = npcs.closest(FarSkeletons, "Skeleton"); if (RangeSpot.contains(myPlayer())) { if (Skeleton != null && !myPlayer().isInteracting(Skeleton)) { if (Skeleton.getAnimation() != 5491) Skeleton.interact("Attack"); } else if (Skeleton == null) { log("Attacking far Skeletons...."); FarSkeleton.interact("Attack"); localWalker.walk(RangeSpot, true); sleep(random(1000,2000)); FarSkeleton.interact("Attack"); } } else if(!RangeSpot.contains(myPlayer())) { SafeSpot.interact(bot,"Walk here"); } This is what we will be doing after attacking, random sleep/skill check and then wait until 1 HP. case IDLE: log("case IDLE:"); sleep(random(1000, 3500)); int random = random(0, 10); log(random); while (myPlayer().isAnimating()) { NPC Skele = npcs.closest(Skeletons, "Skeleton"); if (random < 2) tabs.getSkills().hoverSkill(Skill.RANGED); else if (random == 3) tabs.getSkills().hoverSkill(Skill.RANGED); else if (random == 4) tabs.getSkills().hoverSkill(Skill.HITPOINTS); else if (random == 5) { if (isSkeleton() == true) camera.toEntity(Skele); } else if (random > 5) { mouse.moveRandomly(); if (random == 6) sleep(random(2000, 3000)); else if (random == 7) sleep(random(3000, 4000)); else if (random == 8) sleep(random(4000, 5000)); else if (random >= 9) sleep(random(5000, 6000)); } log("Attacking next Skeleton.."); NPC nextSkele = npcs.closest(Skeletons,"Skeleton"); if (isSkeleton() == false); nextSkele.interact("Attack"); } if (random % 3 == 0) tabs.open(Tab.INVENTORY); mouse.moveRandomly(); break; If there are more efficient methods I would be glad to see them.
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4ceful Oak Chopper [Draynor]
UPDATE: Script has been transformed into a Rimmington Willow Power Chopper. - Paint added - Slight antiBan implemented Code:
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Local script not showing up.
PM any issues you have and what you are trying to do and I can help out
- Im out
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Entering a String into Dialogue interface
RS2Widget enterAmount = widgets.get(548,120); if (smeltSelect != null) { smeltSelect.interact("Smelt X"); sleep(random.nextInt(100) * 100); } if (enterAmount != null) { Dialogue is HERE , need method to Type into it. } ISSUE HAS BEEN RESOLVED Solution: http://osbot.org/api/org/osbot/rs07/api/Keyboard.html keyboard.typeString(" Message here: ");
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[PortKhazard] IronBanker
Version 0.2: Start pickaxe equipped Iron rocks North of Yanille Bank Source: Need help with: -Trying to use .prioritized to mine rocks in order - != null detection seems not to work 100% with rocks
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Al-Kharid MoltenGlassMaker & IronSmelter
Awesome feedback! Will incorporate ASAP!
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How to get any bank booths location
private final String bankBooth = "Bank Booth"; Entity booth = getObjects().closest(bankBooth); if (booth != null) { camera.toPosition(booth.getPosition()); } /* or */ Entity booth = getObjects().closest(bankBooth); if (booth != null) { camera.toPosition(new Position(booth.getPosition())); } all I can think of
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Al-Kharid MoltenGlassMaker & IronSmelter
Version = 0.2 -Now supports Iron -Start in Al Kharid Bank Sources:: MoltenGlassMaker: Iron Smelter:
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Looking for good F2P Money Making Method (Will make script for it)
I have a script for this if you are interested
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Proxy after botting on my IP
Only account that you directly bot will be banned, if you do not bot your main, or use the injection client to play on your main you should be safe.
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can i have some help, please
The simpler the less buggy too! I would do same, but he wants a more complex script I guess
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localWalker
Basically you start at the mine, and hover over the tile you are stand on, then click on by one on minimap, recording every tile you land on until you get to the bank. private Position[] bankPath = { new Position(x,y,0), new Position(x,y,0), new Position(x,y,0), new Position(x,y,0), new Position(x,y,0), new Position(x,y,0), new Position(x,y,0), new Position(x,y,0), new Position(x,y,0) }; ^(This goes where you define your variables, top of script) Fill in the x and y coordinate, leave the 0 (that is Z but you don't need to change for this script.) Then to activate the walker do: getLocalWalker().walkPath(bankPath);
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can i have some help, please
Here is how I would go about doing this; Entity Cow1 = getNPC.closest(COW_AREA1, "Cow") Entity Cow2 = getNPC.closest(COW_AREA2, "Cow") Entity Cow3 = getNPC.closest(COW_AREA3, "Cow") if(COW_AREA1.contains(Cow1)) { cow1.interact("Attack"); } else if(COW_AREA2.contains(Cow2) && !COW_AREA1.contains(Cow1)) { cow2.interact("Attack"); } else if(COW_AREA3.contains(Cow3) && !COW_AREA1.contains(Cow1) && !COW_AREA2.contains(Cow2)){ cow3.interact("Attack"); Made a script with similar concept, maybe you get some ideas?
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Action Timeout
Looking to create a method which executes upon a certain amount of time e.g. : if(!myPlayer.isMoving() [for 30 seconds] ) { } any ideas? EDIT------ Here is what I'm thinking: case LOST: log("MIA"); timeOut = System.currentTimeMillis(); if(!myPlayer().isMoving() && timeOut == 30000) { log("TIMEOUT"); getLocalWalker().walk(YEW_AREA,true); } So basically the case gets called, will timeOut start timing when case LOST is called or at beginning of script? UPDATE: not working lol, need some direction pls
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Intel Yew Chopper [Draynor Village]
private int cameraPitch = (0 - 50); ... if(getCamera().getPitchAngle() != cameraPitch) { getCamera().movePitch(random.nextInt(20) + 5); }else if(getCamera().getYawAngle() != cameraPitch) { getCamera().moveYaw(random.nextInt(25 + 10)); } Trying to set cameraPitch as a range from 0 - 50, anything outside that is =! (i realize that == -50, need to fix) TY for feedback, working on fixes asap, then work on paint once script is fluid.
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Intel Yew Chopper [Draynor Village]
Noticed that Yew Scripts were lacking in this section, taking advice, thanks! Start: -In draynor bank or Yew Trees west of Lumbridge Castle -Rune axe in inventory Source: v1.5 BETA [Currently: Stable] v.1.1 -Fixed running from tree to tree -Banking is fluid -Rest times between actions -Checks xp / amount of log v.1.2 -Tree Chop detection complete revamp -Failsafe added v.1.3 -Megachange to Failsafe method v1.5 [Tree Detection Method] if ((!EYEW_AREA.contains(myPlayer()) || !WYEW_AREA.contains(myPlayer()) || !NYEW_AREA.contains(myPlayer())) && !getInventory().isFull() && !myPlayer().isAnimating() && !myPlayer().isMoving()) return State.MOVE2TREE; if ((EYEW_AREA.contains(myPlayer()) || WYEW_AREA.contains(myPlayer()) || NYEW_AREA.contains(myPlayer())) && !getInventory().isFull()) return State.CHOP; TO ADD: 1.0 - ADD YEW3 & YEW4 [X] - Improve Paint [ ] 2.0 - ADD FALADOR SUPPORT 3.0 - ADD RIMMINGTON SUPPORT 4.0 (PREMIUM) - ADD CATHERYBY SUPPORT 2 Hour non-stop proggy: (Sorry for the basic paint, mostly use log() to extract details)
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Jack's IP Checker Script
How does one use wireshark to check ip of a client if I may ask?
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RIP- account banned
This is correct, IP flagging is a huge contributor to bans.
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RIP- account banned
Yes irregular intervals, however they could also notice peak player times based on location, match that with the age registered on the account and boom! This is how I see it from my past ban experiences, and that is a lot of bans >.< Botting for gold is inefficient IMO. xP