Died 2 times today
[iNFO ][10/25/13 05:47:43 PM]: Activating random : Run Away From Combat
[iNFO ][10/25/13 05:47:44 PM]: This script does not use a custom RunAwayFromCombat handler.
[iNFO ][10/25/13 05:47:44 PM]: If you are developing the script, use a RandomBehaviourHook!
[iNFO ][10/25/13 05:47:44 PM]: We're running away from NPC : River troll
[iNFO ][10/25/13 05:47:44 PM]: We've selected position [[x=2592, y=3427, z=0]] as a suitable destination to run away to!
[iNFO ][10/25/13 05:47:44 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:45 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:45 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:46 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:46 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:47 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:47 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:48 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:48 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:49 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:50 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:50 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:50 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:51 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:51 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:52 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:52 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:53 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:53 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:53 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:54 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:55 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:56 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:56 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:56 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:57 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:58 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:58 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:59 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:47:59 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:00 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:01 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:01 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:02 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:03 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:04 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:04 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:05 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:05 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:06 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:07 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:07 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:07 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:08 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:08 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:09 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:09 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:10 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:10 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:11 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:11 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:11 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:12 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:12 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:13 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:13 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:14 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:14 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:15 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:15 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:16 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:16 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:17 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:18 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:18 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:19 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:20 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:21 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:21 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:22 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:22 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:23 PM]: Handling obstacle : [x=2611, y=3394, z=0]
[iNFO ][10/25/13 05:48:23 PM]: Exited random : Run Away From Combat