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crazywizard94

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  1. 14 dollars is a bit steep don't you think? Considering the amount of time it'd take to write that I would charge like 8 or 9 I've heard a lot of good things about Eagle but can't find his MTA script in the scripts section of this site... however the Eagle has landed (in this thread lol) so case closed
  2. Strange how there's no MTA bot on the market. Also on Other Bot these don't appear often. It seems like every time one gets uploaded, certain users on certain machines report performance issues, high cpu usage, or just getting stuck. I've tried making a MTA script before, and I know the issues surrounding this one are far more complicated than most bot scenarios. Just wondering if anyones thinking of making an MTA script? I have a good solution for the Telekinetic theatre... Enchant and Bones are cake but I'm stuck on the alchemy arena... has anyone been able to make this work without your pc having a meltdown? Also if there's any code repos or pastebins for the MTAbot I'd really appreciate it.
  3. Okay so with the conditionalSleep() you just supply the condition? I'm gonna assume this is thread-safe. Cheers mate Lol I've seen that series but cocky me decided to start on Episode 3
  4. I'm an experienced .NET developer with some Java knowledge and I'm new to the OSBot library. I've been having trouble to get my script to sleep before the end of a loop. Cause scenario: wait until a widget is visible. In this case I'd just wait 500 ms but it seems like none of my efforts work.. Whether I use wait(500) or sleep(500) the execution just goes to the next line immediately. I have a hunch this is to do with the fact that sleep methods only stop the thread from which they were called. And java applications can spin up as many threads as they want so it seems the entire concept of wait and sleep is very experimental. Is it bad practise to use these methods? Should you try to only sleep when you return from the loop function?
  5. How good is this script? Have you tried it on different devices? The alchemy game can go haywire if you write it on a mac but then run it on Windows and vice versa... Out of curiosity how did you make variables (or better yet, constants) for the locations in telekinetic theatre? I've tried making an MTA script before, all of the games are cake except for telekinetic theatre mainly because the locations are not constant... my solutio was to decipher which maze you are in by the number of rocks on the ground and then the location points are all relative to the statue, this however, did not work perfectly even after weeks of refactoring
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