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Tyransyn

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  1. Hi Czar, Just a minor thing I observed when running this on a new account. When the script is set to bury bones outside of combat, it will still initiate the bone burying routine after it has initiated combat. Logs provided below for context. Also any update on NPC level selection option? [INFO][Bot #1][08/12 06:31:48 PM]: Added event (Loot (non-stackables))! [INFO][Bot #1][08/12 06:31:48 PM]: An action is now running, delaying everything else temporarily... [INFO][Bot #1][08/12 06:31:48 PM]: exec event (Loot (non-stackables)) [INFO][Bot #1][08/12 06:31:48 PM]: Removing event (Loot (non-stackables)) now that it is complete... [INFO][Bot #1][08/12 06:31:48 PM]: DOING HANDLETELEPORT FOR FIGHT!! [INFO][Bot #1][08/12 06:31:48 PM]: [FFA1] Fighting target at [x=3170, y=3293, z=0] [INFO][Bot #1][08/12 06:31:49 PM]: exec event (Bury bones) [INFO][Bot #1][08/12 06:31:50 PM]: "ab_xp_drop_count" changed to "634" [INFO][Bot #1][08/12 06:31:50 PM]: "ab_xp_drop_count" changed to "635" [INFO][Bot #1][08/12 06:31:50 PM]: Added event (Bury bones)! [INFO][Bot #1][08/12 06:31:50 PM]: An action is now running, delaying everything else temporarily... [INFO][Bot #1][08/12 06:31:51 PM]: exec event (Bury bones) [INFO][Bot #1][08/12 06:31:51 PM]: Added event (Bury bones)! [INFO][Bot #1][08/12 06:31:51 PM]: An action is now running, delaying everything else temporarily... [INFO][Bot #1][08/12 06:31:51 PM]: "ab_xp_drop_count" changed to "636" [INFO][Bot #1][08/12 06:31:51 PM]: exec event (Bury bones) [INFO][Bot #1][08/12 06:31:52 PM]: Added event (Bury bones)! [INFO][Bot #1][08/12 06:31:52 PM]: An action is now running, delaying everything else temporarily... [INFO][Bot #1][08/12 06:31:52 PM]: "ab_xp_drop_count" changed to "637" [INFO][Bot #1][08/12 06:31:52 PM]: "ab_xp_drop_count" changed to "638" [INFO][Bot #1][08/12 06:31:53 PM]: exec event (Bury bones) [INFO][Bot #1][08/12 06:31:53 PM]: Added event (Bury bones)! [INFO][Bot #1][08/12 06:31:53 PM]: An action is now running, delaying everything else temporarily... [INFO][Bot #1][08/12 06:31:53 PM]: "ab_xp_drop_count" changed to "639" [INFO][Bot #1][08/12 06:31:53 PM]: exec event (Bury bones) [INFO][Bot #1][08/12 06:31:55 PM]: Added event (Bury bones)! [INFO][Bot #1][08/12 06:31:55 PM]: An action is now running, delaying everything else temporarily... [INFO][Bot #1][08/12 06:31:55 PM]: "ab_xp_drop_count" changed to "640" [INFO][Bot #1][08/12 06:31:55 PM]: exec event (Bury bones) [INFO][Bot #1][08/12 06:31:55 PM]: "start_bury_bones" changed to "0" [INFO][Bot #1][08/12 06:31:55 PM]: Removing event (Bury bones) now that it is complete... Thanks.
  2. Hi Czar, Looks like the performance fix was a combination of your update and me swapping to a new machine (my laptop VMs was getting better performance than my server for some odd reason...). I'm getting the expected performance from your script. Many thanks for your work. I look forward to buying and using more of your scripts in the future.
  3. Wow, that was fast. I'm using a Hyper-V VM (none of that conflicting hypervisor issue that I previously had because I was a noob), the same VM which is able to run your combat script without issue. I'm pretty sure it isn't the VM's issue as I can also run your mining script perfectly which btw I am loving right now. Also if you are wondering why you keep seeing my name on your threads, I basically bought a couple of your scripts in the last week without trials and am experimenting/reporting bugs. Thanks for your great work and keep it up .
  4. Hi Czar, Just started using your script and I'm noticing this strange ~15-20 second delay per cast when I set it to high alch. Can you take a look at this? [INFO][Bot #1][08/01 10:44:20 PM]: "ss_speed_a" changed to "122" [INFO][Bot #1][08/01 10:44:20 PM]: "ss_speed_b" changed to "512" [INFO][Bot #1][08/01 10:44:20 PM]: "ss_alch" changed to "2" [INFO][Bot #1][08/01 10:44:20 PM]: "ss_alch_item_name" changed to "Steel_platebody" [INFO][Bot #1][08/01 10:44:20 PM]: 2 actionpoints ready [INFO][Bot #1][08/01 10:44:20 PM]: Is stopping script when out of runes? false [INFO][Bot #1][08/01 10:44:20 PM]: "stop_con_size" changed to "0" [INFO][Bot #1][08/01 10:44:43 PM]: Animation received, new [713] [INFO][Bot #1][08/01 10:45:01 PM]: Animation received, new [713] [INFO][Bot #1][08/01 10:45:20 PM]: Animation received, new [713] [INFO][Bot #1][08/01 10:45:38 PM]: Animation received, new [713] [INFO][Bot #1][08/01 10:45:57 PM]: Animation received, new [713] [INFO][Bot #1][08/01 10:46:17 PM]: Animation received, new [713] Thanks.
  5. Hi Czar, Is there an option to filter the NPC based on level and name rather than just name alone? As an example, white knights have multiple variants but the NPC selector won't discriminate between them and I want to just stick to the lower levelled ones. Thanks.
  6. Hi Czar, I purchased this script and was able to get my accounts to level up pretty well at Barbarian Village. However, I noticed the exact same issues with the cooking option that was observed by LoneWolf last month. Also, when this gets fixed, will there be any work done on banking said cooked fish? Thanks.
  7. Hi Czar, I wouldn't worry about wasting your time on my unique case. I was running it in VMware with Hyper-V enabled which causes a massive performance hit for VMware VMs (for anyone else searching in the future in the same situation, just run your bots in Hyper-V or disable Hyper-V). I will say though, bone burying is relatively slow (I think around 5 sec per bone once the perf issues were fixed). Any reason for this? Thanks and I'm loving your script.
  8. NVM, I'm an idiot for running the bot in a VM. I just bought your script and was running it on a new account using mirror mode killing chickens and I'm noticing the following issues: Every non-burying action takes ~10 seconds to execute (pickup, select new NPC to kill) This occurs even if pickups are disabled Burying bones takes 20-30 seconds per bone to bury I'd be lucky to get even 50 chicken kills per hour.
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