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ExecutiveBotter

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  1. In my opinion don't bother with F2P, go straight to members. From my experience F2P bots get absolutely decimated, where as I've yet to have a single Member acc get banned yet and I bot pretty risky amounts that I'm certain would be banned on F2P. As someone else said Mirror Mode is a "requirement" as well tbh.
  2. I mean I am. At no point did I state they need to be faster. I was just providing them the information necessary from logs etc since the previous poster didn't. I thought the whole point is we are supposed to report when bugs happen and make devs lives easier, not just sit on our hands and wait?
  3. I'm getting same as user above reported. [DEBUG][Bot #1][04/22 06:01:38 PM]: Initializing mirror client bot... [INFO][04/22 06:01:38 PM]: Started bot #1 [ERROR][Bot #1][04/22 06:01:45 PM]: hmrapi java.lang.RuntimeException: Could not find field in the class at client.nat.stream.Stream.m11(Native Method) at client.hyI.dxw(Unknown Source) at client.emu.gvXD.run(Unknown Source)
  4. The cache would likely only be an issue if you're a gold farmer, so doubt that's the issue since you claim you only bot 1 account. You need to be more specific about *what* you were botting though. You claim you used big breaks, but got banned within 2 hours of botting? And you changed your internet provider within 2 hours of botting? What do you consider a "big break"? Are you using free scripts? Because, based on what you've said, it seems to me you've botted a lot more than 2 hours, and weren't taking enough breaks. You also claim you think your IP Address was flagged before you started botting, but your IP Address would only be flagged if you've botted in the past. You really need to clarify your story a bit more because people in the community can't give you correct information if you aren't giving us correct information.
  5. I think this is perhaps just a visual thing, not really sure. If you change either of the "Reaction Time" or "FPS Limit" sliders on the gears tab icon, and then click onto another tab and back again, it resets the sliders. These ones: I tested with FPS Limit and it seems the actual value persists and still limits FPS, so it's just a UI thing I think, but it's still kinda annoying not being able to see what value you are using.
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