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LifezHatred

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Everything posted by LifezHatred

  1. So i thought i'd make a topic on this, i was on vacation with this girl i was "friends with benefits" and while we where in colorado she stole my car So i get back to my home town (took the bus) walked to the police station and tell them about it, they said to call the police station in colorado I call the police station in colorado (colorado springs) and they said to talk to the court house in my home town, i go to the court house and they said to call the police station in colorado So my question is, how the fuck do i get my stolen car back lol (true story as hard as it is to believe this)
  2. Meth and coke are not worth doing the high eventually becomes nothing after so long of using. From personal experience
  3. To me cocain and meth suck compared to weed alcohol and shrooms/acid
  4. Lol did your really just say that? lololol
  5. Game is too simple and repitive for me to enjoy and to be honest getting a higher score feels the same as just getting 1
  6. Could you go more into depth on how a post edit could scam?
  7. Can you make it an option to display the last edited yellow bar if you edit a post? often i find myself editing a post seconds after posting it due to a small mistake and i just hate the ugly yellow bar it leaves behind EDIT:point in case lmfao EDIT2: or maybe make it transparent to the background instead of a yellow block?
  8. Not to be a dick but does he have the power to remove the rank himself or does a higher power have to do it? (still had to demote)
  9. i know i about shit myself once i read something i read 20 times over, Really really really disturbing.
  10. Was relayed multiple times and is within the code i posted, just hate to see someone copying what everyone else already stated
  11. not to be mean but after looking at the modification of the code it doesn't seem you know what it does (at least not in its entirety).
  12. ehh very inefficient method of detecting it Simple public RS2Object currentlyMining = null; public int objectId = -1; //Rock id here public RS2Object getNextRock() { return closestObject(objectId); } public void execute() { if(currentlyMining == null) { currentlyMining = getNextRock(); } if(!currentlyMining.exists()) { if(myPlayer().isAnimating()) { //click position or run (smoking rock appeared) } currentlyMining = getNextRock(); } if(currentlyMining.exists() && !myPlayer().isAnimating()) { //mine rock and sleep method here } } Something along those lines, if the object you were mining no longer exists and you are stilling performing the mining action the smoking rocks appeared NOTE: wrote code in reply box so it might need some modifications/alterations to work
  13. Main problem with bronze and higher elos is player to player cooperation (team cooperation) which makes winning a lot harder Simple tips to raise your MMR without winning Die less, averaging less than 3 deaths every match even on a loss still allows for your MMR to raise Creep score, Funny or not increasing your creeps per game increases your win rate and your MMR (seperate from winning or losing) The MMR system factors other things besides winning or losing With this in mind it can get you to a better player environment with more team cooperation and better structured teams Now on to things that help you get out of bronze Mid and jungle are the main roles to learn for carrying yourself out of bronze, The main thing about these roles it allows you to control the map personally, with decent map awareness you can push objectives, out number your opponents (big part of the game), and keep your lanes pushed which surprisingly are the main factors in deciding which team wins. Objectives gives your team an advantage on gold and positioning, Out numbering your opponents is almost essential aspect of your team snowballing, and keeping your lanes pushed ensure your opponents can't possibly win (impossible to push turrents for them) Other small tips -In bronze you should play off of other peoples plays rather than rely on them to follow up on your moves (as fucked up as it sounds bronze players are horrible at following up on moves to make plays) -Creep score can get you fed faster than kills in some instances, in this elo players average around 50-80 cs by 17-20 minutes, 120-160 by 30 minutes, there is an achievable 100 cs by 10 minutes, 300 by 25-30 minutes and surprisingly only 15 cs is equivalent to a fresh kill (300 gold) I could list more but these are the main things that define bronze from gold players, mechanics surprisingly don't change to drastically from bronze through silver, and you don't see more complex play intill silver 2+ (such as people aware of champions/team potential power, team cooperative plays (short term immense team fights), and good champion mechanics)
  14. Well we can see who doesn't read before they post, 4 lines in there is a link to a tabbed version...
  15. You are suppose to use waypoints to maneuver around objects, it isn't a path finder it's a path walker EDIT: Glad a lot of people found this useful, back when i made it the clients walk method was way too bugged for this to work in every situation
  16. How are you in plat if with such bad stats?
  17. But this forum isn't (if i'm not mistaken) Secondly did you quote the right comment? cuz he/she was talking about the other guy going on the computer at work not a generalization
  18. A nice pathing or botting design in general would be to mimic the subconscious mind and have the actions gravitate towards certain points/actions To do this though you'd need the ability of the bot to define an area and its destination and then kind of gravitate its movement towards that position randomly The one thing that really defines humans from bots though is the repeating, humans have different styles/habits/tendacies were as bots are constant throughout all of the same design. This kind of design could also be looked at with designing mouse movements/clicks and determining actions
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