Jump to content

Gabriel Ramuglia

Members
  • Posts

    53
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by Gabriel Ramuglia

  1. Yeah I have found the right click action in particular is absurdly non-human. There's no delay at all between right clicking something and selecting the desired option from the menu. Makes me cringe every time I see the bot do it.
  2. After the appeal, they said it was "applied correctly". Word to the wise -- playing the game smart and making money can get you a ban, botting or not. Meanwhile, a new account of mine is botting, but just skilling up and not trying to make money -- no ban so far. Jagex: Make money, get banned. Yup, that sure sounds right to me. Jagex way to deal with suicide bots is not "bot detection", but, just to make blacklisted activities in the game. As far as killing cows goes, I've found that killing them isn't a 100% sure fire ban, but, picking up cowhides will get you banned pretty much straight away.
  3. This is why I'm leaning towards "behavior banning" rather than "bot banning" -- i.e. start doing something that makes money within an hour of starting a new account = ban. But, I'll do some tests to see if that's more or less likely what's going on.
  4. Yeah, I've appealed the ban. I think the IP may have had one other ban for botting. The IP hasn't gotten a lot of use, but yeah, it had one other botting ban a couple weeks back. With zero botting on this account though, and how quickly the account got banned, I'm really thinking it's just a matter of "do anything that makes money in free to play = ban". It's clearly not a case of "bot detection" That said, it was the OSBOT client, although, without running any scripts at all. So that gives really 3 possibilities: Black / Greylisted IP Client detection "new accounts aren't allowed to make money" Thanks for the tips on that! I should be able to narrow down if the first two things were the issue or if it's strictly the third thing.
  5. Well, got another F2P account banned, this time with 100% manual play. Did tut island pretty quick (manual) Collected free logs and burned them at lumbridge bank. Collected ashes. Killed some chickens to level 3 strength. Cut trees to level 5 wood cutting. Sold ashes for a bit of starting money. Bought some weapons and armor. Bought 500 jugs. Started filling them with water, so I could get some more starting money (shooting for 20k or so). Was looking to get an amulet of power so I could level up my attack more effectively. Then, bam! Got banned after manually filling about 400 jugs with water (wasn't done with all 500). What a joke.
  6. Anyone have an idea for playing back a short mouse macro in osbot? I'd like to record some "mouse jiggles" and "mouse strays" from real world playing, and then randomly play back one of them on appropriate occasions.
  7. Yeah after trying out fixed mode, it certainly is better in some ways. The UI elements don't partially overlap portions of the screen you would normally be able to see. Downside, using the bank is more of a pain due to the limited space available. If there's no real difference, I'll give fixed mode botting a try. It should give fewer issues with "onscreen but not visible" targeting of objects, stuff like that.
  8. Heya. Any idea which is better for botting in general, or bans in particular? Seems to me that a smaller window means less mouse movement, so a little less likely to trigger bans or at least, less likely to trigger being flagged for review. That would apply for a smaller dynamic window as well as the fixed size. But also, maybe most players don't use fixed size windows? If so, using fixed size might be a flag in itself? And then, besides bans, is there any reason to prefer fixed vs dynamic for botting? Or, a reason to prefer a smaller or larger dynamic window?
  9. Gotcha, thanks for the idea there. Didn't realize they despawn so quickly.
  10. Certainly some randoms are pretty simple. Wouldn't it make sense to solve those instead of dismiss or ignore?
  11. You can also build in a delay to check isAnimating -- check once every 250ms, for a total of 2s. If the player is not animating for all 2s, return back false. If the player shows as animating at any time during the 2s, return true. Useful for cooking, and other activities as well.
  12. If the camera angle at the start of Tut Island won't allow clicking on the door without the player moving, the bot gets stuck. Bot also gets stuck trying to wield dagger. I find it works if you exit the "view equipment stats" and then open the inventory instead, before you try to wield the dagger.
  13. I was wondering if this is causing more harm than good? It seems to dismiss random events almost instantly, which can't possibly look like normal human behavior. Any way to set a delay on that activity? Also, does anyone have any random solvers so you don't have to simply dismiss 100% of these? Or at least, some idea where I would start to code my own?
  14. Note: Just realized that the impacted accounts were probably already "delay banned" due to botting tutorial island. So not clear how quick they would have gotten banned from this otherwise.
  15. Good to know!
  16. Has anyone considered having OSbot click on things without moving the mouse there first, aka "tablet mode" ? Although obviously touchscreens are more common on phones and tablets than on windows PCs, there are an increasing number of windows tablets and touchscreen laptops, that surely people play runescape on. The idea being, reports are that mobile / android runescape bots have very low banrates, maybe a tablet mode windows client would also have lower banrates?
  17. Slightly modified version of the open source one on github. https://github.com/Explv/Tutorial-Island
  18. So, have a few accounts banned this week. I think I signed up for all the accounts on my normal desktop pc IP, maybe a week or two ago. Botted a few accounts (each using a different proxy ip) -- they were each banned, nothing special there. Moved on to a new account, new IP. No botting, was just manually playing the account. Attacked a few cows to get some attack levels. Buried bones for prayer levels. Cooked meat for cooking levels. Got a bit of woodcutting / firemaking, nothing extreme. Did the Fred the Farmer quest to get some crafting XP. Mined clay / soft clay for a bit to get crafting up to level 8. Mined some tin (dropped it after mining) to get mining level up to 11. Mined a little more clay, turned it into soft clay, sold it at GE. Bought gold bars. Started making unstrung gold amulets. Sold one batch of them, was making another batch. Bam! Banned. Maybe a couple hours gametime. What gives? Think it was the IP issue (multiple accounts were signed up from the same browser IP)? Think someone manually looked at my manual play and flagged it was a bot? The only thing this account botted was tutorial island. Think that did me in? Really disappointed.
  19. I wrote a script that makes soft clay out of banked clay (F2P) -- got banned almost immediately. Very click heavy. Going to try again with breaks turned on -- it went for a couple hours straight last time. Just seems to me the kind of bot is very mouse and click heavy would benefit from less obviously fake movements. Bot didn't run "full speed" -- there were random short delays built in, with occasional long delays as well.
  20. Thanks for the link. I'll see if I can try it out. Has anyone else tested this? Looks promising.
  21. I would like to know this too. Any starting point for what methods I would need to reimplement, I would greatly appreciate. Is this true? It seems this would be pretty easy to fix.
  22. Have your early-game botting script just be slower. Cut a tree, wait randomly 3 - 15 seconds before cutting next tree. Take a 2 - 3 minute (AFK) break randomly every 3 - 10 minutes. Rotate botting tasks every 10 - 15 minutes. Take a 20 - 30 minute (logout) break every 20 - 30 minutes botting. Bot for 4 hours / day. Yeah, it'll take say, 5 days, to get the account past restrictions, but much more likely to actually get there. Just run more bots at once to make up for it.
  23. Any way OSBOT API can tell your script if you've met the requirements or not?
×
×
  • Create New...