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Hybris

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  1. Np let me know what the result is & I'm not exactly sure but I think the interval is how often it gets checked; like for example interval is 1000: the condition gets checked every second
  2. if (target.interact("Attack")) ; The ";" shouldn't be there, also look into Lambda expressions for the conditional sleep: https://osbot.org/forum/topic/127193-conditional-sleep-with-lambda-expressions/ if (!myPlayer().isUnderAttack() && myPlayer().getInteracting() == null && targetTile != null) I didn't look very well at the code but I'm pretty sure the mistake is in here. Fixing the above mistake might fix this too, but it's probably still detecting that your player is under attack or interacting with something when it gets to this point & thus skipping the loot function.
  3. Did you use walking.walk() or walking.walkPath()? if using the walkPath it's probably because your positions are too far apart from eachother, try to place them closer to eachother If you don't mind performance (like you don't want to run a botfarm of them) it doesn't really matter to use the (double) webwalk but if you do it's probably better to make a solid walkPath Feel free to post a reworked version of the script below & I'll take another look at it, I'm not 100% confident in my Java skills & might not be using all the best practices so it's probably a good idea to have another pair of eyes on it. - Hybris
  4. I added a bunch of comments that will hopefully help you on your way - Hybris
  5. Hit me up on my discord, I have a couple for sale
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