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PyNN

Scripter I
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  1. Thank you for the report, I'll get that fixed up and more options added
  2. Not on the SDN, you can order one from one of the scripters selling private scripts though definitely. https://osbot.org/forum/forum/334-private-scripts/
  3. PyNN

    first script

    Since this is a constant value it would be better to initialize this as a member of the class instead of inside of the function, since this is re-initializing the area every time the function is called which isn't needed, not a huge deal here since this is a simple script but generally should not be done. Explv also has a really nice sleeping class in his scripting 101 thread that you can use to avoid these big conditional sleep blocks and clean up your code Each of these return booleans which you can check to make sure the action was successful, most functions in the osbot api are also like this
  4. I'm not really sure some of these things are correct not gonna lie. Maybe behavior related loops should be here, and for search related loops you could use filters/find to help eliminate looping, but I've never ran into any problems using loops in scripts. Not sure this is the best rule to have since they can definitely find their places in scripts and work Switch/case are generally more efficient that if/then, they do have their place and you should know when to use them and not to overuse them. Probably good for beginner scripters (depending on how you're defining a task), but it's definitely possible to write multipurpose scripts fairly easily once you become more experienced. Maybe some other people can share their thoughts too though, this is just my perspective.
  5. PyNN's Dark Wizards (V1.0) Free-to-play combat/money making script. Kills Dark Wizards south of Varrock and loots runes. Features Loots runes Ignores runes outside of the wizards area to prevent being lured away Walks back on death Start from anywhere Multiple Options for food Banks runes when restocking food Screenshots This script has not been tested extensively as of now. Feel free to post your own progress pictures and I will add them, or come back soon Recommended Setup/Instructions Melee Gear recommended Script may be started from anywhere, Varrock East bank or Lumbridge Recommended DarkWizards.jar
  6. PyNN's Al-Kharid Warriors Features (Current Version V1.0.1) Attacks Warriors in Al-Kharid Palace Walks back on death, collecting 10GP from Goblins for the Gate Equips Weapons and Armour on death Start from anywhere Planned Features Switch attack styles every 5/10 levels Screenshots Known Problems Sometimes gets stuck walking to Goblins or to the Warriors (Should be fixed) This is a relatively old script that I had and just refactored a bit for release so report any bugs in this thread Will update based on demand AlkharidWarriors.jar
  7. Shouldn't the rev caves update cause gold to rise? At least that's what I was expecting as it's the largest gold farm in the game and should be made a lot less profitable. Maybe I'm mistaken though
  8. Personal recommendation for the frontend would definitely be Reactjs. While I've never used angular so I can't give a fair comparison, React is fairly easy to work with and will let you develop frontend applications easily. From the little angular code I've looked at, angular seems a lot more cluttered and less modular when working with it (though this could be wrong, it was my first impression). For backend, you could use django or flask if you want to stick with python, or try learning typescript and using node.js; Typescript being effectively javascript that allows for typing (All javascript code will work in typescript, but not vice versa).
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