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ownerpurez

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Posts posted by ownerpurez

  1. I've been using the script for a while it and seems pretty solid! I did have 1 suggestion that I think a lot of people would like: rock priority. What I do is manually select both coal and iron rocks to mine, and for the most part the script will mine the coal and then go to iron since it spawns quicker, but sometimes it'll just stay at iron and never go to coal. It would be awesome if you could add some to prioritize mining the highest available rock that was selected? Let me know what you think!

    • Like 1
  2. Found another glitch while training a lvl 3 in lumbridge on goblins. I've enabled death walk and set my equipment to sword and sheild. When I die, the bot walks up to the banking floor, doesn't use the bank but sets the sword and shield, goes back down the stairs and goes back to killing goblins

     

    [INFO][Bot #1][11/18 08:14:44 PM]: REACHED WITHING BODNSUDNSDUSND
    [INFO][Bot #1][11/18 08:14:44 PM]: KillCallback error: java.lang.RuntimeException: Union object is null or owned by someone else
        at client.nat.stream.Stream.m22(Native Method)
        at client.pcqu.getNext(Unknown Source)
        at org.osbot.rs07.api.util.NodeDequeIteratorG.next(ej:11)
        at org.osbot.rs07.api.model.Character.IiIIIiiIIiII(ai:46)
        at org.osbot.rs07.api.model.Character.getHealthPercent(ai:471)
        at a.c.a.con.a(sl:98)
        at a.c.a.con.h(sl:50)
        at perfect.scripting.LoopScript.a(in:512)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
    [INFO][Bot #1][11/18 08:14:44 PM]: KillCounter error: java.lang.NullPointerException
    [INFO][Bot #1][11/18 08:14:44 PM]: Cycle.
    [INFO][Bot #1][11/18 08:14:44 PM]: REACHED WITHING BODNSUDNSDUSND
    [INFO][Bot #1][11/18 08:14:45 PM]: Cycle.
    [INFO][Bot #1][11/18 08:14:45 PM]: REACHED WITHING BODNSUDNSDUSND
    [INFO][Bot #1][11/18 08:14:45 PM]: Cycle.
    [INFO][Bot #1][11/18 08:14:45 PM]: REACHED WITHING BODNSUDNSDUSND
    [INFO][Bot #1][11/18 08:14:45 PM]: Just died fml!
    [INFO][Bot #1][11/18 08:14:45 PM]: "ss_death" changed to "1"
    [INFO][Bot #1][11/18 08:14:46 PM]: Cycle.
    [INFO][Bot #1][11/18 08:14:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2"
    [INFO][Bot #1][11/18 08:14:48 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 3"
    [INFO][Bot #1][11/18 08:14:49 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
    [INFO][Bot #1][11/18 08:14:50 PM]: "inv_change" changed to "1"
    [INFO][Bot #1][11/18 08:14:50 PM]:  -- not adding this piece of equipment to profit calculator!
    [INFO][Bot #1][11/18 08:14:50 PM]:  -- not adding this piece of equipment to profit calculator!
    [INFO][Bot #1][11/18 08:15:05 PM]: WebWalkingEvent; We have reached the final destination!
    [INFO][Bot #1][11/18 08:15:05 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
    [INFO][Bot #1][11/18 08:15:05 PM]: Cycle.
    [INFO][Bot #1][11/18 08:15:07 PM]: Wearing deathwalk item (Bronze sword)...
    [INFO][Bot #1][11/18 08:15:07 PM]: "last_delay_name" changed to "Wait 3.6s until we equip deathwalk item"
    [INFO][Bot #1][11/18 08:15:07 PM]: .. success!
    [INFO][Bot #1][11/18 08:15:07 PM]: "last_delay_name" changed to "Wait 800ms after successfully equipping deathwalk item"
    [INFO][Bot #1][11/18 08:15:07 PM]: "inv_change" changed to "1"
    [INFO][Bot #1][11/18 08:15:07 PM]: java.lang.ArrayIndexOutOfBoundsException: 1
        at perfect.scripting.b.a.NuL.a(mp:531)
        at perfect.scripting.b.a.AUx.h(mp:233)
        at perfect.scripting.LoopScript.a(in:512)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
    [INFO][Bot #1][11/18 08:15:09 PM]: Wearing deathwalk item (Wooden shield)...
    [INFO][Bot #1][11/18 08:15:09 PM]: "last_delay_name" changed to "Wait 3.6s until we equip deathwalk item"
    [INFO][Bot #1][11/18 08:15:09 PM]: .. success!
    [INFO][Bot #1][11/18 08:15:09 PM]: "last_delay_name" changed to "Wait 800ms after successfully equipping deathwalk item"
    [INFO][Bot #1][11/18 08:15:10 PM]: "inv_change" changed to "1"
    [INFO][Bot #1][11/18 08:15:10 PM]: java.lang.ArrayIndexOutOfBoundsException: 0
        at perfect.scripting.b.a.NuL.a(mp:531)
        at perfect.scripting.b.a.AUx.h(mp:233)
        at perfect.scripting.LoopScript.a(in:512)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
    [INFO][Bot #1][11/18 08:15:11 PM]: Cycle.
    [INFO][Bot #1][11/18 08:15:11 PM]: Successfully re-supplied, resetting death flag and continuing onward!
    [INFO][Bot #1][11/18 08:15:11 PM]: "ss_death" changed to "0"
    [INFO][Bot #1][11/18 08:15:11 PM]: Cycle.
    [INFO][Bot #1][11/18 08:15:12 PM]: has up? [false] or has down? [true]
    [INFO][Bot #1][11/18 08:15:12 PM]: reached tho, going [Climb-down]
    [INFO][Bot #1][11/18 08:15:12 PM]: Attempting to walk there: [x=3205, y=3208, z=2]
    [INFO][Bot #1][11/18 08:15:12 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1"
    [INFO][Bot #1][11/18 08:15:12 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
    [INFO][Bot #1][11/18 08:15:12 PM]: Cycle.
    [INFO][Bot #1][11/18 08:15:12 PM]: has up? [false] or has down? [true]
    [INFO][Bot #1][11/18 08:15:12 PM]: reached tho, going [Climb-down]
    [INFO][Bot #1][11/18 08:15:12 PM]: Attempting to walk there: [x=3205, y=3208, z=2]
    [INFO][Bot #1][11/18 08:15:12 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1"
    [INFO][Bot #1][11/18 08:15:12 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: Cycle.
    [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true]
    [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down]
    [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2]
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: Cycle.
    [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true]
    [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down]
    [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2]
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: Cycle.
    [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true]
    [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down]
    [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2]
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: Cycle.
    [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true]
    [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down]
    [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2]
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: Cycle.
    [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true]
    [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down]
    [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2]
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: Cycle.
    [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true]
    [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down]
    [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2]
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: Cycle.
    [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true]
    [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down]
    [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2]
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: Cycle.
    [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true]
    [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down]
    [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2]
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1"
    [INFO][Bot #1][11/18 08:15:13 PM]: Script Perfect Fighter has paused!
     

  3. 14 hours ago, Czar said:

    Hmm check your options for banking condition, are you banking when inventory is full? Or banking when inventory is full and no food? There are many options. As for banking the bones and hides, it should deposit them if you added them to the banking layout. Let me know how you setup the script and I will help :D

    Safespotting at karamja works, activated trial good luck :D

    As for arrows, will add more smarter and stable arrow system and looting system. I will also add improvements to the looting while combat code so it will wait properly. Same applies for running script without arrows. Are you using darts or any thrown weapons by any chance? Confirm. Thanks! :D

    As for cycle console log, which area is the script attempting to walk to? Screenshot your script setup window and I will help ASAP :D

    As for adding item to loot list, which item is it? Does the auto-fill recognize it? Is it a newer item which was released recently? In any case I will update the global item list in case osrs added new items. :D

     

    Activated all trials good luck guys :D

    Just using arrows, haven’t tried anything thrown! Thanks!

    • Like 1
  4. 10 hours ago, Czar said:

    Hmm for getting stuck, make sure to zoom out using the osrs camera, it will allow more objects on screen and make the script more stable and work better :D In the meantime I will make some changes to the path walking nodes ASAP.

    Activated all trials, good luck guys :D

    Acc got banned unfortunately, I'm going to make another one and test it with hide roofs on (I realized I had roofs on and maybe this made a difference)? If it gets caught again I'll grab the logs for you!

    • Like 1
  5. I bought the script and it works great. However, I noticed that when I use range mode and select to loot my arrows/loot arrows + loot once npc is dead, that it chooses to keep picking up arrows during combat. I tried setting different settings to change this but couldnt figure it out. Im doing it in stronghold, and have tried that option with arrows as loot but it does the same. any suggestions?

    also, bot keeps running trying to kill when it runs out of arrows! 

    • Like 1
  6. Hi everyone,

    I was pretty involved with the RS and botting + community back in the years 2006-2010. I didn't really think about RS much until the mobile app came out in Canada, and have started playing again. I'm very involved with the field of computer science, I have a HBSc in Biomedical Computing, and am currently working on my MSc in Computer Science. Script writing has been something I've always wanted to do, perhaps you'll see one released by myself in the future!

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