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ownerpurez

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  1. I've been using the script for a while it and seems pretty solid! I did have 1 suggestion that I think a lot of people would like: rock priority. What I do is manually select both coal and iron rocks to mine, and for the most part the script will mine the coal and then go to iron since it spawns quicker, but sometimes it'll just stay at iron and never go to coal. It would be awesome if you could add some to prioritize mining the highest available rock that was selected? Let me know what you think!
  2. Found another glitch while training a lvl 3 in lumbridge on goblins. I've enabled death walk and set my equipment to sword and sheild. When I die, the bot walks up to the banking floor, doesn't use the bank but sets the sword and shield, goes back down the stairs and goes back to killing goblins [INFO][Bot #1][11/18 08:14:44 PM]: REACHED WITHING BODNSUDNSDUSND [INFO][Bot #1][11/18 08:14:44 PM]: KillCallback error: java.lang.RuntimeException: Union object is null or owned by someone else at client.nat.stream.Stream.m22(Native Method) at client.pcqu.getNext(Unknown Source) at org.osbot.rs07.api.util.NodeDequeIteratorG.next(ej:11) at org.osbot.rs07.api.model.Character.IiIIIiiIIiII(ai:46) at org.osbot.rs07.api.model.Character.getHealthPercent(ai:471) at a.c.a.con.a(sl:98) at a.c.a.con.h(sl:50) at perfect.scripting.LoopScript.a(in:512) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][11/18 08:14:44 PM]: KillCounter error: java.lang.NullPointerException [INFO][Bot #1][11/18 08:14:44 PM]: Cycle. [INFO][Bot #1][11/18 08:14:44 PM]: REACHED WITHING BODNSUDNSDUSND [INFO][Bot #1][11/18 08:14:45 PM]: Cycle. [INFO][Bot #1][11/18 08:14:45 PM]: REACHED WITHING BODNSUDNSDUSND [INFO][Bot #1][11/18 08:14:45 PM]: Cycle. [INFO][Bot #1][11/18 08:14:45 PM]: REACHED WITHING BODNSUDNSDUSND [INFO][Bot #1][11/18 08:14:45 PM]: Just died fml! [INFO][Bot #1][11/18 08:14:45 PM]: "ss_death" changed to "1" [INFO][Bot #1][11/18 08:14:46 PM]: Cycle. [INFO][Bot #1][11/18 08:14:47 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][11/18 08:14:48 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 3" [INFO][Bot #1][11/18 08:14:49 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][11/18 08:14:50 PM]: "inv_change" changed to "1" [INFO][Bot #1][11/18 08:14:50 PM]: -- not adding this piece of equipment to profit calculator! [INFO][Bot #1][11/18 08:14:50 PM]: -- not adding this piece of equipment to profit calculator! [INFO][Bot #1][11/18 08:15:05 PM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][11/18 08:15:05 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][11/18 08:15:05 PM]: Cycle. [INFO][Bot #1][11/18 08:15:07 PM]: Wearing deathwalk item (Bronze sword)... [INFO][Bot #1][11/18 08:15:07 PM]: "last_delay_name" changed to "Wait 3.6s until we equip deathwalk item" [INFO][Bot #1][11/18 08:15:07 PM]: .. success! [INFO][Bot #1][11/18 08:15:07 PM]: "last_delay_name" changed to "Wait 800ms after successfully equipping deathwalk item" [INFO][Bot #1][11/18 08:15:07 PM]: "inv_change" changed to "1" [INFO][Bot #1][11/18 08:15:07 PM]: java.lang.ArrayIndexOutOfBoundsException: 1 at perfect.scripting.b.a.NuL.a(mp:531) at perfect.scripting.b.a.AUx.h(mp:233) at perfect.scripting.LoopScript.a(in:512) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][11/18 08:15:09 PM]: Wearing deathwalk item (Wooden shield)... [INFO][Bot #1][11/18 08:15:09 PM]: "last_delay_name" changed to "Wait 3.6s until we equip deathwalk item" [INFO][Bot #1][11/18 08:15:09 PM]: .. success! [INFO][Bot #1][11/18 08:15:09 PM]: "last_delay_name" changed to "Wait 800ms after successfully equipping deathwalk item" [INFO][Bot #1][11/18 08:15:10 PM]: "inv_change" changed to "1" [INFO][Bot #1][11/18 08:15:10 PM]: java.lang.ArrayIndexOutOfBoundsException: 0 at perfect.scripting.b.a.NuL.a(mp:531) at perfect.scripting.b.a.AUx.h(mp:233) at perfect.scripting.LoopScript.a(in:512) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][11/18 08:15:11 PM]: Cycle. [INFO][Bot #1][11/18 08:15:11 PM]: Successfully re-supplied, resetting death flag and continuing onward! [INFO][Bot #1][11/18 08:15:11 PM]: "ss_death" changed to "0" [INFO][Bot #1][11/18 08:15:11 PM]: Cycle. [INFO][Bot #1][11/18 08:15:12 PM]: has up? [false] or has down? [true] [INFO][Bot #1][11/18 08:15:12 PM]: reached tho, going [Climb-down] [INFO][Bot #1][11/18 08:15:12 PM]: Attempting to walk there: [x=3205, y=3208, z=2] [INFO][Bot #1][11/18 08:15:12 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1" [INFO][Bot #1][11/18 08:15:12 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][11/18 08:15:12 PM]: Cycle. [INFO][Bot #1][11/18 08:15:12 PM]: has up? [false] or has down? [true] [INFO][Bot #1][11/18 08:15:12 PM]: reached tho, going [Climb-down] [INFO][Bot #1][11/18 08:15:12 PM]: Attempting to walk there: [x=3205, y=3208, z=2] [INFO][Bot #1][11/18 08:15:12 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1" [INFO][Bot #1][11/18 08:15:12 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][11/18 08:15:13 PM]: Cycle. [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true] [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down] [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2] [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1" [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][11/18 08:15:13 PM]: Cycle. [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true] [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down] [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2] [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1" [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][11/18 08:15:13 PM]: Cycle. [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true] [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down] [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2] [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1" [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][11/18 08:15:13 PM]: Cycle. [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true] [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down] [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2] [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1" [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][11/18 08:15:13 PM]: Cycle. [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true] [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down] [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2] [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1" [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][11/18 08:15:13 PM]: Cycle. [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true] [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down] [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2] [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1" [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][11/18 08:15:13 PM]: Cycle. [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true] [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down] [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2] [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1" [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][11/18 08:15:13 PM]: Cycle. [INFO][Bot #1][11/18 08:15:13 PM]: has up? [false] or has down? [true] [INFO][Bot #1][11/18 08:15:13 PM]: reached tho, going [Climb-down] [INFO][Bot #1][11/18 08:15:13 PM]: Attempting to walk there: [x=3205, y=3208, z=2] [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "Wait 2s until we are moving (staircase walk) 1" [INFO][Bot #1][11/18 08:15:13 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][11/18 08:15:13 PM]: Script Perfect Fighter has paused!
  3. Just using arrows, haven’t tried anything thrown! Thanks!
  4. Acc got banned unfortunately, I'm going to make another one and test it with hide roofs on (I realized I had roofs on and maybe this made a difference)? If it gets caught again I'll grab the logs for you!
  5. Trout fishing in barb village and banking in edgeville sometimes gets stuck outside the bank and just stands there
  6. I bought the script and it works great. However, I noticed that when I use range mode and select to loot my arrows/loot arrows + loot once npc is dead, that it chooses to keep picking up arrows during combat. I tried setting different settings to change this but couldnt figure it out. Im doing it in stronghold, and have tried that option with arrows as loot but it does the same. any suggestions? also, bot keeps running trying to kill when it runs out of arrows!
  7. Sorry all! Hacking/Phishing is definitely way in the past, just botting for me
  8. Hi everyone, I was pretty involved with the RS and botting + community back in the years 2006-2010. I didn't really think about RS much until the mobile app came out in Canada, and have started playing again. I'm very involved with the field of computer science, I have a HBSc in Biomedical Computing, and am currently working on my MSc in Computer Science. Script writing has been something I've always wanted to do, perhaps you'll see one released by myself in the future!
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