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Xorrox

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  1. Skipping games to repair is not what I meant. The point was where if the bot is taking a break or did not get into a game that it is missing a game anyways and that is where the pouch repair is meant to come into play, or for example upon logging in/script initialization or any other exit such as the hopping feature it would be able to repair the pouch. At this point if you fixed the script warning from preventing starting the script, then the user could just manually repair pouches even, and that would help rates. I don't see how you have 10k games and don't find a small pouch vs a colossal pouch would not be making a significant difference, which is the current functionality. It is at the very least 2x as slow, and more considering this has the elemental energy favoring. As far as you saying doing special things or weird actions, well the main thing I've been asking is literally just to let it use the pouches functionality in the script already by fixing the repair warning.
  2. The lantern is an RNG based search drop and so while this would be ideal and be used if accounts are lucky enough, it does not work well in practice. The chance is above the average amount of searches for getting the entire set and needle from scratch and relying on this for making several accounts for example is not really feasible. 90 firemaking is around 20 hours alone too which is about half of the time for the set on the lower end at least. The abyss option would be a 2 minute run to repair between breaks/hops/exits and gets the job done and lets you get searches in so you can buy the gear as soon as you have enough pearls and not waste any time from the boosts gained having spent them on the gear.
  3. Yes this is an issue for some ironmen, and getting fresh/lower level accounts to do lunars (and npc contact as you describe) just for this is not worth the time, and skillers as well as any other non 40 def accounts like 1 def pures cannot do it. Ideally you'd be either using breaks or periodically searching for rewards to get the gear and upon either leaving or logging in you would go repair the pouches and there would be no time wasted as you mention because of the length of the games. The time saved using the pouches, especially considering the issue with favoring elemental energy, is significantly beyond any other efficiency change regardless. Really from what I said before what would work is if you could remove the warning from preventing the script from continuing, and that would solve the issue without having to do anything else.
  4. Trial ran flawlessly, thank you. Went ahead and purchased! Would really appreciate and ask to add support for pouch repair through the abyss or perhaps at least a temporary fix to bypass the pouch repair warning -- I would even prefer to repair the pouches manually once in a while as it would significantly help the rates of accounts without lunars. Currently even if I wanted to repair them manually the script will not continue. Using only the small pouch in this scenario is currently a rather disappointing/unfortunate limiting factor, but nonetheless I think it still is performing very well and with the proposed fix it would really be excellent. Only other thing I look forward to seeing/suggestion at the moment is searching the reward guardian and buying/equipping the Raiments of the eye gear when available. Overall very impressed and it is a very smooth script. Nice work here!
  5. Hey could I have a trial? Thanks!
  6. @Czar Could you see about the script using Camelot Teleport tabs after completing the 30 Smithing on the initial questing? This seems to be the last failure prone part at the beginning, as the wolves on White Wolf Mountain will kill the account typically even with food, and the tab would completely avoid this and speed it up quite a bit (it runs from Varrock West all the way to Rellekka for starting The Giant Dwarf). Also it seems once the account reaches Blast Furnace after questing and all it will idle indefinitely unless you bank the lobsters/withdraw cash. Otherwise running super smooth!
  7. Thanks for the update and being so active with development/taking into account feedback! One slight improvement I have noticed on running fresh accounts is that while running the Initial Questing portion, specifically The Knights Sword quest, the accounts will usually die running through the Ice dungeon either because of running out of food (only 5 lobsters taken) or being low on run energy. Could you potentially allow for more food to be brought if available, or allow use of stamina/energy potions here? I usually just babysit/run this part myself due to this slight issue. Thanks a ton!
  8. Bought the script and it has been very reliable and worth the purchase. Would it be possible to add buying Stamina Potions to the GE Restocker if Stamina potions are selected? Or alternatively switch to regular energy potions once staminas run out? This would really benefit a lot as Staminas high cost requires frequent attention to restock or otherwise large initial purchase as the script will otherwise spend the available cash only for the ores. Additionally I would really look forward to being able to reduce the misclicks/idle times as this reduces efficiency significantly overtime, otherwise this would be perfect! One curiosity, is the mouse zoom just meant to be set initially as far away as possible, or is "locking" the zoom preferred? I've noticed it will misclick/idle less with it locked, but not sure if this is just a coincidence. Thanks a lot!
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