Skipping games to repair is not what I meant. The point was where if the bot is taking a break or did not get into a game that it is missing a game anyways and that is where the pouch repair is meant to come into play, or for example upon logging in/script initialization or any other exit such as the hopping feature it would be able to repair the pouch. At this point if you fixed the script warning from preventing starting the script, then the user could just manually repair pouches even, and that would help rates.
I don't see how you have 10k games and don't find a small pouch vs a colossal pouch would not be making a significant difference, which is the current functionality. It is at the very least 2x as slow, and more considering this has the elemental energy favoring.
As far as you saying doing special things or weird actions, well the main thing I've been asking is literally just to let it use the pouches functionality in the script already by fixing the repair warning.