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john55

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Posts posted by john55

  1. Hi, I still have the original bird house script. I read some of your comments on the first page saying we should be able to run this script from the old one? I wasn't able to do that but maybe I'm missing something? If not, could I get an auth for this? Thank you!

  2. On 9/24/2019 at 1:39 PM, lolwutnow said:

    Start script and it opens bank and just sits there forever. Is this client side or script?

    I think you need everything in the main bank and not bank tabs to fix that

  3. Would make sense if 1-click reset on chin box traps would also 1-click reset the failed traps as well. (only does the succesful ones)

    Really wish Pat would try and make few optimizations for mirror mode... after all it is a pretty huge aspect of why people use osbot...

  4. 8 hours ago, FrostBug said:

    My bad, corrected.

    __

    Did a 5 hour run in mirror mode yday without encountering any issues; so it shouldn't be that hard pressed if checked on occasionally; provided the machine has the resources required by the mirror client

    I am also noticing it run smoothly.

    The only gripe I have is that it seems to click 'reset' when hovering it while dismantling another trap, a tick too early. Which causes it to do nothing and it needs to re-click reset.

    Maybe you've seen this and found a way to resolve to make it crisper? What Reaction and FPS do you set your mirror client to?

    • Like 1
  5. 26 minutes ago, FrostBug said:

    That trace reports on an error in the mirror mode injection. I have no control over the inner workings of the mirror client.
    Perhaps give it a go in standard client mode; the only real alternative is to keep an eye on it, or wait for mirror client updates

    Started

    Looks like you accidentally gave me a trial for your barrows script instead of the hunter one :)

  6. 1 hour ago, UncleHard said:

    Mirror mode causes this script to lag.

    Well, it's also the logic of how it traps the salamanders. It heavily prioritizes looting failed traps and set them up, so much so that it causes successful traps to time out and fail, thus creating a loop of it only collecting failed traps. It needs some logic to handle looting traps that are close to it first, then looting the failed traps to reset them.

     

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