PULLupONaKID
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poorbob started following PULLupONaKID
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I will be releasing my beginner + easy clue solver as soon as I get members again. I never pay for mems, i always buy bonds, but forgot to sell my members items before my subscription ran out, so as soon as someone loans me enough for a bond for 5-10 min, I will be releasing both scripts almost immediately after
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I know how to code just about anything Id like to, and efficiently, but feel as if getting the scripter status on here might take too much time. So I will likely release it for free along with the easy and beginner clue solver once it is finished. Just finishing the last ~30% of the clues, then am releasing them
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Izamaki started following PULLupONaKID
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I am debating releasing my combat script alongside my easy and beginner clue solver. I currently have not been banned in a long while using this script, however I bot lightly on my accounts (usually 3-5 hours a day). Nervous to release it, as I think suicide botters will ultimately destroy my scripts effectiveness with my current accounts, but YOLO. I have lost the source code, and the decompiled version is going to take a day to update, but I think I will release the current jar I have for it, and if it is taken well by users on here, then I will fix any bugs it may have. It is completely random, and any antiban additions it has all have to do with basic stuff (right clicking npcs, right clicking loot while in combat still), any non essential functions like switching tabs and what-not are kept to a minimal, and it has different randomizers, and randomizers for the randomizers, meaning it basically takes on a certain play style, then switches every now and then, and switches play styles more frequently/less frequently depending on the different values at the time. This method has worked really well for me, as I noticed how random everything is when I play, say I am watching tv and all the sudden a commercial comes on, then I switch my play style, this kind of mimics something like that Strange Combat v2.7 - - - Main Features - - - <GUI for selecting different options (could be seen as AIO minus a few features)> <Remembers number of food and potions on startup, will bank loot and withdraw same amount as it started with> <Supports looting arrows + knives when ranging> <Responds to other players when given a basic greeting or asked if a bot> <Auto Detects which potions the user is using, however can be turned off with GUI, otherwise will drink pot when 1 or 2 lvls above static lvl> <Door handler/Object handler, won't get stuck like some basic bots if something is between player and npc> <Both Preset loot options for herbs, or will also loot anything over a specified value> <If inventory is full, it will eat to loot> <Returns to start area if bot gets lost, or misclicks and leaves training area somehow> <And of course everything is randomized> Anyone interested in the script please comment below and I will send or post link whenever my clue hunter is released...
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Will do, just need to look into most accepted methods for concealing the code. Do you code ? If so do you know if people just use basic obfuscation ?
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Honestly I was so upset that my HDD broke legit within 30 minutes of finishing the script. So I just barely started writing it from scratch 2 days ago. Good news is that I am practically done with all the coding for it, I am just adding in all of the different clues you can get for beginner and easy ones. Should be all finished within the next 1-3 days, then will open it up for free to beta testers, then from there fully release it. Yessir, please refer to my last comment. Anyone who has posted on this forum when I was originally going to release the script, will get the opportunity to beta test it for bugs if they would like to, before anyone else. LMK if interested, should be done in 1-3 days. Just fine Tuning and adding solutions to the remaining clues.
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I legit had just finished my script, it sidnt drop any clues, and would train to get any skilling stats req for charlie clues even. It also obtained clues and herbs by killing men or druids, whichever user was closer to upon start. On top of that I enabled teleports and equipment teles and tabs for transportation, and staminas for faster completion rates. Ended up dropping my laptop for the first time ever (was old school af) and the HDD got completely ruined, tried everything to fix it, but had no success. Just got a new gaming laptop today with SSD, so I am about to start fresh with rewriting the script again. FML. It required so much work getting every clue available too. Going to be another week at least until it is released. Read my post above
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Thanks buddy. Only thing I have left to do before I release the first version/beta is to get one more hot/cold beginner clue. Since all of the clues have the same IDs, I need to come across the clue myself to be able to find a way to identify the last location based on how hot or cold the device is in fixed locations. Due to how many times hot/cold clues pop up for beginner level, I don't want to release the script until I complete this final piece of the puzzle. Hoping a lot of people put the script to good use when I release it though. It has taken so much time to get all the clues myself and ensure all of it works.
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Someone has a medium clue solver on there, however it seems like the script, despite being a paid one, isn't efficient or that effective. Numerous people have stated that is drops clues, because it can't solve them (this shouldn't be any issue for a lead developer IMO, as well as it walks everywhere, which is an easy fix. Takes 1 line of code to fix the issue. I will be releasing mine in just a day or two, accidently got att levels on my obby mauler. So I must make another account and want to use this script to get 75 str before I release it for free use, however the free version I will likely make it so it won't actually get clues for the user, just solve them. That way I can continue to use it without risking a ban, yet still help others complete clues. I appreciate the info man, I really do!
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I am just finishing up the last chunk of clues to finally finish my Clue Scroll Solver. I wanted to release the script for free, however I know there are rules against releasing certain types of scripts for free, so I wanted to make a post about it first, and maybe figure out what are some possibilities for releasing it for free if the initial answer is simply no... ...In other words, if I need to limit some of its capabilities to be able to release it for free, I was hoping to find out what those might be. Below are a list of things it currently features, as well as what I plan on adding as well. I am assuming in order to make this script a freebie, I will likely have to limit it to simply just a clue scroll solver (not allowing it to actually obtain more clues, just simply solve any that the user may already have), however if this isn't the case, I already have a personal combat script that I have used to trained all my accounts that I could just link together with this one and implement that as well, if allowed. Anyone who knows what can and can't be posted for free, please let me know. Anyway, on to the features... -Features- Currently will solve any clue scrolls that the user already has the stats to solve. So if a user doesn't have the fishing levels to complete a "Charlie the Tramp" task, it will simply drop the clue, otherwise it can solve any Charlie type clues currently in the game. It can solve any search-type clues (ex. Search the crate in a Varrock bank.) Falador Park/Music Player Clues can be solved if the user has already unlocked the music for the given clue Talk-to/Find NPC Clues can all be solved. (ex. Speak to Hans to solve this clue) Emote-Type Clues can all be solved. (ex. Spin in Varrock general store wearing a HAM robe top, Blue wizard bottoms, and a Bronze Warhammer) - will drop clue if user does not have the required levels to wear any of the gear Teleports are enabled and working - kind of an obvious one here, however the current paid medium clue scroll solver I noticed on the SDN had a bunch of reviews stating that they were not teleporting at all while solving clues. Efficient methods were used to keep the amount of code used to complete script at a minimum. Also an obvious one, but I had to include it, as my coding style/methods have improved a lot since I first began, and have cut the amount of code required down by over 80% what I likely would have used for a script like this in the past. Before I release it... I have to come across just a few more clues to check for any bugs. Allowing use of Stash-spots to complete clues. Grand Exchange access to buy any items the user may not have already, that are required to complete a clue.
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I didn't realize how many new clues there were added as part of the expansion. I apologize for my ignorance. I am however making a beginner, and easy clue solver, I'm about half way done with getting all the clues finished. Going to see if I can release a lite version for free on the SDN. So far things are going well with it though thankfully. Still absolutely insane how many clues there are now. If you would like to bounce any ideas off each others heads lmk, or if you have any questions, let me know. May I ask how many lines your script is? I am curious how efficient I am being with my script. Since I haven't released any of my more experienced scrips up to the public yet, idk if my methods are willl be accepted by the community standards. Thus far I made a Pest Control script that I used to get void on my main, a fully functional combat script (detects food, pots, preset loot options (or will change your loot notifier based on user input in GUI, and loot anything valuable based on that, and detects closest bank) Used my combat script to get 92 str on my obby mauler as well. I enjoy clues though, so im onto this one. Hoping to mix the two.
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Could you possibly just code a path yourself? I too am working on this exact script, and the amount of coding it takes using webwalker for paths, is extremely easy and quick. I would imagine figuring out which clues arent able to be completed, and making a path for them shouldn't be too bad. That or at least advertise which clues it cannot solve even with all quests and everything being done. Just a thought, but less people will be posting questions as to why it is dropping clues on the thread. Other than that, great job man. I am having fun coding this one for sure though. Should be done with it today for sure.
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i just got 2 day ban on my obby mauler, which ive botted 90% of the stats. its 90 str 99 cooking and 40-70 in all other stats with total level around 1200. Its been a long time since ive received a 2 day ban, but im so thankful. I believe the other guy is right about them insta perm ban if they know u were botting and 2 day ban if unsure due to sketchy behavior. I forgot to fix my script and I left it running over night, so after it finished with all supplies it just kept banking and withdrawling the final product for 5 hours straight lol i think thats what got me detected Edit: Actually its been months since ive received any ban at all lol (aside from this one)