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blokus

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Everything posted by blokus

  1. This list is so clutch dude, thanks again.
  2. Send me your ring finger size
  3. You're beautiful ya i've been playing with objects.closest for a few days now, this time I'm trying to randomize things a bit and gain better control over my script. Can you explain the t -> t!= null? All i have is c,c++ experience. I've noticed in paint it's 'g ->', how do you know, and what does it mean?
  4. Hey there, I've been trying to learn how to organize object lists, desperately need help with this. When I call List<RS2Object> it returns a whole page of hex numbers and id, i'm not sure what to do with it. This goes on for quite a lot longer^ What i want: to find all potatoes on screen and make a list of closest to furthest from my character. Also will want to know which tile each is on if possible. Thanks in advance
  5. Just wanted to thank you for this script, most tutorials are very outdated but yours worked with copy paste <3. Cannot wait to play around with the code Works really well, keep it up!
  6. Can you make the bot stay on a specific tile? I'm trying to level in Varrock sewers hitting zombies and skellies over the river but it runs to them sometimes across the river, or wont attack them at all.
  7. Hey man, just bought the script a few hours ago, love it but there needs to be a couple fixes. 1.After a monster is attacked the mouse will idle until it is killed, there should be a random chance of it doing some sort of action while waiting. 2.EVERYTIME run hits '30' the bot selects you to run, on EXACTLY '30'. Sorry for the caps but can you RNG this a little? 3. While fighting a creature the bot will click a fixed tile on the minimap (mines usually bottom left), after a second it will click the creature you're fighting again. 4. Camera rotation speed seems fixed (never uses mouse wheel drag). 5. Never checks stats, most humans hover stats quite frequently due to going insane on the grind. Anyway I admire your coding, hope to see a couple implemented.
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