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Rumple

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Everything posted by Rumple

  1. 2 trap script back up as requested dont get them mixed up
  2. Yea the premium scripts all have high ban rates (Questing script, Blast Furnace, Motherload mine, Winterdot). I can bot for month without ban until I use one of these paid scripts. I write my own crappy scripts that fail alot and dont get banned for running them 8 hours day, but i use 1 of the paid scripts for 2 hours and get a perm ban. I appeal because I use proxy, looks like i was hijacked for that time i was on proxy.
  3. Wow this sucks should I just apply for Scripter I Rank?
  4. Hi I am trying to attach a script for my page and its telling me that I have exceeded the max space. And i am unable to delete any attachments to make room.
  5. Thats the thing is that there are 2 objects that dont have "actions" or "names" available only "Object ID" and thus the script will not click on them the way i need in-order to continue or not fall off ledge. This is not a simple agility script. I have made a simple agility script that collects marks.
  6. haha alright. just wasnt sure if anyone was using it.
  7. How much, I purchased VIP for this reason. I am ironman takes ages to get sand and ash
  8. why did u get rid of the second item this was usefull in buying sand and soda ash
  9. as no one is using this or liking the page script is going down thanks for anyone who used it. anyone who needs a copy can pm me.
  10. Like stated previously this will not work as I have an object without name or action plus I have a moving pyramid. I wish I could use this method it is the first thing I tried before moving on to my new method/strategy.
  11. @Override public int onLoop() throws InterruptedException { RS2Object block1 = getObjects().closest(FB1, "Pyramid block"); RS2Object block2 = getObjects().closest(FB2, "Pyramid block"); RS2Object block2B = getObjects().closest(FB2B, "Pyramid block"); RS2Object rockWall = getObjects().closest(CRA, "Climbing rocks"); RS2Object rockWallB = getObjects().closest(CRB, "Climbing rocks"); RS2Object topRockWall = getObjects().closest(climbTopRock,"Climbing rocks"); RS2Object stairs = getObjects().closest("Stairs"); RS2Object obsticle = getObjects().closest(3550); RS2Object lWall = getObjects().closest("Low wall"); RS2Object ledge = getObjects().closest("Ledge"); RS2Object gap = getObjects().closest(10863); // Jump/Cross RS2Object gap1 = getObjects().closest(10859); RS2Object plank = getObjects().closest("Plank"); // Cross RS2Object door = getObjects().closest("Doorway"); NPC Simon = getNpcs().closest(SimonA,5786); Position myPos = myPosition(); int starting = getExperienceTracker().getGainedXP(Skill.AGILITY); //end of agility walking to Simon if (myPos.equals(endA) || myPos.equals(endB) && getInventory().contains(6970)) { getWalking().webWalk(ClimbRock); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } //Climbing rock to Simon with pyramid top if (rockWall != null && myPos.equals(ClimbRock) && getInventory().contains(6970)) { rockWall.interact("Climb"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating() && myPos.equals(SimonA)); } }.sleep(); } //climbing at top of agility pyramid for pyaramid top if(topRockWall != null && !getInventory().contains(6970) && myPos.equals(topClimb) || myPos.equals(topClimbB)){ topRockWall.interact("Climb"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating() && getInventory().contains(6970)); } }.sleep(); } // Using pyramid top on Simon if (myPos.equals(topHillSimonA) || myPos.equals(topHillSimonB) || myPos.equals(topHillSimonC) && getInventory().contains(6970)) { if (Simon != null) { log("found Simon"); getInventory().interact("Use", "Pyramid top"); Simon.interact("Use"); } } //climbing down rock wall without pyramid top if(!getInventory().contains(6970) && rockWallB != null && myPos.equals(SimonA)){ rockWallB.interact("Climb"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating() && myPos.equals(CRA)); } }.sleep(); } // if(!getInventory().contains(6970) && myPos.equals(CRA)){ getWalking().webWalk(SSA1); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating() && myPos.equals(SSA1)); } }.sleep(); } //Low Wall if (lWall != null && myPos.equals(LWA1) || myPos.equals(LWB1)){ lWall.interact("Climb-over"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (lWall != null && myPos.equals(LW2)){ lWall.interact("Climb-over"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (lWall != null && myPos.equals(LWA3) || myPos.equals(LWB3)){ lWall.interact("Climb-over"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (lWall != null && myPos.equals(LWA4) || myPos.equals(LWB4)){ lWall.interact("Climb-over"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (lWall != null && myPos.equals(LWA5) || myPos.equals(LWB5)){ lWall.interact("Climb-over"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } //Gap if (gap != null && myPos.equals(CGA1) || myPos.equals(CGB1)){ gap.interact("Cross"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (gap != null && myPos.equals(CGA2) || myPos.equals(CGB2)){ gap.interact("Cross"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (gap != null && myPos.equals(CGA3) || myPos.equals(CGB3)){ gap.interact("Cross"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } //Jump Gap if (gap1 != null && myPos.equals(JGA1) || myPos.equals(JGB1)){ gap1.interact("Jump"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (gap1 != null && myPos.equals(JGA2) || myPos.equals(JGB2)){ gap1.interact("Jump"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (gap1 != null && myPos.equals(JGA3) || myPos.equals(JGB3)){ gap1.interact("Jump"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (gap1 !=null && myPos.equals(ABA2)){ gap1.interact("Jump"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (gap1 != null && myPos.equals(JGA4) || myPos.equals(JGB4)){ gap1.interact("Jump"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (gap1 != null && myPos.equals(JG5)){ gap1.interact("Jump"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } //Plank if (plank != null && block1 != null && myPos.equals(BBB1) || myPos.equals(BBA1)){ new ConditionalSleep(2000, 250){ @Override public boolean condition() throws InterruptedException{ return (block1 == null); } }.sleep(); plank.interact("Cross"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (plank != null && myPos.equals(CP1)){ plank.interact("Cross"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } //Obsticle if(obsticle != null && myPos.equals(RA1) || myPos.equals(RB1)) { obsticle.interact(); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating() && lWall != null); } }.sleep(); } if(obsticle != null && myPos.equals(R2) && !myPos.equals(CGB1) && !myPos.equals(CGA1)) { obsticle.interact(); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating() && gap != null); } }.sleep(); } if(obsticle != null && myPos.equals(RA3) || myPos.equals(RB3) && !myPos.equals(CLA3) && !myPos.equals(CLB3)) { obsticle.interact(); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating() && ledge != null); } }.sleep(); } if(obsticle != null && myPos.equals(R4) && !myPos.equals(JGA4) && !myPos.equals(JGB4)) { obsticle.interact(); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating() && gap1 != null); } }.sleep(); } if(obsticle != null && getInventory().contains(6970) && !myPos.equals(JG5)) { obsticle.interact(); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } //Stairs if(stairs != null && myPos.equals(SSA1) || myPos.equals(SSB1) || myPos.equals(CRA) && !getInventory().contains(6970)){ stairs.interact("Climb-up"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if(stairs != null && myPos.equals(SS2)){ stairs.interact("Climb-up"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if(stairs != null && myPos.equals(SS3)){ stairs.interact("Climb-up"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if(stairs != null && myPos.equals(SS4)){ stairs.interact("Climb-up"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if(stairs != null && myPos.equals(SS5)){ stairs.interact("Climb-up"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } //Doorway if(door != null && myPos.equals(ED1)){ door.interact("Enter"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } //Ledge if (ledge != null && myPos.equals(CLA1) || myPos.equals(CLB1)){ ledge.interact("Cross"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } /* if (ledge != null && myPos.equals(ABA2) || myPos.equals(ABB2)){ ledge.interact("Cross"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } */ if (ledge != null && myPos.equals(CL2)){ ledge.interact("Cross"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (ledge != null && myPos.equals(CLA3) || myPos.equals(CLB3)){ ledge.interact("Cross"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if (ledge != null && myPos.equals(CLA4) || myPos.equals(CLB4)){ ledge.interact("Cross"); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } //Pyramid Block if(myPos.equals(AL1)){ getWalking().webWalk(BBA1); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if(myPos.equals(AL2)){ getWalking().webWalk(BBA2); new ConditionalSleep(10000, 250){ @Override public boolean condition() throws InterruptedException{ return (!myPlayer().isMoving() && !myPlayer().isAnimating()); } }.sleep(); } if(block2 != null && myPos.equals(BBA2) || myPos.equals(BBB2)){ new ConditionalSleep(2000, 250){ @Override public boolean condition() throws InterruptedException{ return (block2B != null); } }.sleep(); getWalking().webWalk(ABA2); } return random(5000); }
  12. the break; is what im looking for I will try this. Sucks it doesnt let me break; in loop.
  13. Also i am wondering if there is a command that will end a function in loop as soon as it completes and and wont click it again. because even though i passed the obstacle it tends to turn the camera around and clicks it again.
  14. Yea the rolling block does not have name or action just has ID, that i can left click on. so it wont work as a previous obstacle as it has no name or action. the moving block is easy to get past. I made an area where the block moves into on the path. And i set a timer when the blocks moves into the area it becomes visible and random sleeps 2-3.5 seconds for block to move back into original spot off the path.
  15. I wish i can do something like previous but then there is obstacle that does not have name or action just id and u have to click on it. and then there are 2 pyramid blocks that move. It would make my code 10x shorter if I can incorporate the pyramid block that spins and moves.
  16. So I am working on agility script. I am using positioning in order to go through the course but its so much code. Is there a faster way for me to have just 1 Function. And this is without fail checking to see if i crossed the obstacle. my loop right now. public int onLoop() throws InterruptedException { RS2Object block1 = getObjects().closest(FB1, "Pyramid block"); RS2Object block2 = getObjects().closest(FB2, "Pyramid block"); RS2Object rockWall = getObjects().closest(CRA, "Climbing rocks"); RS2Object topRockWall = getObjects().closest(climbTopRock,"Climbing rocks"); RS2Object stairs = getObjects().closest("Stairs"); RS2Object obsticle = getObjects().closest(3550); RS2Object lWall = getObjects().closest("Low wall"); RS2Object ledge = getObjects().closest("Ledge"); RS2Object gap = getObjects().closest(10863); // Jump/Cross RS2Object gap1 = getObjects().closest(10859); RS2Object plank = getObjects().closest("Plank"); // Cross RS2Object door = getObjects().closest("Doorway"); NPC Simon = getNpcs().closest("Simon Templeton"); Position myPos = myPosition(); int starting = getExperienceTracker().getGainedXP(Skill.AGILITY); if (myPos.equals(endA) || myPos.equals(endB) && getInventory().contains(6970)) { getWalking().webWalk(ClimbRock); sleep(random(1500)); } if (rockWall != null && myPos.equals(ClimbRock) && getInventory().contains(6970)) { rockWall.interact("Climb"); sleep(random(250)); } if(topRockWall != null && myPos.equals(topClimb) || myPos.equals(topClimbB) && !getInventory().contains(6970)){ topRockWall.interact("Climb"); sleep(random(250)); } if (myPos.equals(topHillSimonA) || myPos.equals(topHillSimonB) || myPos.equals(topHillSimonC) && getInventory().contains(6970)) { if (Simon != null) { log("found Simon"); getInventory().interact("Use", "Pyramid top"); Simon.interact("Use"); } } //Low Wall if (lWall != null && myPos.equals(LWA1) || myPos.equals(LWB1)){ lWall.interact("Climb-over"); sleep(random(1500)); } if (lWall != null && myPos.equals(LW2)){ lWall.interact("Climb-over"); sleep(random(1500)); } if (lWall != null && myPos.equals(LWA3) || myPos.equals(LWB3)){ lWall.interact("Climb-over"); sleep(random(1500)); } if (lWall != null && myPos.equals(LWA4) || myPos.equals(LWB4)){ lWall.interact("Climb-over"); sleep(random(1500)); } if (lWall != null && myPos.equals(LWA5) || myPos.equals(LWB5)){ lWall.interact("Climb-over"); sleep(random(1500)); } //Gap there is gap after block 2 if (gap != null && myPos.equals(CGA1) || myPos.equals(CGB1)){ gap.interact("Cross"); sleep(random(1500)); } if (gap != null && myPos.equals(CGA2) || myPos.equals(CGB2)){ gap.interact("Cross"); sleep(random(1500)); } if (gap != null && myPos.equals(CGA3) || myPos.equals(CGB3)){ gap.interact("Cross"); sleep(random(1500)); } //Jump Gap if (gap1 != null && myPos.equals(JGA1) || myPos.equals(JGB1)){ gap1.interact("Jump"); sleep(random(1500)); } if (gap1 != null && myPos.equals(JGA2) || myPos.equals(JGB2)){ gap1.interact("Jump"); sleep(random(1500)); } if (gap1 != null && myPos.equals(JGA3) || myPos.equals(JGB3)){ gap1.interact("Jump"); sleep(random(1500)); } if (gap1 !=null && myPos.equals(ABA2)){ gap1.interact("Jump"); sleep(random(1500)); } if (gap1 != null && myPos.equals(JGA4) || myPos.equals(JGB4)){ gap1.interact("Jump"); sleep(random(1500)); } if (gap1 != null && myPos.equals(JG5)){ gap1.interact("Jump"); sleep(random(1500)); } //Plank if (plank != null && block1 != null && myPos.equals(BBB1) || myPos.equals(BBA1)){ sleep(random(2500,3500)); plank.interact("Cross"); sleep(random(1500)); } if (plank != null && myPos.equals(CP1)){ plank.interact("Cross"); sleep(random(1500)); } //Obsticle if(obsticle != null && myPos.equals(RA1) || myPos.equals(RB1)) { obsticle.interact(); sleep(random(1500)); } if(obsticle != null && myPos.equals(R2)) { obsticle.interact(); sleep(random(1500)); } if(obsticle != null && myPos.equals(RA3) || myPos.equals(RB3)) { obsticle.interact(); sleep(random(1500)); } if(obsticle != null && myPos.equals(R4)) { obsticle.interact(); sleep(random(1500)); } if(obsticle != null && myPos.equals(R5)) { obsticle.interact(); sleep(random(1500)); } //Stairs if(stairs != null && myPos.equals(SSA1) || myPos.equals(SSB1) && !getInventory().contains(6970)){ stairs.interact("Climb-up"); sleep(random(1500)); } if(stairs != null && myPos.equals(SS2)){ stairs.interact("Climb-up"); sleep(random(1500)); } if(stairs != null && myPos.equals(SS3)){ stairs.interact("Climb-up"); sleep(random(1500)); } if(stairs != null && myPos.equals(SS4)){ stairs.interact("Climb-up"); sleep(random(1500)); } if(stairs != null && myPos.equals(SS5)){ stairs.interact("Climb-up"); sleep(random(1500)); } //Doorway if(door != null && myPos.equals(ED1)){ door.interact("Enter"); sleep(random(1500)); } //Ledge if (ledge != null && myPos.equals(CLA1) || myPos.equals(CLB1)){ ledge.interact("Cross"); sleep(random(1500)); } if (ledge != null && myPos.equals(ABA2) || myPos.equals(ABB2)){ ledge.interact("Cross"); sleep(random(1500)); } if (ledge != null && myPos.equals(CL2)){ ledge.interact("Cross"); sleep(random(1500)); } if (ledge != null && myPos.equals(CLA3) || myPos.equals(CLB3)){ ledge.interact("Cross"); sleep(random(1500)); } if (ledge != null && myPos.equals(CLA4) || myPos.equals(CLB4)){ ledge.interact("Cross"); sleep(random(1500)); } //Pyramid Block if(myPos.equals(AL1)){ getWalking().webWalk(BBA1); sleep(random(1500)); } if(myPos.equals(AL2)){ getWalking().webWalk(BBA2); sleep(random(1500)); } if(block2 != null && myPos.equals(BBA2) || myPos.equals(BBB2)){ sleep(random(2000,3000)); getWalking().webWalk(ABA2); } return random(5000); }
  17. Thanks guys. I did not know if i left it blank it would just click the object.
  18. So i have to click an object that has not interaction. it must be clicked on in order to jump over and gain exp. my function not working idk why not. if(obsticle != null){ getMouse().click((obsticle.getPosition().getX()),(obsticle.getPosition().getY()),true); }
  19. Done I switched the whole code thanks
  20. why more? its going to be camped and ban rate will increase
  21. I got rid of the 2 traps because more effective for 3, if u would like 2 I will post again later
  22. Hunts Toxic Green Lizards Location Supported - aggressive to gnast must deagro before running script or u might die. Supports 2 Traps Proggy looks like this link will be up for 1 week only dont want this to blow up good training spot. Put in scripts folder 2 traps script Lizard.class - 5 KB 3 traps script Lizard.class Currently Running : 2 traps 3 traps
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