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Tasemu

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Everything posted by Tasemu

  1. I haven't included a .jar file as I assumed the SDN is already inundated with basic combat scripts. You can easily compile this yourself with eclipse. Would you like me to upload the jar?
  2. Sweet, how do you mean man? just have each method check if it should be running itself? Is that similar to a task based script or do you mean something else? ^^
  3. Hey guys, here is my first script for OSBot. The first of hopefully many more. I have open sourced it and you can find the script and the link to Github online. Please feel free to post any comments and constructive criticism of my script right here and don't be shy as I hope to get a few new techniques out of this share to improve my future scripts. If you wanna say thanks for the script then that would also make me pretty happy haha. Welp enjoy ^^ Credits to so many awesome people on this forum. If you have posted on one of my threads, or if I have used a method you shared then please post below and i'll credit you for sure! Progress reports coming soon... running it now. Github: https://github.com/Tasemu/osbot_descrete_gulls (fork me baby) package descrete_gulls; import org.osbot.rs07.api.map.Area; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.api.util.GraphicUtilities; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; import java.awt.*; import java.util.EnumSet; @ScriptManifest(author = "Tasemu", info = "Kill seagulls at Port Sarim", name = "Descrete Gulls", version = 1.1, logo = "") public class main extends Script { private Area docks = new Area( new int[][]{ { 3026, 3241 }, { 3030, 3241 }, { 3030, 3238 }, { 3047, 3238 }, { 3047, 3234 }, { 3030, 3234 }, { 3030, 3211 }, { 3026, 3211 }, { 3026, 3216 }, { 3018, 3216 }, { 3018, 3220 }, { 3026, 3220 } } ); private NPC target; private enum State { WAIT, WALK, ATTACK }; private EnumSet<Skill> skillToTrain = EnumSet.of(Skill.ATTACK, Skill.STRENGTH, Skill.DEFENCE, Skill.HITPOINTS); private long startTime; private int gullsKilled = 0; @Override public void onStart() { log("Welcome to Descrete Gulls."); log("version: " + getVersion()); startTime = System.currentTimeMillis(); for (Skill skill : skillToTrain) { getExperienceTracker().start(skill); } } private State getState() { NPC gull = getNpcs().closest("Seagull"); if (target != null && myPlayer().isInteracting(target)) return State.WAIT; if (!docks.contains(myPlayer())) return State.WALK; if ( gull != null && !gull.isUnderAttack() && !gull.isHitBarVisible() ) return State.ATTACK; return State.WAIT; } @Override public int onLoop() throws InterruptedException { switch (getState()) { case ATTACK: target = getNpcs().closest("Seagull"); if (target != null) { if (target.interact("Attack")) { new ConditionalSleep(random(3000, 5000)) { @Override public boolean condition() throws InterruptedException { return target != null && target.getHealthPercent() > 0; } }.sleep(); } } break; case WALK: getWalking().webWalk(docks); break; case WAIT: if (target != null && target.getHealthPercent() == 0) { this.gullsKilled++; this.target = null; } if (this.getDialogues().isPendingContinuation()) { this.getDialogues().clickContinue(); } sleep(random(500, 700)); break; } return random(200, 300); } @Override public void onExit() { log("Bye!"); } @Override public void onPaint(Graphics2D g) { final long runTime = System.currentTimeMillis() - startTime; drawMouse(g); g.setColor(Color.WHITE); g.drawString("Descrete Gulls Public v" + this.getVersion(), 10, 40); g.drawString("Status: " + getState().toString().toLowerCase() + "ing", 10, 55); g.drawString("Time running: " + formatTime(runTime), 10, 70); g.drawString("Gulls Wasted: " + this.gullsKilled, 10, 85); int trainingPaintMargin = 0; for (Skill skill : skillToTrain) { if (getExperienceTracker().getGainedXP(skill) > 0) { g.drawString(skill.toString().toLowerCase() + " xp: " + getExperienceTracker().getGainedXP(skill), 10, 100 + trainingPaintMargin); trainingPaintMargin += 15; } } if (target != null && target.exists()) { g.setColor(Color.RED); GraphicUtilities.drawWireframe(getBot(), g, target); } } public final String formatTime(final long ms){ long s = ms / 1000, m = s / 60, h = m / 60; s %= 60; m %= 60; h %= 24; return String.format("%02d:%02d:%02d", h, m, s); } private void drawMouse(Graphics graphics) { ((Graphics2D) graphics).setRenderingHints( new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); Point pointer = mouse.getPosition(); Graphics2D spinG = (Graphics2D) graphics.create(); Graphics2D spinGRev = (Graphics2D) graphics.create(); spinG.setColor(new Color(255, 255, 255)); spinGRev.setColor(Color.cyan); spinG.rotate(System.currentTimeMillis() % 2000d / 2000d * (360d) * 2 * Math.PI / 180.0, pointer.x, pointer.y); spinGRev.rotate(System.currentTimeMillis() % 2000d / 2000d * (-360d) * 2 * Math.PI / 180.0, pointer.x, pointer.y); final int outerSize = 20; final int innerSize = 12; spinG.setStroke(new BasicStroke(1.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND)); spinGRev.setStroke(new BasicStroke(1.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND)); spinG.drawArc(pointer.x - (outerSize / 2), pointer.y - (outerSize / 2), outerSize, outerSize, 100, 75); spinG.drawArc(pointer.x - (outerSize / 2), pointer.y - (outerSize / 2), outerSize, outerSize, -100, 75); spinGRev.drawArc(pointer.x - (innerSize / 2), pointer.y - (innerSize / 2), innerSize, innerSize, 100, 75); spinGRev.drawArc(pointer.x - (innerSize / 2), pointer.y - (innerSize / 2), innerSize, innerSize, -100, 75); } }
  4. I want to have a paint over my current target npc. I have had a look through the NPC api and have found information regarding their coordinates on the map, but am unsure how to get the coordinates to paint over the model. Does anyone have any advice on this subject? Cheers!
  5. Hey there, is there a decent check for my player being in or out of combat? And what about other players? I'm seeing spash bots in the chicken areas and I cannot find any combination of checks (yet) in the api to handle it. My current home-made combat checking is pretty flakey, and if people are splashing spells then my script is trying to take their chickens haha ^^
  6. Also if you dont mind my asking, what is wrong with splitting up the script into multiple classes, even if the script is small? Also what is wrong with the task based approach? as a developer i saw it as a nice way to split up code and have each task responsible for its own running. Are java programming patterns different?
  7. Cheers, this is my first script / java project. i'm more used to web dev stuff so i'm not sure on best practises yet. Cheers for the advice, i'll look into state stuff for my next script. o7
  8. I am having a slight encapsulation problem with my chicken counter. i am tracking the chicken entity within another task class so i need to track the number of killed chickens within the task class don't i? if this is the case then how would i pass the data to my Main.onPaint() function? KillChickens.java package tasks; import org.osbot.rs07.api.filter.Filter; import org.osbot.rs07.api.map.Area; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.script.Script; import org.osbot.rs07.utility.ConditionalSleep; import static org.osbot.rs07.script.MethodProvider.random; public class KillChickens extends Task { private Area farm; public Filter<NPC> chickenFilter = new Filter<NPC>() { @Override public boolean match(final NPC entity) { return entity.getName().equalsIgnoreCase("chicken") && !entity.isUnderAttack() && entity.isAttackable() && farm.contains(entity); } }; public KillChickens(Script script, Area farm) { super(script); this.farm = farm; } @Override public boolean verify() { return !script.myPlayer().isAnimating() && !script.myPlayer().isHitBarVisible(); } @Override public int execute() { if (farm.contains(script.myPlayer())) { script.log("Finding chicken..."); NPC chicken = script.getNpcs().singleFilter(script.getNpcs().getAll(), chickenFilter); if (!script.myPlayer().isAnimating() && chicken != null) { script.getCamera().toEntity(chicken); if (chicken.interact("Attack")) { new ConditionalSleep(5000) { @Override public boolean condition() throws InterruptedException { return chicken.exists() && chicken.getHealthPercent() > 0 && script.myPlayer().isInteracting(chicken); } }.sleep(); }; } } else { script.getWalking().webWalk(farm); } return random(300, 1200); } @Override public String describe() { return "Attacking Chickens."; } } Main.java import org.osbot.rs07.api.map.Area; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import tasks.*; import java.awt.*; import java.util.ArrayList; @ScriptManifest(author = "Tasemu", info = "Chicken killing script", name = "Chicken Killer", version = 1.0, logo = "") public class Main extends Script { private long startTime; private ArrayList<Task> tasks = new ArrayList<>(); private Area farm = new Area( new int[][]{ { 3184, 3276 }, { 3184, 3278 }, { 3183, 3281 }, { 3179, 3288 }, { 3179, 3289 }, { 3178, 3289 }, { 3177, 3288 }, { 3175, 3288 }, { 3174, 3289 }, { 3171, 3289 }, { 3169, 3291 }, { 3169, 3295 }, { 3170, 3296 }, { 3170, 3298 }, { 3169, 3299 }, { 3169, 3300 }, { 3173, 3304 }, { 3173, 3308 }, { 3180, 3308 }, { 3180, 3304 }, { 3182, 3304 }, { 3183, 3303 }, { 3184, 3303 }, { 3186, 3301 }, { 3186, 3299 }, { 3187, 3298 }, { 3187, 3296 }, { 3186, 3295 }, { 3186, 3291 }, { 3184, 3289 }, { 3190, 3280 }, { 3192, 3280 }, { 3193, 3279 }, { 3193, 3276 }, } ); @Override public void onStart() { log("Welcome to Chicken Killer!"); log("Current version: " + getVersion()); startTime = System.currentTimeMillis(); getExperienceTracker().start(Skill.ATTACK); getExperienceTracker().start(Skill.STRENGTH); getExperienceTracker().start(Skill.DEFENCE); getExperienceTracker().start(Skill.HITPOINTS); getExperienceTracker().start(Skill.RANGED); getExperienceTracker().start(Skill.MAGIC); tasks.add(new KillChickens(this, farm)); tasks.add(new Loot(this, farm)); } public int getChickenCount() { int xpPerChicken = 12; int totalXp = getExperienceTracker().getGainedXP(Skill.ATTACK) + getExperienceTracker().getGainedXP(Skill.STRENGTH) + getExperienceTracker().getGainedXP(Skill.DEFENCE) + getExperienceTracker().getGainedXP(Skill.RANGED) + getExperienceTracker().getGainedXP(Skill.MAGIC); return totalXp / xpPerChicken; } @Override public int onLoop() throws InterruptedException { for (Task task : tasks) { if (task.verify()) return task.execute(); } return random(600, 1600); } @Override public void onExit() { log("Bye!"); } @Override public void onPaint(Graphics2D g) { final long runTime = System.currentTimeMillis() - startTime; int xpDrawMarker = 0; drawMouse(g); g.setColor(Color.WHITE); g.drawString("Chicken Killer", 10, 40); g.drawString("Time running: " + formatTime(runTime), 10, 55); g.drawString("Chickens Killed: " + getChickenCount(), 10, 70); if (getExperienceTracker().getGainedXP(Skill.ATTACK) > 0) { g.drawString("ATT XP gained: " + getExperienceTracker().getGainedXP(Skill.ATTACK) + " (TTL: " + formatTime(getExperienceTracker().getTimeToLevel(Skill.ATTACK)) + ")", 10, 85 + xpDrawMarker); xpDrawMarker += 15; } if (getExperienceTracker().getGainedXP(Skill.STRENGTH) > 0) { g.drawString("STR XP gained: " + getExperienceTracker().getGainedXP(Skill.STRENGTH) + " (TTL: " + formatTime(getExperienceTracker().getTimeToLevel(Skill.STRENGTH)) + ")", 10, 85 + xpDrawMarker); xpDrawMarker += 15; } if (getExperienceTracker().getGainedXP(Skill.DEFENCE) > 0) { g.drawString("DEF XP gained: " + getExperienceTracker().getGainedXP(Skill.DEFENCE) + " (TTL: " + formatTime(getExperienceTracker().getTimeToLevel(Skill.DEFENCE)) + ")", 10, 85 + xpDrawMarker); xpDrawMarker += 15; } if (getExperienceTracker().getGainedXP(Skill.HITPOINTS) > 0) { g.drawString("HP XP gained: " + getExperienceTracker().getGainedXP(Skill.HITPOINTS) + " (TTL: " + formatTime(getExperienceTracker().getTimeToLevel(Skill.HITPOINTS)) + ")", 10, 85 + xpDrawMarker); xpDrawMarker += 15; } if (getExperienceTracker().getGainedXP(Skill.RANGED) > 0) { g.drawString("RANGED XP gained: " + getExperienceTracker().getGainedXP(Skill.RANGED) + " (TTL: " + formatTime(getExperienceTracker().getTimeToLevel(Skill.RANGED)) + ")", 10, 85 + xpDrawMarker); xpDrawMarker += 15; } if (getExperienceTracker().getGainedXP(Skill.MAGIC) > 0) { g.drawString("MAGIC XP gained: " + getExperienceTracker().getGainedXP(Skill.MAGIC) + " (TTL: " + formatTime(getExperienceTracker().getTimeToLevel(Skill.MAGIC)) + ")", 10, 85 + xpDrawMarker); xpDrawMarker += 15; } } public final String formatTime(final long ms){ long s = ms / 1000, m = s / 60, h = m / 60; s %= 60; m %= 60; h %= 24; return String.format("%02d:%02d:%02d", h, m, s); } private void drawMouse(Graphics graphics) { ((Graphics2D) graphics).setRenderingHints( new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)); Point pointer = mouse.getPosition(); Graphics2D spinG = (Graphics2D) graphics.create(); Graphics2D spinGRev = (Graphics2D) graphics.create(); spinG.setColor(new Color(255, 255, 255)); spinGRev.setColor(Color.cyan); spinG.rotate(System.currentTimeMillis() % 2000d / 2000d * (360d) * 2 * Math.PI / 180.0, pointer.x, pointer.y); spinGRev.rotate(System.currentTimeMillis() % 2000d / 2000d * (-360d) * 2 * Math.PI / 180.0, pointer.x, pointer.y); final int outerSize = 20; final int innerSize = 12; spinG.setStroke(new BasicStroke(1.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND)); spinGRev.setStroke(new BasicStroke(1.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND)); spinG.drawArc(pointer.x - (outerSize / 2), pointer.y - (outerSize / 2), outerSize, outerSize, 100, 75); spinG.drawArc(pointer.x - (outerSize / 2), pointer.y - (outerSize / 2), outerSize, outerSize, -100, 75); spinGRev.drawArc(pointer.x - (innerSize / 2), pointer.y - (innerSize / 2), innerSize, innerSize, 100, 75); spinGRev.drawArc(pointer.x - (innerSize / 2), pointer.y - (innerSize / 2), innerSize, innerSize, -100, 75); } }
  9. I have seen the method my which you divide the total xp gained by the xp per mob, however I can see this losing accuracy over time because mobs can heal a but during an extended fight. Is there a better way to track mob deaths out there?
  10. Mother of god... This looks amazing!
  11. I'll check out intellij now and see if it speeds up the process cheers.
  12. Currently at the moment i need to save the files, then export, manually export to the osbot scripts folder and then reload the script. Is there a better way to test my script in osbot? Particularly for debugging and testing bug fixes.
  13. Looks great, after reading through i believe the verify conditions for some tasks could conflict couldn't they? For example the walk to karamja and walk to deposit box verify conditions can both be true at the same time. What is stopping this?
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