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jiggerjaw

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  1. jiggerjaw

    Stealth Quester

    If there is a "technique" to getting this to run, I would prefer knowing it over getting a refund. I did tutorial island by hand, waited overnight then transferred a couple thousand to it and followed the instructions (which are "have money in invo or bank and press run") I ran it for an hour on a clean computer/ip and a fresh account. Not really sure what else these "techniques" are besides maybe hand leveling my account but I was under the impression that some people are able to bot with minimal time commitments after set up. Is there something that everyone else (including you apparently) are doing that I'm not? I've ran other scripts straight off tutorial without insta bans... I'd like to be able to use this one too
  2. jiggerjaw

    Stealth Quester

    Well, I asked for a second trial since the first trial got my account banned. Didnt get the trial, started a BRAND NEW ACCOUNT, cleared my cache, used a proxy... Decided to buy the script since so many people have reported good things. Used this script for roughly an hour and got banned. Feeling very scammed right now.
  3. jiggerjaw

    Stealth Quester

    This is the sickest script I have ever used.
  4. jiggerjaw

    Stealth Quester

    Could I try this? Also, if I do buy it... Is it a lifetime subscription or will I have to get all the quests done in a certain timeframe?
  5. Ha, shoulda been more specific... the bank opens perfectly fine, it doesn't deposit. Guess it could be that it's trying to deposit before the bank is open, I'll try that. Thanks Jugs *How do I give +Rep? I clicked the check mark and nothing happened
  6. Entity bank = objects.closest("Bank booth"); bank.interact("Bank"); sleep(random(100)); getBank().depositAll(); I've imported bank, this doesnt work?
  7. You are correct sir, thank you. Now the problem is "tree cannot be resolved" guessing it has something to do with it being a farming patch tree
  8. Having some problems and also have some questions... The biggest problem is I open the bank, then dont deposit anything... I used getBank().depositAll(); It also seems to hang up sometimes... Once it stopped on log("check4") without saying log("action") which kind of confused me cuz that shouldn't be possible? Is there something I'm missing? Also, is the random solver incorporated into onLoop, I can't seem to figure it out. Look forward to working with you all, thanks for all the help so far import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.model.Interactable; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.api.map.Area; import org.osbot.rs07.api.model.Character; import org.osbot.rs07.api.Bank; import org.osbot.rs07.randoms.DismissRandom; import java.awt.*; import java.util.ArrayList; @ScriptManifest(author = "Me", info = "My first script", name = "Maple cutter", version = 0, logo = "") public class Main extends Script { int count=0; int bank_count=0; int super_antiban=random(0,50); int super_antiban2=random(0,5); int super_antiban3=random(0,5); int super_antiban4=random(0,5); int super_antiban5=random(0,100); Area pos1= new Area(2998,3376,3002,3369); Area pos2= new Area(2999,3360,3007,3366); Area pos3= new Area(3009,3357,3013,3361); int action=0; private enum State { CUT, BANK, WAIT }; @Override public void onStart() { log("Hello world!"); } private State getState() { Entity check = objects.closest("Maple Tree"); if (inventory.isFull()) return State.BANK; if (check != null) return State.CUT; return State.WAIT; } @Override public int onLoop() throws InterruptedException { log("Still looping"); Interactable tree = null; tree=objects.closest("Maple tree"); log("check3"); boolean action=myPlayer().isAnimating(); while(action==true) log("check4"); log("check5"); sleep(random(0,500)); action=myPlayer().isAnimating(); log("action"); //* boolean rando = shouldActivate(); // if(rando==true) // DismissRandom(); switch (getState()) { case CUT: log("check1"); tree=objects.closest("Maple tree"); if(tree!=null) tree= objects.closest("Maple tree"); tree.interact("Chop down"); sleep(random(1000)); log("check2"); break; case BANK: bank_count=bank_count+1; if(bank_count==super_antiban2) tree= objects.closest("Maple tree"); if(tree!=null) tree.interact("Chop down"); sleep(random(300)); if(bank_count==super_antiban3) getWalking().walk(pos1); super_antiban3=super_antiban3+random(0,5); bank_count=bank_count+1; getWalking().walk(pos2); sleep(random(100)); getWalking().walk(pos3); sleep(random(100)); Entity bank = objects.closest("Bank booth"); bank.interact("Bank"); sleep(random(100)); getBank().depositAll(); getWalking().walk(pos3); if(bank_count==super_antiban4) getWalking().walk(pos2); super_antiban4=super_antiban4+random(0,5); break; case WAIT: sleep(random(3000, 7000)); break; } count=count+1; if(count==super_antiban) sleep(random(10000,20000)); super_antiban=super_antiban+random(50,100); return random(200, 300); } @Override public void onExit() { log("Goodbye world, you banked: "+bank_count+" inventories."); } @Override public void onPaint(Graphics2D g) { } }
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