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naaiz

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Posts posted by naaiz

  1. A few problems im running into:

    After death, run doesn't get toggled back on. 

    After death when there is a glory in the inventory, instead of using that to tele to edgeville, it just webwalks there.

    Doesn't always heal to full health, but sometimes only to like 85-90% (don't know if this is intended or not, but running on 30hp accounts can make this annoying).

    Apart from those issues it's a solid script!

  2. I'd personally use a filter for this, not a for loop. something like:
     

    npcname = npcs.closest(n -> n.getName().equals("npcname") && areawithnpcs.contains(n) && !n.isHitBarVisible() && n.getHealthPercent() > 0 && !n.isUnderAttack());   
                if(npcname!= null && !myPlayer().isUnderAttack() && !myPlayer().isMoving()) {
                    npcname.interact("Attack");
                }

     

    • Like 1
  3. 5 minutes ago, drapi said:

    lol no 1600xp /hr would mean u deal 6dmg per min which is bs.

    Currently have a def pure sitting at 67 def, 1600xp/h is accurate if afking on edgeville monks.

     

    Active training @ seagulls with pots n shit is 5-6k/h but who does that lol.

    • Like 1
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