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TTScripts

Trade With Caution
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Posts posted by TTScripts

  1. 12 minutes ago, Snulle said:

    I'm not sure what you have inhaled, but if you actually did these before you would know this is an hours work :D

     

    Added

     

    No need to be rude or flame bro. Any good or service is worth as much as someone is willing to pay for it. I wasn't ever making an implication you HAD to choose my price, I simply threw it out there. Take a chill pill and study some market economics.

  2. 2 subquests that require plenty of setup, including getting all of the greegrees and the sir amik takes like an hour by itself. Awowgei's worst part is getting greegrees but overall you're looking at at least 2 hours. I don't know what other people charge but I'm just telling you my offer bro. If you can find a better offer somewhere else then go ahead dude

    1 minute ago, MyOSB said:

    4M 

    feel free to add my skype :) 

    there ya go, i'm sure he's  got you fam

  3. 1 hour ago, dotsonloveyou said:

    What's a good suicide bot to use? I have an account that was recently phished, and the user is still trying to use the account ~ I've found his/her active times and I'd like to suicide bot while they're sleeping so they can wake up to a banned account.

     

    Thanks all whom help.

    I joined thinking you were wondering how to off yourself. I was like "def nitrous oxide over-intake bro!"

  4. 29 minutes ago, Alek said:

    You will need to create your own login handler, not sure why you would want to keep trying to log into a banned account. 

    Maybe he's got some alternative reason? Maybe he wants to do something like create a Windows notification when your account is banned while using his scripts? Just a stab in the dark but I doubt he's planning on repeatedly attempting to log in to a banned account.

  5. Whenever I try to use getWalking() or webWalking() and set a point destination only a couple tiles away, the script ignores it and I get the message in logger that the event completed but my character did not move.

    It usually only works when the destination is at least 4 tiles away. How can I walk locally to a spot only a square or two away? Anyone got a good method for moving the mouse to a specified tile on screen (if it's visible on screen)?

  6. On 9/14/2017 at 9:17 PM, Juggles said:

    Same. 

    Edit: figured it out. I think i was having similar issues yesterday. Most Players with spaces in their name were ==null for some reason even if they existed. Maybe it has something to do with spaces NPCs Objects and Players

    So how do we correct the issue? Does OSBot's API recognize underscores in place of spaces?

  7. Hi, i'm coding my script and it's not finding objects. Refer to picture below. Maybe bad code? Idk but using this line to check if an object nearby has always worked in the past.
     

    I added some debugging because I wanted to make sure but in the top left you'll see 9348 is being called a null even though you can see (through Entity hover debug) there is a 9348 object right there (Bird snare with Tropical wagtail in it)

    What's going on?

    VWfMlfYsTaOo9vCygNwDSQ.png

     

  8. 43 minutes ago, Juggles said:

    Would love to know what you mean by this "Anti-ban, smarter NPC interactions,"

     

    So I have methods for client interactions when the mouse would otherwise be doing nothing to make it seem more human. To improve these functions, I took away some of the more commonly used methods, and implemented some that are less common, written in my own unique way as to avoid current profiling. The NPC interactions is referring to targetting. It's only in it's primary stages of development, but the script will occasionally check which targets are available, and prioritize them accordingly. For an example, Black demons are commonly seen as the best NMZ monster, so if you are targetting a Bouncer and a black demon is around, the script will switch to fight the black demons. Also with things like Ultimate Force (kills all enemies currently spawned). The Ultimate Force is only used if there are no black demons nearby. Later on in development, you will be able to customize what NPC's trigger what reactions, and build a completely unique script based on all the option selections you make.

  9. 03060c03ee757f089eb9e1fc89951216.png

    Updated the script! Better Anti-ban, smarter NPC interactions, improved paint, smarter power-up interactions, bug fixes, Overload support is almost working.

  10. FaKo89n.png

    Hey guys! I'm new to the OSBot community and i'm hoping to become a Scripter rank on here by releasing some awesome scripts for you all. This is my current project and hopefully I'll be allowed to place it on the SDN upon completion. I'll be keeping you guys posted with the updates on it as I move along, and i'll get some GFX in the thread and what not later on aswell.

    I will also have longer lasting proggies soon but due to a lack of a good proggy, I will release the .jar later on when I have the necessaries for you all to be comfortable with my script.

     

    v9Wf5FH.png

     

    Iv66VMs.png

     

    Features:

    ✔ = Already implemented, ✔ = To be added

    ✔ XP Type detection

    ✔ Rapid Heal Flicking (Set to Quick-Pray before running)

    ✔ Informative Paint

    ✔ Randomized client interaction anti-ban

    ✔ Randomized Absorption use

    ✔ Intelligent power-up usage*

    ✔ Rock cake support

    ✔ Improved anti-ban

    ✔ GFX on paint

    ✔ Overload, Super pot support

    ✔ Intelligent NPC targetting

    ✔ GUI options

    ✔ Re-entry

    ✔ Task system for switching XP types for reaching multiple level goals

     

    *Intelligent power-up usage refers to the script's ability to recognize if a powerup is useful. It may detect which monsters are currently summoned, and determine whether it should use Ultimate Force or not. It will only pick up Power Surge if your weapon has a special attack available, will always use Zappers and Recurrent damages.

     

    I'd love to hear some suggestions from you guys as well. The .jar (Local use) will be available soon, keep an eye on the thread!

     

     

    image.png

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