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liverare

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Everything posted by liverare

  1. liverare replied to liverare's topic in Archive
    Thanks One awesome thing I'm doing is to configure the break handler so that I log in for a few minutes, during which I get and update the information and throw out notifications if necessary, and then I break for 20 or so minutes. This way, I could be watching porn playing other games at the same time, and afk farming on RuneScape.
  2. liverare posted a topic in Archive
    Supports (working, under development, not developed yet): Allotments Hops Trees Fruit trees Bushes Flowers Herbs Special Compost bin Fertilizer states Leprechaun Plant watchers Over a year ago I began working on a basic farm aid solely to watch over my herb crops. It was a very profitable money making business and seeds weren't cheap either. My first script worked like a charm and I could very easily know the states of my herbs: Old picture of what it looked like. There's another old picture of my Live Farm Watcher script which was an expansion of the old script as shown above. Essentially it was that, but with every other plant. It was massive. The framework behind that project was shaky and in order to run, the user would have to select the plant currently growing from the combo boxes which occupied the left-most field. It did not work well lol. Back on topic I hope to make a fully functioning farm aid that will absolutely crush RSBuddy's own. In fact, my own already beats theirs: Source of quote. Also, RSBuddy's Pro Farming script is bundled in the premium package, whereas the free version only supports allotments and herbs. Once I've completed this script... Once I've completed this script, I will make it available on the SDN for free, and I may even release the API as to give other scriptwriters the chance to develop a bot for it. Also notice my swanky alert system now. Before, the older script relied on the user (me) to have the GUI positioned near my focal point, as so I can see the colours of the table rows. Now, I get sound and a sexy, intrusive notice pop up at the bottom-right. It's hella awesome! May edit post at a later date. G'night! :edit: my poor grammar in the notice displays lol. I'm an idiot -- I shouldn't have rushed them!
  3. You've met them. Trial done. I'll see what I can do.
  4. Well now I just feel silly. I thought I had already sorted the paint out lol. I had to disable it at an earlier point due to an image loading problem with the SDN. I will get around to sorting this, thanks for the report! Also, I cannot understand why the antiban would be an issue, because it's using OSBot's very own antiban system. There's possibly a flaw on their end, so I perhaps need to create my own if that's the case. It might just be lag; I lagged a hell of a lot yesterday. As for the delayed clicking...yeah. The methods I used for interacting are supplied by OSBot themselves, of which tends to misclick on occasions. However, if I try to compensate for this by reducing that wait, the bot will continuously try to interact with the NPC. Here's the scenario outcomes: With the wait, if you fail to interact with the NPC, you end up waiting a bit before hopefully interacting with it successfully a second time. Without the wait, if you fail to interact with the NPC, you do re-interact with the NPC instantly. However, if you did interact with the NPC the first time and there's no wait, the bot may attempt to re-interact with the NPC, but the interaction is obstructed by the tanning shop interface. Because that interface consumes the whole screen, the bot is unable to 'close' the interface before re-engaging with the shop owner. That action in and of itself would be redundant. The wait is a fail-safe mechanism to ensure the bot doesn't exhibit the latter scenario outcome. I of course fully understand this isn't enough, so I do need to write my own that's a little more accurate. Or I will simply left-click the NPC and have the bot streamline through the dialogue using the number pad. This will be safer as the chat dialogue interface doesn't consume the entire screen. Also, sorry for not responding to your trial request. If you request a refund, I can sort you out with a trial.
  5. Facts: When you enter world 57, you spawn on Tutorial Island (as a fresh spawn) momentarily, and then you are translated across to the Clan Wars location. When you leave this world, you go back to your original account as normal. The first step would be to escape from Clan Wars, but the road to leave is blocked by rocks, the Ardougne cape's teleport, default home teleports for all spellbooks and the minigame teleports are all blocked. There are no law runes, nor any means of acquiring them, so there's no way to test the other spells (perhaps this is an oversight on Jagex's part--seeing as they do not give you laws, they may have not blocked the spell). I doubt there's any way to get your hands on a ring of life, or a diamond ring, because if you could, you might be able to forcibly teleport yourself out of Clan Wars via entering the arena and getting below 10% hp. There's one way to acquire items not provided by default: hunter kits. At best, laying a trap will move your player one square. Though I doubt you could use this as an exploit, and it's not like you can try it out during the battles since...y'know, fighting and all. Jagex has not added an amulet of glory to the chest, and I think this is partly due to the fact that the fury is better and because there's a 'recharge dragonstone' spell in the lunar spellbook. If you can somehow get your hands on an dragonstone item, that might be your ticket out of Clan Wars. The only other option I can think of is the ability to die outside of Clan Wars, but there doesn't seem to be any means of achieving this that I know of. Once you get outside of Clan Wars, then what? There'd need to be some kind of place where you can 'deposit' items briefly, that will then pass on through to the main game. It's possible Jagex has a major oversight issue here also. There might be some kind of quest feature that requires you to briefly hand over an item. Perhaps you could build your POH and use the costume room. Who knows. I'd be really interested to find a flaw in this. I would love to crash the RuneScape economy, lol. Back onto the hunter kits. Baby implings reward ball of wool and chisel. Earth implings reward uncut emerald, cur emerald and a cut ruby. Cut ruby can be used in part to make a digsite pendant. Essence implings reward law runes. Exlectic implings reward gold ore, five noted gold bars and a cut diamond. Magpie implings reward a ring of life and a cut dimaond. Dragon implings reward a dragonstone amulet and a amulet of glory. If by any chance you see one of these imps crossing Clan Wars, get yourself a hunter kit and go catch it!
  6. liverare replied to Nike's topic in Spam/Off Topic
    I don't see why he didn't just go spam on an archived thread. It's not like anybody would know he was there doing it, nor would anyone care. Archived threads are dead threads, in a dead section. Seriously, there are 2000 pages of threads he could have easily spammed on, and the only thing the moderators would see is him being the last poster within that section.
  7. I may look into this.
  8. I trained to 99 fletching using my own script. The method can be achieved using Cheat Engine, and I doubt anyone has been banned using that programme. If, by and chance, you get flagged, once you've achieved your goal, you can just 'go quiet' and give Jagex nothing to monitor for a while, and perhaps they'll go away.
  9. OSBot uses stealth injection, so I think we're safe.
  10. Not sure. I got to 99 using this, also the script is premium now so there's not many users. No. Thanks for reminding me! I forgot to add this -- it won't work because the script needs to interact with the actual RuneScape client, whereas Mirror Mode only reflects ("looks, but does not touch") the RuneScape client. It's incompatible, sorry.
  11. Yep. This was before Polish taught me how to acquire raw client variables from the class loader and invoke value changes to those variables.
  12. liverare posted a topic in Spam/Off Topic
    (2:35) No information is avail--------- (transmission ended) I recently stumbled upon this internet phenomenon. It's a strange story, but one that's very enticing. Christopher Weston Chandler (or "Chris-chan") is a large hit on the internet with his many V-log entries that have left many dumbfounded. Search for him more if you want to witness strangeness, of a man who's deluded and mentally deteriorating. If you have an hour to spare and you want some white noise, check out this documentary:
  13. Hello Doons, thanks for the bug report. It seems Jagex has changed the 'x amount' widget. I have fixed it and it should run smoothly next build.
  14. 1.6m / steel dart exp (7.5) = 213,333. You were fletching 213k darts per hour. The progress report included in the thread shows an estimate of 253k bolts per hour. This script may increase your productivity by 15%. What makes this possible is the custom method used in this script; the script forces RuneScape to re-select items without touching the mouse. This means there are no mouse movements between feathers and bolt/dart tip, nor is there the manual clicking of the bolt/dart tip. Though there is a limit to how fast you can fletch; if the delay is just too short (literally single-digit milliseconds), the game cannot properly synchronise the sheer number of interaction requests.
  15. liverare replied to Blair's topic in Botting & Bans
    No. Your IP address has already been associated with your RuneScape account. If you change your IP address, all they'll need to do is change the IP address they monitor. They'll figure out your new IP address by seeing who's logged into the account. [EDIT] They don't even need your IP address; they merely need to monitor your account.
  16. You make it sound so simple. We wouldn't have an obesity epidemic if we could just tell all fatties to 'just not eat'.
  17. That only guarantees I'll be less likely to get banned. At this point, with my account being as accomplished as it is, I would rather not test the waters until I see a few jump into the pool before me. Hell, I'd rather let the water go stale before dipping my toe.
  18. I'm only surprised by how indifferent I feel. It's probably due to the fact that I have been banned multiple times across multiple accounts over the years, and the intensive, heart-racing jolt of seeing those words "[y]our account has been disabled" have been nulled over that period of time. At worst I'm slightly abated, for I lament the early days of '07 more than what RuneScape has been chiselled into today and the loss I've almost incurred. I will more than likely feel much worse if the ban was permanent, if my ego doesn't tell me I can bot myself back onto my feet again. There's a fork in the road at this point; to continue botting, or to lose interest in the game. I faced it back on EOC before the game got shit; I had an account heavily botted and after I received my first 2-day ban, I tried very hard to hold myself together restrain from indulging in my automation addiction. But my hunting level was low and that shit defined bordem and put a fucking stroke around it. ... I'm sure you know how the dance went. That was my mistake back then. But today things were different. Throughout most (if not all) of all the botting has been with the use of my own private scripts. Sure they're far from perfect, as once they fulfil the bare minimal tasks, I was pretty much running it for countless hours. I didn't bot so much using mirror mode, because there would always be a problem (aka, bot taking a little stroll else where) and the regular client mode performs much faster. There's my next mistake: compromising for stability and efficiency. Though you probably only care about what was (almost) (ALMOST) lost: Quest cape. Nearly acquired all levels for the achievement diaries. Full bandos. Dragonfire shied. All barrows items. 10M cash stack. Two fire capes. Lumberjack + prospectors outfits ...Basically a ~150M sum total. Mostly comprised of items. So.. What got me banned? My law crafting script. The script was poorly coded and built to serve the minimal requirements of crafting laws--and it has, as it trained me from 60 to almost 90 doing nothing but laws, with all the proceeds that came with it. The script itself was very stable; the logic wasn't flawed. It was the handing of improbable scenarios that had my bot stalling for hours on end. A good bot accounts for most, if not all, of those kinds of scenarios. But I got lazy. Very lazy. Once the bot successfully ran for six hours, I stopped caring. Well played, Jagex. I've probably missed a bunch of stuff and gone on a few tangents. Don't care.

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