Jump to content

zeejfps

Members
  • Posts

    93
  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by zeejfps

  1. That is what I need, the pathing algorithm, aka the part that will click on the tiles or the minimap. Like I said I can write my own but I do not see the point when it should be build in.
  2. Can not, I have created an A* pathing algorithm that generates a path from a position to a position taking into account collision flags, etc, etc... Now I just need a good way to traverse the path, and I do not feel like rewriting the walking.
  3. I can not seem to get it to work, is Walking even currently broke ? This is what I am doing: @Override public int onLoop() throws InterruptedException { WalkingEvent e = new WalkingEvent(); e.setPath(SOMEPATH); e.execute(); return 500; }
  4. Oh hi there...

  5. That would be awesome, as soon as this is released, i am redoing all my scripts
  6. Yeah I had same question, nobody replied @GoldenGates pitch is up and down
  7. I vote for the dark one !
  8. zeejfps

    BETA v1.3.4

    Ahhh Love these updates , Awesome work devs !
  9. zeejfps

    BETA v1.3.2

    holy crap, what timing, I just got home and BLAM new update. As always Thank you devs !
  10. Awesome, thanks for the update maxi
  11. zeejfps

    BETA v1.3.1

    The only time i get fps issues is when i use the object info option
  12. Hay, welcome I hope you enjoy your stay
  13. zeejfps

    BETA v1.3.1

    Mine is running no problem ether... Love the update! Good job DEVS ! and thank you
  14. From now on, all of the source code to my scripts can be found here: https://github.com/Zeejfps

  15. As far as I know there is no way you can do this simply... Because if I understand correctly you want it to eat every lets just say 20 seconds, but you still want the script to run normally.... However, you can try this, not guaranteed it will work but still: private final int timeToWait = 10; //In seconds;private int startTime;private int runTime; @Overridepublic void onStart(){ startTime = System.currentTimeMillis(); //Set the start time for first time..} @Overridepublic void onPaint(Graphics g){ updateInfo(); //Update the runTime every second, There might be a better way but idk what it is.} @Overridepublic int onLoop(){ if(runTime > timeToWait){ //Checks if the run time passed the wait time eatFood(); //Some method... You will have to make this I wont spoon feed you. startTime = System.currentTimeMillis(); //Resets the startTime. }} private void updateInfo(){ runTime = (System.currentTimeMillis() - startTime) / 1000; //Basicaly takes the current time and subtracts from time started then finds it in seconds.}
  16. omg, awesomeawesomeawesome!!! To bad I won't have time this weekend to work on a new script
  17. Just released my new script zFlaxSpinner !!! find it @ http://osbot.org/forum/topic/1207-zflaxspinner/?p=11284

  18. Ok, thank you for the reply This topic should be closed.
  19. Is there a way I can find the players Run % and based on that make him run ??? i cant seem to find anything in the API...
  20. GroundItem cowhide = closestGroundItem(cowhideID);If(cowhide.exists()){ selectOption(cowhide, cowhide.getMouseDestination(), "Take");} Put this inside a method, i typed this on my ipad so errors are possible
×
×
  • Create New...