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imancity

Trade With Caution
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Posts posted by imancity

  1. /**
     * Created by Sinatra_PC on 06/01/2016.
     */
    public enum QuestsAPI { /*Thanks dogerina*/
        TUTORIAL_ISLAND(406, true),
        ABYSS_SUBQUEST(492),
        BLACK_KNIGHTS_FORTRESS(130, true), // 4
        COOKS_ASSISTANT(29, true), // 2
        DEMON_SLAYER(222, true), // 2561 3
        DORICS_QUEST(31, true), // 199
        DRAGON_SLAYER(176, true), // 10
        ERNEST_THE_CHICKEN(32, true), // 3
        GOBLIN_DIPLOMACY(62, true), // 6
        IMP_CATCHER(160, true), // 2
        THE_KNIGHTS_SWORD(122, true), // 7
        PIRATES_TREASURE(160, true), // 2
        PRINCE_ALI_RESCUE(273, true), // 110
        THE_RESTLESS_GHOST(107, true), // 5
        ROMEO_AND_JULIET(144, true),
        RUNE_MYSTERIES(63, true), // 6
        SHEAP_SHEARER(179, true), //
        SHIELD_OF_ARRAV(145, true), //logged 146 too, might be different for gang
        VAMPIRE_SLAYER(178, true),
        WITCHS_POTION(67, true),
        ANIMAL_MAGNETISM(939),
        ANOTHER_SLICE_OF_HAM(997),
        BETWEEN_A_ROCK(433),
        BIG_CHOMPY_BIRD_HUNTING(293),
        BIOHAZARD(68),
        CABIN_FEVER(655),
        CLOCK_TOWER(10),
        COLD_WAR(968),
        CONTACT(964),
        CREATURE_OF_FENKENSTRAIN(399),
        DARKNESS_OF_HALLOWVALE(869),
        DEATH_PLATEAU(314),
        DEATH_TO_THE_DORGESHUUN(794),
        DESERT_TREASURE(440),
        DEVIOUS_MINDS(622),
        THE_DIGSITE(131),
        DREAM_MENTOR(1003),
        DRUIDIC_RITUAL(80),
        DWARF_CANNON(69), //wrong
        EADGARS_RUSE(335),
        EAGLES_PEAK(934),
        ELEMENTAL_WORKSHOP_I(299),
        ELEMENTAL_WORKSHOP_II(896),
        ENAKHRAS_LAMENT(641),
        ENLIGHTENTED_JOURNEY(912),
        THE_EYES_OF_GLOUPHRIE(844),
        FAIRYTALE_I(671),
        FAIRYTALE_II(810),
        FAMILY_CREST(148),
        THE_FEUD(435),
        FIGHT_ARENA(17),
        FISHING_CONTEST(11),
        FORGETTABLE_TALE(521),
        THE_FREMMENIK_ISLES(970),
        THE_FREMMENIK_TRIALS(347),
        GARDEN_OF_TRANQUILITY(188),
        GERTRUDES_CAT(180),
        GHOSTS_AHOY(408),
        THE_GIANT_DWARF(482),
        THE_GOLEM(437),
        THE_GRAND_TREE(150),
        THE_GREAT_BRAIN_ROBBERY(980),
        GRIM_TALES(1016),
        THE_HAND_IN_THE_SAND(635),
        HAUNTED_MINE(382),
        HAZEEL_CULT(223),
        HEROES_QUEST(188),
        HOLY_GRAIL(5),
        HORROR_FROM_THE_DEEP(351),
        ICTHLARINS_LITTLE_HELPER(445),
        IN_AID_OF_THE_MYREQUE(705),
        IN_SEARCH_OF_THE_MYREQUE(387),
        JUNGLE_POTION(175),
        KINGS_RANSOM(1049),
        LEGENDS_QUEST(139),
        LOST_CITY(147),
        THE_LOST_TRIBE(465),
        LUNAR_DIPLOMACY(823),
        MAKING_HISTORY(604),
        MERLINS_CRYSTAL(14),
        MONKS_FRIEND(30),
        MONKEY_MADNESS(365),
        MOUNTAIN_DAUGHTER(423),
        MOURNINGS_END_PART_I(517),
        MOURNINGS_END_PART_II(574),
        MURDER_MYSTERY(192),
        MY_ARMS_BIG_ADVENTURE(905),
        NATURE_SPIRIT(307),
        OBSERVATORY_QUEST(112),
        OLAFS_QUEST(994),
        ONE_SMALL_FAVOUR(416),
        PLAGUE_CITY(165),
        PRIEST_IN_PERIL(302),
        RAG_AND_BONE_MAN(714),
        RAT_CATCHERS(607),
        RECIPE_FOR_DISASTER(69),//will need to get the index for each subquest
        RECRUITMENT_DRIVE(496),
        REGICIDE(328),
        ROVING_ELVES(402),
        ROYAL_TROUBLE(730),
        RUM_DEAL(600),
        SCORPION_CATCHER(76),
        SEA_SLUG(159),
        SHADES_OF_MORTTON(339),
        SHADOW_OF_THE_STORM(602),
        SHEEP_HERDER(60),
        SHILO_VILLAGE(116),
        THE_SLUG_MENACE(874),
        A_SOULS_BANE(709),
        SPIRITS_OF_THE_ELID(616),
        SWAN_SONG(723),
        TAI_BWO_WANNAI_TRIO(320),
        A_TAIL_OF_TWO_CATS(568),
        TEARS_OF_GUTHIX(499),
        TEMPLE_OF_IKOV(26),
        THRONE_OF_MISCELLANIA(359),
        THE_TOURIST_TRAP(197),
        TOWER_OF_LIFE(977),
        TREE_GNOME_VILLAGE(111),
        TRIBAL_TOTEM(200),
        TROLL_ROMANCE(385),
        TROLL_STRONGHOLD(317),
        UNDERGROUND_PASS(161), //logged 161 and 162
        WANTED(571),
        WATCHTOWER(212),
        WATERFALL_QUEST(65),
        WHAT_LIES_BELOW(499),
        WITCHS_HOUSE(226),
        ZOGRE_FLESH_EATERS(455);
        
        int getConfigValue;
        boolean isF2P;
    
        QuestsAPI(int config) {
            this.getConfigValue = config;
        }
    
        QuestsAPI(int config, boolean isF2P) {
            this.getConfigValue = config;
            this.isF2P = isF2P;
        }
        
        
    
        public boolean isStarted(QuestsAPI quest, MethodProvider api) {
    return api.getConfigs().get(quest.getConfigValue()) != 0;
    }
        
        public int getConfigValue(){
            return this.getConfigValue;
        }
        
    }
    

    2) For cutscenes during Quests, how do I make it so the player doesn't spam click the NPC (like a conditional sleep while cutscene goes on).

     

     

    if condition && npc isnt null {

    talkToNPC

    new Conditional Sleep(x ms){

    return -> getDialogues().inDialogue() || getDialogues().isPendingOption;

    }.sleep;

     

    simple way to do that

     

     

    Omg a ton of help, thanks!

     

     

     

    Hey Christopher, for that QuestAPI, how would I implement it in the code? I tried writing a check to see if its started and did:

    if (!QuestsAPI.IMP_CATCHER.isStarted())
    

    but the isStarted wants something in the ()

    • Like 1
  2. its an enum with the quests

     

    you put in quests with their config value

     

    there's a boolean to check if a quest is started or not (config value being 0 means its not started)

     

    Ohh so I just input their config value and check to see if its started, I see!! Thanks man.

  3.  

    you could use something like this:

    public enum Quests {
     QUEST(0);
    
     private int configValue;
    
     public int getConfigValue() {
     return configValue;
     }
    
     public boolean isStarted(Quests quest, MethodProvider api) {
     return api.getConfigs(quest.getConfigValue()) != 0;
     }
    }

     

    Could you possibly explain what that is doing? I'm having trouble reading it :/

     

  4. The quest api is not working as far as I know. You would have to write your own.

     

    Really? :( damn it. I was so excited when I saw the options lmfao. Hmm.. it seemed to recognize a Quest.isComplete from an earlier part of my script tho?

  5. 1) I'm not sure if I am using it incorrectly, but I was trying to use the getQuest().isComplete/isStarted as criteria for moving onto other parts, but it seems even though I have it talk to the NPC only when !getQuest().isStarted(...), it still keeps talking to her.

     

    2) For cutscenes during Quests, how do I make it so the player doesn't spam click the NPC (like a conditional sleep while cutscene goes on).

     

    Thanks! :D

  6. 1. OSBot Version (do NOT put "current version", be specific)

    2.4.62

     

     

    2. A description of the issue. Include relevant logs.

    When using the getWorlds.hoptof2pworld(), it will hop okay for 3-4 times and then it gets stuck hovering on a world. Doesn't click it but hovers over it. If I manually select it, it continues the rest of the script, then when its time to hop it does the same.

     

    (not sure if it's my fault in some way, but I've had it happen on 2 different scripts today, and never before)

     

     

    3. Are you receiving any errors in the client canvas or the logger? 

    None

     

     

    4. How can you replicate the issue?

    Attempt to ie: buy items, then hop worlds. Let it run for 5-10 minutes.

     

     

    5. Has this issue persisted through multiple versions? If so, how far back?

    Just today (2.4.62 and possibly .61? I believe both were released today so I'm not sure if .61 was affected)

  7. Private script. I have already contacted him.

    Really? Because I always get booted off hopping too quickly. Take a look at the logger: b8826093995e427bbd79f9cb607cbcd4.png

     

    I know this is random, but the same happens for me. Not a client thing, but an RS thing. I was hopping between worlds yesterday looking for an empty one at CW ogres using OSBuddy and after about 10 hops it logged me out saying too many login attempts, wait a few minutes.

    • Like 2
  8. As stated above; both are f2p and created by me. They were safely botted, but if a ban arises and it isn't your fault, a refund can be negotiated.

     

    Both accounts are exactly the same, current stock is: 2/2

     

     1. Pictures of the account stats

     

    de460da3fc2c4292a53c7da5eaa1bdd0.png

     

     

        2. Pictures of the login details

     

    d6c72c8af5f74e37b3a13548d1a92003.png

     

     

        3. Pictures of the total wealth (if there is any)

     

    N/A

     

        4. Pictures of the quests completed

     

    ef2fc8f2629143478bc68f72ce0e2e1a.png

     

     

    5. The price you will be starting bids at

     

    3M

     

     

     

     6. The A/W (Auto-win) for your account

     

    N/A

     

     

     

        7. The methods of payment you are accepting

     

    RSGP

     

     

        8. Your trading conditions

     

    I will go first if I think you're trusted (enough FB or up to my judgement) otherwise you can pay for an MM.

     

     

     

        9.  Pictures of the account status

     

    9eedc527f1964b5ca2400302f7277254.png

     

     

     

       10. Original/previous owners AND Original Email Address

     

    I created these accounts and used disposable emails, so I will give you it for login but the actual email isn't accessible.

     

     

     

     

    Post your bids/etc, I will keep checking here and we can discuss over my Skype if you have more interest. I'll be on and off periodically and will do my best to respond right away.

     

    Thanks!

     

     

     

     

     

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