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Eliot

$100.00 Donor
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Everything posted by Eliot

  1. Eliot replied to Eliot's topic in Archive
    If anyone would like to continue BETA testing the script, I will allow you to for RSGP donation, cash is used to cover supplies/new account I have to buy to test things on. Add me on Skype: eliot.osbot
  2. Eliot replied to Eliot's topic in Archive
    Will be doing a big update than probably releasing the script 100% free with the option of donating.
  3. The best anti-ban is to report fellow botters. P.S don't do it
  4. Eliot replied to Eliot's topic in Archive
    If it's the 25th for you beta has ended, don't worry full better version coming soon.
  5. Eliot replied to Eliot's topic in Archive
    That would increase ban chance significantly. I sell my unids for over 1k each all stacks.
  6. Eliot replied to Eliot's topic in Archive
    I need a screenshot of this, ran for 13 hours last night with no problem.
  7. Eliot replied to Eliot's topic in Archive
    1.) It happened today, it was downloaded roughly 6 hours ago (with about 2 hours spent botting on and off, I'll post a long proggy if I can get one). 2.) For scripting purposes, it may be a lot easier and user-friendly by starting with a GUI. I love the auto-correcting idea though. Perhaps you should assign food "point values" based on how many hp it heals, to prevent from removing too much food. After all, removing a 6hp healing food isn't as significant as removing a 20hp healing food from a run. Just suggestions though, it'd probably be a huge pain to assign values to all of the different food id's. ;P Also, you should make it so that your script can "remember" the amount of food it brought from previous runs, so that when someone restarts the script the next day, it doesn't need to re-calibrate. Also, you may want to consider adding options to equip mithril bolts (saving inventory space, also more humanlike) and adding nature runes to the loot table. They are pretty valuable and drop often enough to be worth picking up. 1. Then it must have been a fluke, as there is no error in the code. 2. I have no experience making GUI and don't feel like figuring that out. Honestly I think that would take longer than just putting the food in your invy you want to use. I do not believe scripts can "remember" anything, hence why it will tell you how many to start with in the log for next time. 3. If the bot equips mithril bolts that would interfere with rangers, it could be fixed, but at this time is not a high priority.
  8. Eliot replied to Eliot's topic in Archive
    In regards to the walking, I notice one portion of the path the bot follows occasionally has this problem, unsure as to why but I can look into it. Looting - I think that may have been in an older version? Or did it happen quite recently? I changed all looting logic 1-2 days ago to check if the item exists continually and if it doesn't the bot will move on. Looting (2) - In an upcoming version "Smart Eating" will be implemented. I will be writing a custom method to do the following. When you start the bot, my script will recognize the amount and type of food in your inventory, this will be saved. The bot will then only withdraw that type of food and amount. Each run the bot will plug in various factors into a formula and auto-adjust how many food it should bring based on intelligent predictions. For example if you have 2 extra food the bot may bring one less next time (it will not overreact), and it will make small adjustments and print in the log how many it suggests for next time you start the bot when you stop the script. The method will also eat excess food to make room for herbs (after a few runs there should be 0-1 to pieces of excess food). Looting (3) - In an upcoming version of the iKillDruids script bones will be dropped when detected in the inventory. Thanks for the praise, while my looting method isn't 100% perfect, I think it is a really good balance of being "human-like" while not wasting time between target switches. I'm glad you've been enjoying my script and I look forward to more bug reports and suggestions from you in the future.
  9. Eliot replied to Eliot's topic in Archive
    Download again I fixed that. 100-150k per hour. ok let me check, when i coment u updated it? or before i coment Just download it again, it's fixed.
  10. Eliot replied to Eliot's topic in Archive
    Download again I fixed that. 100-150k per hour.
  11. Eliot replied to Eliot's topic in Archive
    I'm aware of this but considering I have not included many important features I don't care.
  12. Eliot replied to QBots's topic in Archive
    You should put this is a paid script on the SDN and update it regularly and etc I'll have a chat with Raflesia maybe to talk to the admins mate? I dont think something that is < 200 lines of code should be premium. (Only reason I'm not releasing free abyss is because it's actually a decent number of lines) How did you manage to get it below 200 lines? Does it not have any fail-safes/anti-ban/etc? Are you still updating this or should I make mine? How? Easy, dont use pointless code. :3 "Pointless code" would have made this script a lot better. I honestly dont know what you were expecting from under an hour of code..? Nothing, good script!
  13. Thanks but it seems like you don't trust me putting a virus in 4kb is a bit impossible so you can download it without worries or ask a mod to scan it for you edit its 1.72kb file You could easily keylog a 1.72kb file, just an FYI. Anyways welcome to the scripting club!
  14. Eliot replied to QBots's topic in Archive
    You should put this is a paid script on the SDN and update it regularly and etc I'll have a chat with Raflesia maybe to talk to the admins mate? I dont think something that is < 200 lines of code should be premium. (Only reason I'm not releasing free abyss is because it's actually a decent number of lines) How did you manage to get it below 200 lines? Does it not have any fail-safes/anti-ban/etc? Are you still updating this or should I make mine? How? Easy, dont use pointless code. :3 "Pointless code" would have made this script a lot better.
  15. Eliot replied to Eliot's topic in Archive
    Thank you for the feedback! I was actually already aware of this problem, but I will not be able to fix it until tomorrow. The reason this happens is because the intelligent food logic has not yet been implemented. When the bot realizes it's going to die, it will teleport and log off. The client then says "Oh no! Why is he logged off WTF?" then logs you back in. My script then says "Oh no why am I still logged in my health is too low! I'm going to teleport and log off!" These two things fight each other forever. I'm sorry it wasted so many teletabs and will glady give you 100kgp tomorrow. Add me eliot.osbot on Skype. Fix for the time being: When running this script on an account below 40 defense do not select an account when you start the script. _______________________________________________ In other news, I have fixed a minor bug noticed by a few people. This script is caused by a flaw in the OSBot API method setRunning(true); which causes the script to rarely click the mouse option when trying to run. I have implemented a custom running method and the issuse has been resolved. Please update to beta version 1.2. DOWNLOAD LINK: http://www.mediafire.com/?gi48d8ze5y7p1ac
  16. Eliot replied to QBots's topic in Archive
    You should put this is a paid script on the SDN and update it regularly and etc I'll have a chat with Raflesia maybe to talk to the admins mate? I dont think something that is < 200 lines of code should be premium. (Only reason I'm not releasing free abyss is because it's actually a decent number of lines) How did you manage to get it below 200 lines? Does it not have any fail-safes/anti-ban/etc? Are you still updating this or should I make mine?
  17. Eliot replied to Eliot's topic in Archive
    NEW VERSION! Better than ever! Download: http://www.mediafire.com/download/gi48d8ze5y7p1ac/iKillDruids.jar Change Log: Updated anti-ban Updated looting logic New paint
  18. Eliot replied to Eliot's topic in Archive
    Thanks for the praise, I used a technique I've never seen to be able to get fast target switching. Banking is using the OSBot API, not much I can do here to increase the speed. I imagine it is about 20-30 seconds slower than it could be.
  19. Eliot replied to Eliot's topic in Archive
    I'm going to remove the trip restrictions on the beta later, if anyone has a below 40 defense account I can borrow for a few hours let me know!
  20. Eliot replied to Eliot's topic in Archive
    I made a nice new paint, will be out in later version. Keep testing please!
  21. I learned Java on netbeans, since then I prefer to use Eclipse.
  22. Eliot replied to Eliot's topic in Archive
    Yes it works perfectly.
  23. Eliot replied to Eliot's topic in Archive
    I have added a fail-safe so that it will not leave the bank until it has the food in inventory. I am unable to test it right now, but no reason it won't work. I have no idea why it kept teleporting, but if it does it again report it ASAP. New link: http://www.mediafire.com/?gi48d8ze5y7p1ac
  24. Eliot replied to Eliot's topic in Archive
    Thank you so much the the detailed bug report! I will add a fail-safe and push a new beta version ASAP (you must be unlucky 30+ hours running and it never forgot food for me) Please add me on Skype, I need a new paint! eliot.osbot
  25. Eliot replied to Eliot's topic in Archive
    I've been working closely with a few people and I've got an update planned regarding food. The new update will use the type of food and amount you start with in your inventory each run. The bot with intelligently adjust the amount of food it brings if it finds you need less or more. So basically if when I start the bot I have 12 salmon in my inventory, the bot with bring 12 salmon with it each run. This removes the need for annoying/clunky GUI. Keep the suggestions coming!

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