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ni562

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Everything posted by ni562

  1. For sure. Probably an easy way for them to catch botters too!
  2. Download the JRE from here: http://www.oracle.com/technetwork/java/javase/downloads/index.html And if you still can't run JAR files look at this thread: http://answers.microsoft.com/en-us/windows/forum/games_windows_10/cant-open-jar-file-using-windows-10/98f81ae5-0cbb-47f7-b7ff-49275e19e7a2?auth=1&rtAction=1441586909922
  3. Try this my friend http://answers.microsoft.com/en-us/windows/forum/games_windows_10/cant-open-jar-file-using-windows-10/98f81ae5-0cbb-47f7-b7ff-49275e19e7a2?auth=1&rtAction=1441586909922
  4. ni562 replied to Jesse's topic in Scripting Help
    not sure but I think you can do while(myPlayer().isMoving){ sleep(500); }
  5. Try using my spinning script, I haven't been banned yet and made it to lvl 70 crafting!
  6. Bingo! Thanks Explv
  7. Nice tut,. I tried it and got the "Processing completed successfully" message but my script wont show up in the client..Any ideas?
  8. Except an 's' what did i miss?
  9. if(AREA.contain(player)){ walker.walk(AREA.getRandomPosition()); } else { log("Area does not contain player"); }
  10. doorHandler.getNextObstacle(Entity or Position); //Returns an RS2Object doorHandler.getObstacles(); //List of RS2Objects Take a look at the api, it's all there ! http://osbot.org/api/org/osbot/rs07/api/DoorHandler.html#getNextObstacle(org.osbot.rs07.api.model.Entity)
  11. if(!map.canReach(FIELD.getRandomPosition())){ doorHandler.handleNextObstacle(FIELD); } WALKER.WALK(FIELD);
  12. AREA.setPlane(1); I had forgotten this. Thanks :P
  13. public RS2Object getDoor(Area doorArea){ //noinspection unchecked return S.getObjects().closest(obj -> obj.getName().equals("Door") && doorArea.contains(obj)); } always returns null, any idea why?
  14. Wow i'll try that! How can i pass it a Script object? that it the only part i'm unsure about..
  15. ID: 9GD59 Key: 2H94-G1CJ-M8DY-FBJ0 Identifier: 2VC84 Key: UUKX-YQC6-VKHU-8RTM ID:2WG82 KEY:E51T-1YT6-9RAM-XE3A <----------Try this one first ID : 2VC84 KEY : UUKX-YQC6-VKHU-8RTM --------------------------- ID : 7EL93 KEY: QCCX-NNYQ-DJ03-N1QE --------------------------- ID : 5KP99 KEY : VD9V-K2UF-NEYT-98QV --------------------------- ID : 3LA84 Key : PR30-CTCT-8QQW-3RXG Found a few you can try...
  16. when I try and leave the room with the spining wheel, doorHandler sometimes clicks the red door..It not a big deal, but it's happening a little tooo often imo. Im wondering how i can stop it from clicking the red door as it't not at all in my path. while (!map.canReach(STAIRS.getRandomPosition())) { doorHandler.handleNextObstacle(STAIRS); ConditionalSleep(10000); } I triple checked the coooords for my STAIRS area and the door is not inside the area!
  17. Ok lol last question.....Is there a way to handle if the timer runs out and it never returns true?
  18. ni562 replied to apa's topic in Snippets
    Since conditionalSleep is no longer in the API documentation, is it preferred to use this method? How well does it work compared to the one from the API?
  19. Ok thanks for looking. So the method will sleep until a result of true is returned or the timer runs out?
  20. mind linking it for me? i rlly cant find it...
  21. Sorry i can't help you then...Must be a bug like you said. Feel free to use the version i posted if it works for you!
  22. Idle would be !player.isMoving() I'v never used conditional sleep and cant find it in the api..
  23. Sorry... Banks.LUMBRIDGE_UPPER.contains(myPlayer()); Maybe it only checks if the player is actually in the bank area, like the little bank room? Have you tried that?
  24. Well since localWalker is no longer an option, does anyone know of an alternative to walker.waitUntilIdle();
  25. Maybe LUMBRIDGE_UPPER only returns true if the player is in the bank room and not on the whole floor? I didn't even know that was part of the api..Thanks a lot i'll be using it now.

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