Everything posted by Shudsy
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Shudsy's OgreKiller
I actually haven't had any time to test this properly. So if anyone wants this to be perfect then just give me bug reports. I'll fix them. Proggies are welcome.
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Shudsy's OgreKiller
Shudsy's OgreKiller Information Kills Ogre's Safe spot. Designed for Ranged. Requirements A Bow. Arrows. Setup Start in this tile. Features Attacks Ogre's. Walks to safespot if in combat and the safespot doesn't contain your player. Hops world if a cannon is nearby. Antiban Proggies None yet. Download Removed. Making something bigger. Changelog - Improved SafeSpotting. - Added World hop when Cannon is nearby. -Added Antiban
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Void Starter 42/42/42/42
Probably, but if you get all the above skills i think you'll have 42 hp
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Void Starter 42/42/42/42
Need a void starter acc. 42 att 42 str 42 mage 42 ranged 42 defence.
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Tuna Potatoes [AIO]
Like, it would be better if you actually made scripts with new methods instead. Its kinda sad that you're screwing over people who bought premium scripts. If you're learning scripting or just doing this for fun or whatever. You can make things like cookers, fletchers and fighters. No need to make specific scripts.
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Shudsy's ToadCollector
Still haven't gotten it on SDN yet. Gotta wait
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Shudsy's PlankCollector
Shudsy's PlankCollector Collects Planks at Graveyard in 20 wild. Information Free to play money making method. No skills required. Requirements Food in bank. (30+ HP is recommended) Setup Start anywhere on runescape. Features Checks if player has full HP before leaving bank. Emergency walk. Returns to bank if out of food. Deathwalk. Will walk back to bank if player dies in wildy. Can choose your own food/how many to bring in GUI. Eats at 50%. Proggies None yet. Download Soon.
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Shudsy's ToadCollector
Whole script is rewritten. Now comes with 50% less code and does exactly the same
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27.01.2016 RIP Shudsy main<3
Yesterday NMZ/Barrows. 5-6 hours a day.
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27.01.2016 RIP Shudsy main<3
You were deeply loved. Please leave prayer for Shudsy main 2k16
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Webwalking bugs
Would post this in Scripter section but not a scripter yet :P Sometimes the webwalker will try to right click a tile and select "Walk Here" and miss click 3-4 times before managing to hit the correct option. It just loops the action a few times. Another bug is that when the Webwalker enables run, it will often (nearly every time) double click the first time it tries to turn run on. Making it instantly turn it off because turning it back on a few seconds later.
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Shudsy's ToadCollector
MASSIVE UPDATE! Now supports Stamina potions if you like to run a lot. Will withdraw in order 1 > 2 > 3 > 4 depending on what is available. Antiban added.
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Shudsy's ToadCollector
No scratch that. No big upgrades coming. Webwalker fucks my shit.
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Shudsy's ToadCollector
Stay tuned. Upgrading this.
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Shudsy's ToadCollector
Shudsy's ToadCollector Collects Swamp Toads at Tree Gnome Stronghold swamp and banks them. Information Perfect money making method for low level accounts/Pures. No skills or combat levels required. Requirements Members Setup Start anywhere in Gnome Stronghold Features Picks Swamp toads for money. Proggies Download Check the SDN. Changelog Please report any errors you find.
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07 Barrows pure PC
176 quest points. Quests like lunar, DT, Piety, MM etc is obviously done.
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Starter pure
Looking for a starter pure. Something like this: 60 Atttack 60 Strength 70 Range Rest of the stats doesn't really matter. 1 Def obviously.
- Perfect Thiever AIO
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Perfect Thiever AIO
Hmm.. What about a random afk timer between 20-40 seconds after the mob teleports, and if no knights are within x yards of you ( or the coordinates that the bot selected) at that point, it will return to the state where it checks the different houses for knights? So what this does is: Bot wont instantly follow the knight or run to another one which seems botlike when knight teleports. fool proof. Bot goes back to standard coordinates house checking if no knights are present. In the end, a timeout after teleport is needed, as it seems weird when you instantly run out and teleport another knight when yours teleport.
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Perfect Thiever AIO
Another idea is to implement a feature where the bot will AFK for 30 seconds if the knight teleports, which he does if he gets stuck. People usually lure the knights back in, so if the bot AFK's for 30 seconds when the teleports happen, the knight will be back inside the house after 30 sec. This timer could also be adjusted by the user.
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Perfect Thiever AIO
Could probably just make it something like this: If knight = 10 tiles radius around (x,y) - pick pocket else if knight = 0, check coordinates 2 ( if you have the option to save several coordinates) else - Find nearest knight If you just implement the coordinates urself, you can just make it check every coordinates until it finds one. and just set else - Find nearest knight if no knights is close to coordinates
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Perfect Thiever AIO
Can we have a save position feature? Where i can save the position of where i stand, and it will pickpocket a mob that is the closest to that position? People usually lock knights inside houses in ardougne, and i would rather have the bot go inside the house than mindlessly running around outside pickpocketing. And could we get a money/h gui aswell? :3