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Prana

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Everything posted by Prana

  1. Prana replied to Apaec's topic in Combat & Slayer
    I had a feeling it was the client. Thanks for the reply, and no need to add a handler for it unless you feel inspired to; it should probably the job of the client creators anyway (they do an amazing job regardless, though it'd be sweet to include that tidbit of code in there too).
  2. Prana replied to Apaec's topic in Combat & Slayer
    Hey; found a potential script issue after trying to let it run overnight. I signed up for a bank pin a couple or three days ago, and when trying to bank for the first time after logging in, it does the thing where it asks if you wanted it and gives you two options (Yes, etc. or No, etc.). And it seems that the script doesn't support it? I woke up this morning to the bot/script standing at Seers bank, wiggling the cursor around/near the two options, for about 3 hours, as far as I can tell (fingers crossed no ban haha) by the log. I'm not sure if it's a client thing, or something missing in the script, but it'd be dope if it was fixed if it's the latter.
  3. Huh, yeah; I just switched it to go to the cave to re-agro/hop, and it does hop when it reaches the cave, versus walking back to crabs then trying to hop. It might be something on my end then, if the caves work but the woods don't. And now I'll 100% be getting the script once the trial runs out since it seems to work. Thanks!
  4. Thank you for the tip, that's a great idea. Also, to maybe circumnavigate having to make the walking path short, you could possibly have the player hop when they walk into the woods, instead of having them walk there, then walk back to agro crabs immediately afterwards. I think it's perfect that you have them walk out; the only "problem" that I see is that it seems to walk back right after into the crab area before attempting to hop, and that sometimes causes a somewhat of a loop since crabs attack and then the player is prompted to walk out again, etc. By the way, I'll be buying the script soon I feel; it's been working very well other than that minor aspect, so thank you.
  5. Thank you very much! Just started it, and intending to let it run overnight.. just one thing that I already noticed though: When there are too many players (according to one's preference) and the script decides to have you hop, it takes you quite a far ways south (enough to re-agro crabs, etc.) if you are being attacked by a crab and then has you head back up into basically the middle of the crab field.. and sometimes precedes to do this over and over again since usually every time it heads back into the middle, it accidentally awakens a crab. It might be better to have the character go to a corner of the field/etc., where there are no crab spawns, to hop rather than having it walk so far away and come back into the middle of it to try to hop without being attacked. Oh and, by the way, this is for the East field. Other than that, all is looking great. I'll let you know how things went in the morning. Thanks for the trial; cheers.
  6. Script you would like: APA Rock Crabs Why you would like to try the script: It seems to have everything I would need when it comes to rock crabs, and more; also, it's probably smart to try something before buying it, even if I already feel it's obvious I'll buy it. How did you find out about this script: Simply found it through searching. p.s. I know I don't technically (to my knowledge) meet the requirements for a 24hour trial, but could I at least get a 12hour one? If it means anything, I joined yesterday and bought Khaleesi's PC script.. so I don't have any intention of hitting and quitting this script, as long as it works well. I also intend to up my post count by getting more involved w/ the community. Anyway; thanks for taking the time to read this. Cheers.
  7. Prana posted a topic in Introductions
    It's a pleasure to be able to wade into this diverse collective of individuals, each one a part of osbot; a relatively like-minded community that seems to offer so much. Cheers.
  8. I've got to agree with the vast majority here, it's a pretty awesome sig.
  9. It's pretty sweet that you're able to make that, but imo it's a relatively immature message, and not so pleasant for the eyes in general, given its style. Though, however shared of a perspective that is between me and other potential individuals, it's still subjective; so if you like it, then good on you.
  10. Prana replied to RDM's topic in Gallery
    The whole scene of the pic looks a bit.. busy. Would say maybe 4/10 in my personal taste.
  11. Sort of along the same lines, but instead of below, it'd be dope for it to be to the left of the head; when it's to the right, it looks like the individual is reading it given that he's looking straight at it. Left of the head would be much better, imo. Otherwise, really sick graphic.
  12. Prana replied to Apathy's topic in Gallery
    Very nice; not sure if it's intentional, but I like the hazy/foggy feel to it. Makes me feel more connected with the image. 9/10.
  13. I like it as well; the only suggestion I could make is to experiment with different fonts more. I personally don't like the one used 100% (more like 85%).. but that's a very subjective thing to say, and everything else is on point imo, so nice job.
  14. Could I get a trial of CMHRockCrabs please? I know I don't have >20 post count (yet), but I'm not looking for a freebie with no commitment. I've already bought Khaleesi's Pest Control script (yesterday) if that means anything, and will intend to do the same with CMHRockCrabs if it does well. I'll also work on post count. Thanks for taking the time to read this. Cheers.
  15. Prana replied to Khaleesi's topic in Minigames
    Good script, but there are a couple of things that could really make this into a marvelous script, instead of just good. As suggested earlier, make Spinners a priority over attacking portals or any other monster; it's somewhat sometimes an indication of botting when there is a clear disregard of Spinners. Not only does it sometimes cost you the game if you're not helping get rid of spinners, but other players are also more likely to get angry at you and try to comment/talk to you, telling you "attack the spinners!" (which has happened multiple times to me so far, luckily I was watching); and if you're afk/botting, then you can't really respond, which in turn raises the chances of being reported given that the chances of being interacted with are raised. So, please make Spinners a priority over anything else; it will increase chances of a successful/quick win, and will decrease chances of being noticed or called out for botting. Another thing that could make this script much more dope is if range is being used, have the player mostly always attack the portal from a distance. Too many a time does the character get stuck next to brawlers, not being able to attack anything, and standing still for a minute or two; plus it looks real sketchy when a ranger scooches up real close to the portal, as if it's a melee character, at least half the time. A couple of other minor things: maybe have the player stay two squares away from splatters? And also from brawlers they're not attacking? As I said, it's common for the character to get stuck behind a brawler and the script to not realize it, as far as I can tell. These upgrades probably wouldn't be too difficult to implement, and would really make this script be bounds closer to flawless; but regardless, it's a good script already, and it was worth every penny. Thanks very much for it.

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