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kaijjutin

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Everything posted by kaijjutin

  1. I just ran v2.6 for 3 hours last night. Basic functions work. Problem is that rock crabs are special kind of monsters that need to be waken up. Script doesn't support this and it probably never will. Use specific script to kill crabs.
  2. Pause button is a problem those seem to cause random errors or freezes in any script that I've used(I'm guessing v2.1 isn't immune to this problem either despite what you said). Generally speaking you should avoid it. In my knowledge there's nothing I can do to fix this. Someone can correct me if I'm wrong. I'll try to find time to update this but as I've said I'm really busy with school atm.
  3. Thank you : ) Script already supports this. I know the implementation is not that great and needs improvement but it should at least stop to script always.
  4. I like those proggies : )) Currently I'm a bit busy but I try my best to improve my script. Upcoming update -Bury bones -Improvements to anti ban methods -little gui improvements -Possible bug fixes -Possibly a small obstacle handler so you don't get stuck : ) I'm also hoping I can get this to SDN asap so everyone gets up to date script easily : )
  5. Yes but first I need to test that current features work properly. Also I'm bit busy with school currently
  6. New beta version 2.6 is out. Check version log for changes and fixes. If you had problem where player would randomly freeze try this new version. Please note this is still a beta version.
  7. New version 2.5v is out. -NPC and looting improvements -New GUI Still not stable release but close to it. Test it out and comment here do you like it .
  8. Thanks for the feedback and great idea! I'll be adding that feature to next version (2.5v). 2.5v is almost ready just needs final touches to gui but there is no ETA since It's going to be stable release I'll be doing some extensive testing with it.
  9. Yes this is something I've been plannig to implement. Problem is that sometimes it isn't good to wait for enemy to die, for example when drop is rare. In other words It makes figting slow. To tackle this issue there will be button in the gui for player to choose if they want to wait or not. Second problem with this is the actual implementation that will not slow fighting too much. Next version v2.5 -Going to implement what I said above -Total gui remake -New settings saving system Ps. Should I add banking soon :P?
  10. Very weird. Will look into this tonight to see if looting is somehow broken. If you can provide more details about the bug please share with us EDIT: This is fixed in the new version 2.4. I'll try to get stable version out as soon as possible.
  11. It's clearly broken, why hasn't anything been done?
  12. Script has only been tested using mele and supports it. As I've said in the post only supports super/normal str/atk potions.
  13. Upcoming update looks very good, just ran the script at bandits for 7 hours(using bones to peaches) . Upcoming update v2.3 -Rewrote enemy handling since code was messy and little inefficient(Should be even smarter now) -Added looting -Added bones to peaches -Updates to GUI Just needs little fixing before I can release it.
  14. Doesn't loot yet but I'll be releasing updates to the script within next week which will implement looting, better paint and bones to peaches. As always thanks for the feedback
  15. Nice proggie ! Paint will be changed in the next update. Since it's not a major bug I'll probably be fixing it sunday or next monday. And as I've said in the post this script will receive major updates in the future(banking & looting). I'll try to get this on SDN also within next week
  16. Short introduction: Hi I'm experienced scriptwriter from finland. I've made many private scripts(frost dragon killer, blue dragon killer, law crafter, black dragon killer...You name it I've done it) but this is my first public release. I've had a little break from script writing but now I'm back and I decided to release this AIO fighter. STATUS: UP TO DATE WITH NO MAJOR BUGS(4.11.2015) STABLE RELEASE v2.2 DOWNLOAD (RELEASED 18.10.2015) BETA RELEASE v2.6 DOWNLOAD (RELEASED 4.11.2015) About beta release: Needs testing and little improvement(check to-do list) but other than that this is close to a flawless release To-do list: -Script slows down a bit when inventory is full(trying to debug this) -Anti ban methods need some work(mouse and camera mainly) -NPC finding algorithm is little resource hungry probably going to rewrite this VIRUS SCAN for all you paranoids Script preview: Gui preview (Beta version): How to use GUI/script: Features: -FREE -Full bones to peaches support(Beta version) -Smart looting(Beta version) Ability to wait for npc to die(for loot to appear) Eats when space is needed If B2P is selected doesn't make room for bones, only picks them when there is space Detects if item is stackable and makes decision if we need to make room for item -Automatically detects if you're using arrows/bolts and equips them if picked up(Beta version) -Profile manager to easily save and load settings(Beta version) -Supports every monster -Supports multiple monsters -Supports every location -Supports every food -Supports special attack -Teleporting -Supports potions(normal or super attack/strength, you can even mix these) -Advanced enemy detection/smart attacking -Extensive anti ban, highly randomized methods -Efficient, high exp/h -Simple but informative paint -Enemy search, No need to type enemy names/IDs -Complete mirror client support Future updates -Banking support -Range/Mage support Proggies Tips/Notes: -Always use teleport -Script automatically detects potions, just place them in your inventory -Script works everywhere so mix places! -Watch out for places where you might get stuck behind door(for example) -Currently only supports normal or super attack strength potions -Don't modify save data made by to script, may cause error -For mirror client users: Place potions at the top of your inventory (Doesn't drink them correctly if set in center for example, don't know why this bug happens, might be client related) One of the setups that I'm using. Normal strength and super attack combination because those are so cheap. Post bug report below! All improvement ideas are welcome! Versions
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