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Explv

Scripter II
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Everything posted by Explv

  1. No, only Alek afaik, and you cannot submit obfuscated code to the SDN as he reviews it.
  2. This is for local scripts. The source code of SDN scripts is not accessable to users.
  3. If you would like to assist me with identifying dungeons and other areas The first set of areas is around 2868, 4658, 0 (you can go there by typing the coordinates into the boxes at the top right). Move the map around and you will see a bunch of areas without names. The second set of areas is around 2875, 9452, 0 Thanks
  4. NEW UPDATE - Added map labels with the ability to toggle them on or off - Added search box for locations, the map will pan to them when selected - I have also added labels for some dungeons, I will add more when I figure out what they are
  5. NEW UPDATE - Updated map to latest revision - Map now also contains upper floors (press the +/- buttons in the navbar to go up or down) - Map also now contains dungeons, located very far North on the map, I will be adding a search bar so that these areas can be accessed easily Note: there are no location labels on the map currently, I will be adding those back shortly
  6. Coming soon: And also upper floors: http://i.imgur.com/jLX6NUk.mp4
  7. the end.
  8. Thanks, i'll investigate further
  9. Beautiful
  10. the end.
  11. the end.
  12. I don't seem to be able to reproduce this. In what location were you firemaking? These issues should now be fixed. Thanks
  13. Yes I could do something like that, maybe default settings with optional overrides.
  14. To help me improve this application please answer the following polls: Should proxies be tied to accounts instead of configurations? Should options be set on all configurations, or individually?
  15. Ah noted id, that makes sense
  16. The item IDs are different to on rsbuddy (where I am getting the data from) On rsbuddy Mithril platebody(t) is 12287 for example. You should make use of the RSExchange class I wrote on the first page, passing the names of the items, to ensure that the correct IDs are used.
  17. I do plan on adding this, haven't had time to get around to it just yet
  18. Thanks for the report, I'll take a look
  19. Pushed a fix for this, will be available when the SDN is next updated
  20. I have pushed a fix for this, it will be available when the SDN is next updated
  21. Not too sure what everyone else in this thread is smoking, all you need is: NPC cow = getNpcs().closest(npc -> npc.getName().startsWith("Cow") && npc.isAttackable()); The isAttackable() method in the Character class returns true if: It is multiway combat and the character has health > 0 OR The character has health > 0 and is not under attack OR The character is interacting with your player
  22. https://osbot.org/forum/topic/115124-explvs-scripting-101/
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