Everything posted by Explv
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Explv's AIO [13 skill AIO in 1 script]
Fixed in latest GitHub version.
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Explv's AIO [13 skill AIO in 1 script]
I just added a new library to download the images that you would normally see there. I'm assuming there's some kind of bug for Mac OS. I'm taking a look now Cheers, will take a look now
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where are codes in the api docs?
<Deleted this post as Eagle posted em already> Missing response code 2, which I believe is successful login
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Explv's AIO [13 skill AIO in 1 script]
Yeah my bad... This should be fixed in the latest GitHub version. First time load may be slow as it has to download the resources, as for some reason local image loading no longer works with OSBot.
- Hi, I'm Avoided.
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Explv's Walker
Pushed a fix, will be available when the SDN is next updated
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Explv's AIO [13 skill AIO in 1 script]
Added this functionality in the latest version (v3.1.10), let me know if any further issues This is working in the GitHub version
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Explv's AIO [13 skill AIO in 1 script]
Taking a look into this
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Explv's AIO [13 skill AIO in 1 script]
Pushed a temporary fix for the buttons not loading on the GitHub version, first load of the UI might be slow, but will be fast for all future loads.
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A Simple Login Handler
Added fix for cases where sometimes the lobby screen is skipped and causes the login handler to hang for 30s. Fix was to add getClient().isLoggedIn() || On line 210 of LoginEvent. This breaks the 30s conditional sleep when the client is logged in, regardless of whether the lobby screen button is visible
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Handling Infernal wall moving
You mean this bit? https://youtu.be/17ITEUEIP5Y?t=3965 You could have a series of coords, e.g. | ----------------- | ---------------- | ------------------ | x1,y,z x2,y,z x3,y,z x4,y,z And then: If wall x is > x1 & my player x is <= x1, move player to x2 If wall x is > x2 & my player x is <= x2, move player to x3 If wall x is > x3 & my player x is <= x3, move player to x4 etc. etc. etc. for however many points it takes for the motion to be fluid, and your player to follow the wall. The same applies for when the wall reaches the end, and flips direction: If wall x is < x4 & my player x is >= x4, move player to x3 If wall x is < x3 & my player x is >= x3, move player to x2 If wall x is < x2 & my player x is >= x2, move player to x1 You wouldn't necessarily program that as a series of if statements, this is just a general idea of the logic.
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Explv's Tutorial Island [Free] [Random Characters]
I've released a new version. https://github.com/Explv/Tutorial-Island/releases/latest Let me know if any issues.
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Bot manager
The reason why there's nowhere to add the OSBot path, is because the manager downloads the latest OSBot for you
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Explv's OSBot Manager
What does that have to do with this thread?
- Explv's OSBot Manager
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Explv's AIO [13 skill AIO in 1 script]
If you're referring to smithing items, e.g. Bronze daggers, this is now fixed in the latest GitHub version. CLI usage is on the main page of this thread.
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Explv's AIO [13 skill AIO in 1 script]
Fixed in latest GitHub version
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Explv's OSBot Manager
Updated, try latest version, and let me know if it works.
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Explv's Walker
Pushed map update, will be released when SDN is next updated.
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A Simple Login Handler
Updated again to handle locked accounts
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A Simple Login Handler
Updated with better error handling (allows you to determine if the account is banned etc.) (note, how you use the snippet has also changed, see the example).
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Explv's Walker
I'll need to do it. Ill take a look this weekend if I remember
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Explv's Walker
That's working for me too, so I'm not sure https://gyazo.com/fe2b0afe9fec40a312cceec5d8cb7371
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Explv's Walker
Just tried it and it's working fine for me. Must be an issue on your side? Maybe you need to set some file permissions?
- Explv's Walker