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bulv3

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  1. First script How could I improve this shitty script ?? Features: - crafts gold rings at alkharid - Banks at alkharid and runs back to alkharid furnace Requirements: - 5 lvl crafting gold bars and ring mold in inventory How to start: Start at alkharid bank with ring mould in inventory. Source code: import org.osbot.rs07.api.map.Area; import org.osbot.rs07.api.map.constants.Banks; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.api.ui.RS2Widget; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; @ScriptManifest(name = "Gold rings maker", logo = "", version = 1, author = "bulv3", info = "Crafts gold rings at Al Kharid") public class Main extends Script { @Override public void onStart() { log("Let's make some gold rings"); } @Override public int onLoop() throws InterruptedException { NPC bank = getNpcs().closest(npc -> npc.getName().startsWith("Banker")); Area alkharbank = new Area(3269, 3170, 3272, 3163); Area alfurn = new Area(3272, 3187, 3278, 3184); RS2Object furnace = getObjects().closest(object -> object!=null && object.getName().equals("Furnace") && getMap().canReach(object) && alfurn.contains(object)); RS2Widget goldring = getWidgets().get(446,7); if (!inventory.contains("Gold Bar") && Banks.AL_KHARID.contains(myPlayer()) && bank.isVisible() && !getBank().isOpen()){ log("opening a bank interface"); bank.interact("Bank"); new ConditionalSleep(10000) { @Override public boolean condition() throws InterruptedException { return getBank().isOpen(); } }.sleep(); } else if (!inventory.contains("Gold Bar") && alkharbank.contains(myPlayer()) && bank.isVisible() && getBank().isOpen() && inventory.contains("Gold ring")){ log("Depositing gold rings"); getBank().depositAllExcept("Ring mould"); } else if (!inventory.contains("Gold Bar") && alkharbank.contains(myPlayer()) && bank.isVisible() && getBank().isOpen() && !inventory.contains("Gold ring")){ log("Getting gold bars"); getBank().withdrawAll("Gold bar"); } else if (inventory.contains("Gold Bar") && alkharbank.contains(myPlayer()) && bank.isVisible()){ log("Running to Furniture"); getWalking().webWalk(alfurn); } else if (inventory.contains("Gold bar") && alfurn.contains(myPlayer()) && !myPlayer().isAnimating() && !widgets.isVisible(446,7)){ log("opening a Smelting interface"); furnace.interact("Smelt"); new ConditionalSleep(3000) { @Override public boolean condition() throws InterruptedException { return !getInventory().contains("Gold bar") || getDialogues().isPendingContinuation(); } }.sleep(); } else if (inventory.contains("Gold bar","Ring mould") && alfurn.contains(myPlayer()) && !myPlayer().isAnimating() && widgets.isVisible(446,7)){ log("Crafting gold rings"); goldring.interact("Make-All"); new ConditionalSleep(100000) { @Override public boolean condition() throws InterruptedException { return !getInventory().contains("Gold bar") || getDialogues().isPendingContinuation(); } }.sleep(); } else if (!inventory.contains("Gold bar") && !myPlayer().isAnimating() && alfurn.contains(myPlayer())){ log("Running to Al Kharid bank"); getWalking().webWalk(alkharbank); } return 1500;} }
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