I have been using dialogues.completeDialogueU() to talk to NPC's. For instance, for Rune Mysteries when talking to the Head Wizard I have this line:
sedridor.interact("Talk-to");
dialogues.completeDialogue("I'm looking for the head wizard.", "Ok, here you are.", "Yes, certainly.");
After the line finishes, it walks all the way to Varrock to Aubury. However, before the dialogue is completed, the script alright goes to the next line, which is walking to Aubury. This should not happen, right?