Hey, I used a code from someones powerfisher and thought I'd just turn it into a powerminer for educational purposes, trying to get to learn scripting properly. I editted some of the code etc but the scipt is constantly clicking different rock IDs when I have specifically told it mine 1 ID. Here is the code.
import java.awt.Graphics2D;
import org.osbot.rs07.api.model.Entity;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;
import org.osbot.rs07.utility.Area;
@ScriptManifest(author = "Cleggy", info = "kPower", name = "kPowerminer", version = 0, logo = "")
public class main extends Script {
public static final int[] ORE = {438};
public static final int[] ROCKS = {14863};
private static final Area MININGAREA = new Area(3227, 3153, 3222, 3142);
@Override
public void onStart() {
log("kPowerminer Activated - Beginning to get dem levels bruh");
}
private enum State {
DROP, MINE
};
private State getState() {
if (inventory.isFull() && MININGAREA.contains(myPlayer()))
return State.DROP;
return State.MINE;
}
@Override
public void onExit() {
}
public int onLoop() throws InterruptedException {
switch (getState()) {
case MINE:
if (inventory.isEmptyExcept(438)); {
Entity Spot = objects.closest(ROCKS);
if (Spot != null) {
Spot.interact("Mine");
sleep(random(400, 600));
}
}
default :
break;
}
return 400;
}
@Override
public void onPaint(Graphics2D g) {
}
}
any help? I want it to mine a rock until it gets a full inventory then empty, but it just mines 1 ore then instantlly drops it.
cheers