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Three Shot

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Everything posted by Three Shot

  1. I'll log on and try this for myself too and let you know. xD Once again though mind saying which priority looting you're using? So I can try to recreate this myself. Edit: Can't seem to replicate it I just aggro one mob at a time until it dies.
  2. Does it just click a new spider whenever you kill something? Or does it end up clicking even while you're half way killing something else? Also which loot priority are you using? Low or High? The eating has a threshold of around 5 if I remember correctly. So if set to 10 it can eat at 5 hp or 15. I'd recommend setting it to at least 15-20 for your situation eats at no lower than 10, but up to 20-25. Try to restart osbot and osrs client. If this 4th floor bug is persistent then do post about it again that way he can fix it!
  3. Really? Hmm that's weird I put around 20+ hours into this already and not once have I walked via floor one. It tried to once before, but after a hard restart (osbot and osrs) client it worked perfectly fine. Have you tried that yet? Alright cool anything you find will help me I'm sure he'd appreciate it all when he gets back.
  4. Yeah I've noticed all this myself, but I have to say it's a nice surprise to look and see that you gained "600k" but it turns out being over a mill lmao. As for the looting, yeah it's better for now to just use high priority loot but honestly it's something small which I'm sure he'll look into. But from my understand there's not much that can be done for the initial 10 minutes during the aggro time since the script is basically going. "I'll loot this when I'm not in danger" But you're constantly in danger so yeah. That aside anything else you noticed? Like for example 1-2 of the answers on the door are still a bit wonky and it gets them wrong but that'll be fixed too for sure.
  5. Are you using low priority for your loot by chance? And does this only happen while the mobs are aggro at the start?
  6. Must say.. Not into CoD anymore, but holy shit man. Just wow edits like that can make the stupidest game look amazing.
  7. It should be on the SDN under combat though it's going premium today so get to testing it quick!
  8. Yeah I brought this up to him directly too. From my understanding is there's no real middle ground for this. Low priority loot doesn't work well if you're constantly under combat (Aggro area) And High Priority causes this. He tried to implement a system prior to the current to address this however it caused plenty of idle time. Sadly I don't think there's a real way of combating this. I know what you mean though. To have your character attack whatever hit you prior so you're not just standing there while the kills are being stolen.
  9. Really? I've never had this, and I have like 7-8 options at the fleshies and never had an issue with sitting idle for longer than say 5 seconds. It could of been you just needed a restart? I've had it going for 2+ hours now with no issue while using the latest version, but I'm sure he'll check into it tomorrow. xD Can you tell him which floor? And roughly where it's freezing at? Also did you try closing both your OS client and your osbot? Sometimes it gets a bit wonky.
  10. Sure private message me your skype?
  11. Alright great I'll give it a test and let you know what I think.
  12. The attacking is a whole lot faster great job! I'm eagerly awaiting some of the other suggestions to be implemented then I can foresee this script being 100% afkable. I mean it is already, but it will be a lot more reassuring when you're done. I also see no issues with the looting outside that obvious low priority looting means you won't loot unless you're not being attacked so it's causing very little looting to happen for the first 10 or so minutes in an aggro area such as the fleshies due to constantly being attacked. The looting is perfect outside of the aggro time. For now I'm just running a few items in higher priority dropping whatever I'm attacking to grab it, often losing the kill to someone else. I take a slight xp loss, but I secure another 5-10k or so a run so I'll take it to pay for the food and everything else. I have yet to get hung up on anything, though I haven't yet tried the rope I mentioned yesterday due to never being on that side of the room when I need to bank but I'll keep my eyes open just in case. Edit: Can confirm, the rope I mentioned yesterday is still buggy at least for me. It's still checking it as a ladder I can post the console if needed but pretty sure it's the same as yesterday. I'm having issues uploading the picture claiming it's too big but it's in the same spot Also, I would add a progress report but can't upload it either weird. Anyway at 40 attack and str for one hour I managed to get 18k str xp, and 40k profit.
  13. There was literally just an rs update so you need to wait for the devs.
  14. Welp sounds like "fun" </3
  15. It worked great for over an hour and a half but I randomly got held up on this rope. Ignore the loot, I accidentally hit the wrong bank tab when I was grabbing food to eat back to full health ahhh. Nothing major, the other rope worked perfectly fine I'll try it again tomorrow and see if it just needed a restart again. Just thought I'd post just in case.
  16. Alright I'll do just that and give it a test.
  17. Glad to hear that you found the problem! This is going to be amazing once it's all patched up. xD And the reason I asked about the starting spot was due to the pathing which you're fixing now. It wouldn't click the portal on the first floor to skip to the end for the 2nd, it tried walking all the way through the first floor and then to the 2nd. I have one more slight suggestion to throw out there: I've noticed when banking (I just manually click the ladders and ropes) that there's very little run toggling (I turn it on to run past the zombies to get out) basically what happens is by the time you get all the way to the bank you have maybe 10% left? So you're at say 20 hp and no run and you walk back inside the stronghold and go about getting to the desired floor. The problem is, because you're already low on health (Until/Unless you can add that banking health feature in) You start walking to the desired room leaving any monster that's aggro to keep attacking you while you make your way to the location. What if you added in a check to say.. Turn on run instantly at the stronghold (The moment you climb down to the first floor) while disabling it the moment you leave the stronghold.) That way you'll have enough run to run portal to portal and more than likely to your desired floor taking like 3-4x less free hits from the mobs. Even just as an option for pures or zerkers or what have you. A bit slower trips (Possibly?) But you take a lot less damage so you're not using 2-3 food just trying to get back to your room. I never tested it, but is the eating function global? Or just for that monster? Say I'm 20 health, I take like 4-5 hits walking to the fleshcrawlers via pathfinding because I walk by like 8-12 zombies. If I'm at 20 health and they hit for 4's even 4 times I'm dead. So if it's not added I'd like to see a check that eats even if it's not the monster chosen under the gui. tldr: Possibly a toggle run condition turned on in stronghold, and off on the walk to the bank. (Optional for safer and longer trips but slower to and from) Global food check? To avoid dying to mobs outside of the gui chosen one. Granted the 2nd part may already be in. (Never tried getting low enough to see if I die) xD Sorry for spamming so much especially since half the stuff doesn't matter if you actually have defense but hey why not cater both types of players? xD
  18. Weird, this time I took a hard screenshot in order to show it was indeed on. I realized I died, so I tried figuring out what was wrong and well as you can see for yourself I found out what it was. The camera pans over at the rope for a while, before just standing and dying to the zombie. As for what happened earlier (The pathing and doors) A hard restart (restart os client + osbot mirror) Did indeed fix the door answers. So I'd suggest editing the main post or something to say any issues via pathing or w/e to just hard restart. Edit: Just a small thing, is this suppose to only be started in the room with the mob you wish to kill? Or can it be started in the stronghold as a whole? Like say if you're set to kill things on the third floor but for w/e reason you lagged and died you ran back to the first floor and hit start will it walk you straight there? Or do you need to be in the room before the pathfinding works optimally.
  19. So I've noticed a few things the one standing out the most being that I can't seem to open doors with it when it goes to bank. It just sits idle until I manually pause/end the script and walk myself out and to the bank (2nd floor but probably global). This may just be a random case of dc'ing or some login issue idk. 2nd thing is starting the script anywhere but on the desired floor does this. The bot once again idles at a door, but this time it doesn't even go through the desire portal to get back to the 2nd floor. It tries to manually walk through the whole first one while printing out this in the console: The portal is highlighted as if it's going to click it, but suddenly it says "Check for ladder Activating failsafe" part of the console and clicks on the door as in the 2nd screenshot. Those aside I tried this script yesterday on a fresh account at the Minotaurs putting probably 4-5 hours into it and this script worked wonders. It walked, banked, fought and everything was freaking amazing +1 xD I have some small suggestions. Whether or not you can implement them idk but it can't hurt but say them. I'm using a pure, and I've noticed with single target combat, at least under the level of 35 (What flesh crawlers are) My pure seems to idle a lot before attacking a new one losing quite a lot of chances to get a kill and xp in a room full of people due to things dying so quickly after spawn. Often times I'll get attacked and he'll try to attack another fleshcrawler which was already taken thus losing both mine and his kill due to someone else killing the one who attacked me. Another tiny issue is the health and banking. I can't speak for everyone, but I'd love it if you could include some health check at the bank. For me I set my health to 15 to eat which means he'll eat at 20 or 10 if I remember correctly which is fine. But he'll leave at 20 which is fine run to the bank deposit things and grab more food and go back. The problem is if you're using someone with low health you'll return back to the desired floor with still that initial 20 health which may be 22 by now due to regen. Is there any chance of adding a health checker at bank? Say you'll withdraw 3-4 pieces of food you have set to use and eat until you're around 3-5 hp short of your maximum health? It'll add xp gain per trip on top of profit due to being full health each individual time. Just curious. Another smaller thing is possibly adding a check for in-combat multi-area monsters? (Minotaur's) Or even add an option to disable it (A bit more human due to most people not playing "scummy" and stealing everyone's kills) Then people can choose to maximize xp, or to play a bit more human like and not have to worry about people cursing you out for being a scumbag. (I often just blame it on made up lag to get them off my tail) tldr: So to summarize everything up. Stuck on doors, pathing can be a bit wonky may be due to a needed relog. I'll test this right now. Suggestions: 1. Health checking at bank in order to eat to around 3-5 hp short of maximum health. 2. Possibly speeding up attacks/less idle time? 3. Adding a possible check to monsters already taking damage/in combat? 4. Adding an option to disable attacking targets another player is already hitting (Unless you hit it first). Overall I love this script. It's my first real functional one using due to not buying premium, but who knows this may be my first. Just minor things here and there but I'm still strongly using it thanks for this chance of beta testing!
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