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dungeonqueer

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  1. An Entity is a general representation of an object in-game, it seems. Through a GUI, I would have a user select objects containing a specified interaction, which would then be stored as Entities for later use. Considering an Entity has basic info on the model, its height, size, position, and extends other interfaces that contain its actions, id, and such, I assumed that it would be a safe way of storing them. When the process continues, however, and the resource depletes and returns, the user no longer targets the object to gather resources. So the question here is, how is one meant to store objects so that, once it disappears and returns, it still notices it as the same object. Would this entail creating a custom Object with Position and id attributes solely?
  2. What would be an alternative that wouldn't cause ambiguity?
  3. When using this code: getObjects().closest(Entity::exists, obj -> objList.contains(obj)); I'm met with: Is this incorrect use of the EntityApi's #closest method usage? It accepts a varargs parameter of Filter<RS2Object>.
  4. I'm attempting to find all Objects on my cursor that fall under a specific set of attributes. getMouse().getEntitiesOnCursor().stream().filter(obj -> obj.exists() && obj.hasAction("Chop")).forEach(setup::manage); However, getObjects().closest(trees); only accepts an RS2Object an not an Entity which is given by getMouse().getEntitiesOnCursor() How would I go about finding the closest Entity that I've found through using #getEntitiesOnCursor()? Could I check for it to be an instanceof RS2Object and cast it as such?
  5. I'm attempting to create an artifact with which I can export JAR files to my Osbot's script folder. I create an artifact by going to the Project settings -> Artifacts -> Add -> Empty JAR I set the location to C:\Users\...\OSBot\Scripts\ and click accept - This creates the Manifest. I've set my Main-Class to my only class, which is a barebones class extending Osbot's abstract Script class. Below is the format of s @ScriptManifest(name = "Test", version = 1.0, author = "Test", info = "", logo = "") public class Test extends Script { @Override public void onStart() throws InterruptedException { super.onStart(); } @Override public int onLoop() throws InterruptedException { return 0; } @Override public void onExit() throws InterruptedException { super.onExit(); } @Override public void onPaint(final Graphics2D IIiiiiiIIiIi) { super.onPaint(IIiiiiiIIiIi); } } However, it says that this class cannot be used. Once I add a main() method stub to the class, there are no issues with building the artifact. This leads me to believe that in some way, it is not recognizing that this class has a point at which the Script will be able to start. The documentation along with posts on the forums prove this to be correct. Have any of you been met with this? How did you resolve the issue? Thanks.
  6. I'm confused as to why it cannot be made compatible with this version of java. Also, for those who have JRE 8 installed, can't there be an option to use an earlier version already installed?
  7. Although I don't use VPNs. I have botted at home, at college, in europe(Austria). Are all of these ips flagged?
  8. So, in the beginning - it was pretty easy to bot. I was able to get 99 hunter quickly and before a bunch of level 3s showed up at chinchompas. It was really fun having great things like full dragon and a blue partyhat, which at the time of the release was 1-2Million Coins. Eventually I started trying to max out, and I got banned by crafting astral runes. I thought that a moderator reported me or something, so I was stupid enough to actually runecraft astrals again a week later, and that was the end of that account. I made several other accounts eventually. I got into the slayer hype with a slayer bot in time for the slayer updates that were being spewed out. 1 account had 78 slayer before the permanent ban. Another got up to 94 slayer before the permanent ban. Eventually, bans were coming much more often, until bans happened in mere weeks. Eventually, I quit for a few months. When I came back shortly, I felt like making an account again. This time, I was struggling to make money so I naturally just mined a lot with a low combat level (which I couldn't get up easily without money). I got to around level 60 mining before getting banned. I should mention that I account share regularly, and this account was not account shared. This friend told me to bot on another account of his, which I did, and it got banned within 2 days - which made me feel shitty. When f2p came out, I played the game like a new player should - without bots. I'm studying abroad in Austria, where the internet is ass. So, naturally - I couldn't bot even if I wanted to. The two weeks ran out and I felt like I had not accomplished anything. The two week f2p trial incentivized my come-back to bots. It angered me a little that f2p would have a restriction like that, so naturally, making the most of it through getting the most money possible to sustain a new account would make sense. One account got banned in a couple of hours. Another got banned in like 3 days after I got 70 fishing and cooking. And the most recent one got banned in 1 day after killing rats. Yes, rats(level -1). Anyways, I've heard that the bans are not usually on the day that they catch you, as to not reveal the methods they use to ban you. It is very discouraging though. I was having so much fun back then, and although if I play devil's advocate, it can be seen as a good thing to have a reduced amount of bots - I think that free to play shouldn't have a 2 week restriction as it just makes people want to bot.
  9. are you..........a Scamming Idiot?

    1. dungeonqueer

      dungeonqueer

      Oh yeah, you are.

  10. It's been 5 days and I'm still not unbanned. I do NOT find this very trustworthy.
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